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Brute Force - NEW maps for next version


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Hi Al

I commend your efforts to come up with a good solution that expands the scale of the SC map.

I probably would put myself down as wanting a 1 - 1 scales Europe and Asia as the movement of aircraft types between theatres otherwise becomes problematic.

However there were two real possibilities in WW2 that I would very much like you to include in your eventual solution. First the Allies mounted their invasion of Madagascar because they were alarmed about the possibility of Vichy inviting the Japanese to use it as a base to interdict Allied convoys to and from the Middle East (Vichy did actually propose this). Interdicting the Indian Ocean was a strategy with huge potential for the Axis both for capturing the Mid East and to prevent supplies going to Russia via the Persian Gulf. There is evidence that it would have been the IJNs next operation after a "successful" conclusion of their attack on Midway. Thus whatever form your map takes I would like the threat to the Allies in the Indian Ocean up the East coast of Africa to be a real one.

The second possibility was the Japanese plan to destroy or at least seriously damage the Panama Canal. They designed, developed and built a small flotilla of submarines each capable of launching 3 bombers as well as having the range to circumnavigate the world. With this force they planned to attack the Canal possibly approaching it from the East. They had confirmed from POWs that the US effort to guard the Canal had been relatively relaxed. Unfortunately for them the submarines were not completed until 1945 by which time the war was definitely lost. However, if the Axis had not started to collapse as early as it did this could have been a practical operation of war. Their estimate was that they ought to be able to damage critical features of the Canal so that it would be out of action for at least 6 months and possibly longer. Thus I would like your solution, whatever it is, to include the possibility that the transit from the Atlantic to the Pacific has to be via the extremities of Africa or S America with consequent delays and disruption to trade. I guess it would not be necessary to actually represent the tip of S America to do this but, taking my first point into account, Southern Africa could have become even more strategically relevant.

Regards

Mike

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OK, I think I'm in the Continuous camp, although I would like to see the rest of Africa and the South Atlantic with perhaps a bit of the South American east coast.

I'm still kind of evaluating, none of them really jumped out at me as highly desirable.

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I should just add to my Panama Canal comment that it would have been very surprising if the Allies had left the Suez Canal in a useable state if Rommel had broken through into Egypt. Unlike the Panama Canal, Suez does not include locks, however, it took something like a year of mine clearance work for the Suez Canal to be reopened in 1975 after having been closed since 1967 as a result of the Arab Israeli War and subsequent blockade by the Egyptians.

Thus transits and convoy routes round both S Africa and S.America should be available in your solution.

Would it be possible with your "continuous 1 - 1" map to include a bit more of the East African coast and ideally the British base at Mombasa, at least part of Madagascar (Diego Suarez) and an area for ships where combat might occur representing their location whilst passing around Capetown or Durban? I am not sure if you are including your large dark area in order to limit the total number of locations on the map or to avoid an untidy looking break point where there is no room for the Southern end of Africa. It looks at first glance large enough to accommodate the sort of extra detail, albeit with at least one discontinuity belt, that I am suggesting.

Regards

Mike

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I didn't play brute force a lot but I'm for continuous map :) .

I understand mcaryf1 concern about Panama but that kind of options can be solved with an event while saving a lot of map space.

If the axis is in position to invade USA, then it's probably game over already so maybe Americas should be off map (boxes).

Thanks for your work ;) .

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yall realize a FULL map of the world it unbelieveable tedious to play. I know Ive played it in PC games and board games. It looks cool, but so does a 25' pool table with drink holders that doubles as a poker table... I just dont want it in my house.

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Actually Al the big maps are not the problem, it's the number of units to move. I've disciplined myself to use the strategic map instead of scrolling. Usually the units exists in clusters and since the unmoved ones blink it's easy to zero right to them from the strategic map. A little scrolling gives you orientation in the area of interest and then you make your moves and back to the strategic map for the next theater.

Tedious clicking on many units is the true nemesis of the game, that is why I don't play the mega games like WiTP and others that have hundreds of units.

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Yea I got WitP and I wanted to burn my eyes out at the complication. The 1980's WitP was actually good and playable. It was scaled down.

CSS: Go download Nup's map and you can see the scale you will deal with. Really think about everything, ASW, sun movement, rails, sneak moves, moving ships, transporting units.

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  • 1 month later...

The issue is with unused areas where not much combat took part. They are remote, hard to supply, and basically inconsequential. S.A., S.Afr, from ankarastan to Urals line in the west down to East Persia, Afganistanm between Urals and Mongolia.

Its also tedious. Who wants to escort Africa with 10 DDs when really it should be 1 convoy per month. If you hit the Urals as Germany USSR is pretty much beat why drag it on through a huge map. Also the scrolling over so much useless space.

I do think the Pacific should be full or at least larger scale. Naval battles are simply too bloody and close. The scales are off too.

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  • 2 weeks later...
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