macjimm Posted July 20, 2012 Share Posted July 20, 2012 Is there a way (Mod to covert) the maps in CMBN to show contours? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 20, 2012 Share Posted July 20, 2012 Not really. There are grid terrain mods which may or may serve some of the same purpose. YMMV! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 21, 2012 Share Posted July 21, 2012 I hate to bring up CMx1, but ISTR that open terrain changed color or brightness/saturation with altitude. This served somewhat the same function as contour lines. I have to wonder how hard it would be to introduce something similar in x2 or x3. Michael 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 21, 2012 Share Posted July 21, 2012 CMx1 series of games had a whole of 20 different height levels. Each level had its own set of texture, which allowed for the effect. The current series allows for 1000 height levels! It's just built in a completely different way. 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted July 21, 2012 Share Posted July 21, 2012 I wish there were contour lines (switchable on/off) programmed into 2.0 or maybe 3.0... 0 Quote Link to comment Share on other sites More sharing options...
macjimm Posted July 24, 2012 Author Share Posted July 24, 2012 I was hoping to use a contour map for realism and immersion. I'd like to play from the commander view point. It would be great to use the map for the planning stage and fine tune unit placement after they have arrived at the designated waypoints. (OPs, BOFs, Assault/Phase lines, Etc). For the fine tuning it seems reasonable to get a view from the unit eye level (or use the coloured target line). But I'd get a kick of making the plan on a map that showed the elevation changes. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 24, 2012 Share Posted July 24, 2012 Many maps, especially in CMBN and CMBN:CW, are closely based on real places. With a bit of rummaging around you should be able to create your own map based on something out of Geoportail, G-Maps, or G-Earth. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 24, 2012 Share Posted July 24, 2012 CMx1 series of games had a whole of 20 different height levels. Each level had its own set of texture, which allowed for the effect. The current series allows for 1000 height levels! It's just built in a completely different way. As well as CMX2 ground textures are super sized compared to even what was considered a standard "Hi Res" grass mod in CMBO. Ten different grass hues per type in CMX2 would probably grind the computer to a halt. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted July 24, 2012 Share Posted July 24, 2012 Sure. Buy a pencil, a noteblock and a big wastebasket 0 Quote Link to comment Share on other sites More sharing options...
Chris Ferrous Posted July 24, 2012 Share Posted July 24, 2012 I would have thought the best place for a contour map would be in the tactical map view in the briefing. Even if this was done in a 'table top miniatures' way with clunky hills etc it would help. Otherwise spot heights or a few contours would suffice. 0 Quote Link to comment Share on other sites More sharing options...
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