BigDork Posted December 7, 2012 Share Posted December 7, 2012 After the crushing defeat the Germans suffered last game I needed a chance to redeem myself and also push the Americans out of France. This time my counterattack will push my men through a few fields and ultimately drive the Yanks from a small village. In this battle I have at my disposal 1 company of grenadiers with each platoon supported by 1 panzerschreck 4 MG42s 4 81mm mortars, 2 120mm mortars, and a FO to call in the boom 3 squads of pioneers. Their charges will help me to blow holes through the bocage and allow me greater freedom of movement 1 StuG to change it up from always playing with a PanzerIV Above is the map with my initial plan. The men in red include 2 platoons of grenadiers, the StuG, and a squad of pioneers to open up the bocage. The yellow group are my MG42s which will push forward and set up a base of fire so my infantry can cross the stream. The blue group is 1 squad of grenadiers and the remainder of my pioneers. They will hold back for a bit until red group makes contact and gives me a feel for how things are. I also have an extra HQ unit up on my right flank which will act as scout and potential spotter for mortars if I find a concentration of Americans. Hopefully it'll help to keep Penry on his toes. Here's a closer look at the battlefield and what my men are initial crossing. I hope to make it to the far bocage and the stream before contact. If Penry is aggressive and pushes forward he could catch my men in the open and make things a real slog from the start. I put the chances of that at 50/50. He's shown in our last game a willingness to be aggressive and go on the offensive even on defense. It could definitely pose a problem. I hope that sending my StuG forward with the initial push will help to drive off any initial defenses. 0 Quote Link to comment Share on other sites More sharing options...
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