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FogForever

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Everything posted by FogForever

  1. In a PBEM, I gave a 3 man team with a dragon a target light order against some troops in a building so that it would not fire its dragon. It fired its dragon. Is that a bug or is firing the dragon a normal possibility when using the target light order? I do have the PBEM file with orders plus the replay file.
  2. Ok. Once I finish my current CW AI game, I think I will look up an Oplot scenario and give it a try. See if I run into any problems. Maybe it is fixed which would be nice.
  3. So Oplot tanks are definitely working ok? I hate to commit the time into an Oplot scenario if they aren't working properly.
  4. My mistake, you are right, they are M60s...of course, it was night time Must have got mixed up with another scenario. ....And I thought it was tough enough.
  5. Ok, just finished this one. A small 40 minute scenario w/US having about 2 platoons of infantry and MPs plus 2 M-48s, 6 M-113s and some HumVs. Myself, I really enjoy these smaller scenarios allowing close focus on the terrain and troop positioning. It was an excellent tactical exercise and the map offered several possible tactical approaches. -------------------Spoilers-------------------- It didn't take me very long to lose 1 of my 2 M-48s and a M-113 to an ATGM. Still I was able to take both bridges against stubborn resistance. The final assault to take the airfield was much tougher with a massive firefight as my infantry took substantial casualties. Initially it seemed I was losing the fight for fire superiority but despite losing a couple M-113 HMG gunners very quickly and those heavy infantry losses, finally gained superiority. The M-113 .50cal HMGs were decisive with the M-48 also making a substantial contribution. The battle was won by the 10 minute mark but the last 10 minutes were necessary to clear out the last remaining airfield defenders for the points. Ended up with a major US victory. Losses were significant losing 1 of 2 M-48s, 1/3 of my infantry and 1 of my 6 M-113s. -------------------------------------------------------- This scenario was a lot of fun and a good tactical exercise. Definitely two thumbs up!!!
  6. Just downloaded. I will try to play it sometime this week. Interesting map.
  7. I have seen this a couple times now. A vehicle is hit by fire and the vehicle will show a casualty "red cross" marker but the vehicle did not suffer a casualty. Anybody else see this? I do have a save. Nevermind....I was just watching the replay again and noticed from a different angle that the "red cross" was for a different unit rather than the vehicle. I think the same was true in the other situation as well.
  8. Hehe...Yeh, I am slow till the light bulb goes off...
  9. Erwin, is that for me or did you post in the wrong thread?
  10. Well, I just reloaded the turn and started over. So far, the p key is working fine. The best I can guess is something hiccupped while I was doing the turn. Hopefully I can get the turn done without the problem reappearing.
  11. And just to check, I started up a different scenario and the P hotkey works fine. Looks like something happening specifically within that particular PBEM turn. Maybe I need to reload the PBEM turn and redo from the very start.
  12. I haven't changed anything in the hotkeys file but I did look at it and it still lists P for pause. Weird. Also the p key worked at the start of the turn. And worked most of the turn. Plotting orders for the last 4 units is when the problem appeared. Anyway, I opened a help desk ticket but I was certainly hoping it would be something simple I have overlooked. Playing without variable pause time is a significant handicap.
  13. Still looking at it. Oddly if I select the P button or the pause command button 10 times, the general pause will disappear. However I still can't implement the timed pause.
  14. Playing my first PBEM, plotting second turn and suddenly I am having problems with the hotkey pause (p) command. I plotted a number of units already and used p incremental pause a number of times without a problem. Now suddenly, when I select the hotkey P button to insert a variable time delay to waypoints or even from the starting point, the p key instead activates the general "total" pause command when first selected, and selecting the hotkey P button a second time does nothing. The total pause remains on. To remove the total pause, I have to select, the little clock pause. I have tried saving the turn and closing the game and restarting. Problem remains. I have also checked my cap locks and number lock but no change. And as far as I have checked, only the P hotkey is not working properly. Has anybody else seen this? Is there something simple I am overlooking? Is there another way to implement variable time delay without using the P hotkey?
  15. Thanks all, I am going to have to digest this. Looks like quick with overwatch is probably the best approach in general. I am playing the Sichenhausen scenario which includes entering and clearing a town with fairly limited number of troops. I need to keep losses to a minimum.
  16. I have been wondering about this with BS and now CW. Haven't done any tests but it seems if a unit gets hit with infantry fire under 100 yards in the open while using fast or quick, the unit takes a lot of casualties quickly. Is it my imagination? So to reduce casualties before that first fire, is the move command better than quick or fast when a unit is first hit by an unspotted enemy infantry unit?
  17. I hope the Oplot bug gets fixed. I check to see if a scenario has Oplots before playing it.
  18. Looks like it is going to be Sachenhausen. That is a medium scenario but it is a meeting engagement which means, hopefully, it is reasonably balanced for H2H play. So just going in to get my feet wet and I have played some medium scenarios. So I don't think the size will be too big.
  19. Also turns out, Strykers will cross barbed wire but they will not destroy them.
  20. Ok, Sichenhausen it is. Your choice of sides. Now have you played CM2 PBEM before? I haven't and I am about to read up on the process shortly.
  21. Ok, I didn't realize the breaching kits won't work on barbed wire. I guess I am going to have to risk moving a engineer squad from the left across open space to reach the center force. Or maybe chance moving a Stryker across the wire at some point in the woods. Being in the open is very dangerous at the moment. Clearly I should have assigned one engineer to each of the attacking forces.
  22. I just took a look and I have played all the scenarios through Czechmate except for the 2 campaign night battles. Of those, my favorites for a PBEM would be Direction Found, Fleeing Altdorf or Bauersdorf. However I am not sure any of them would really be balanced PBEM games but probably still fun for a learning PBEM game. I have been playing from smallest to largest. So I looked at the next two upcoming scenarios and noticed that Skirmish at Sichenhausen is a meeting engagement. I haven't played it or even looked at it yet but meeting engagements are usually reasonably balanced. It is a medium size scenario and is 1 hour long and probably a significant time investment. So what do you think about any of those? I would play any of them.
  23. I am a new PBEM CM2 player. Just wondering if there are any suggestions out there from experienced PBEM players on how to get the best experience out of PBEM play? Also I noticed in one of Usually Hapless's videos that he had reached an agreement in a quick battle to limit TRPs and no artillery in setup zones. Are there any particular inadvertent options that should be avoided in order to keep games reasonably balanced and fun. Any insights appreciated.
  24. Ok great. I will take a look at the scenarios this morning. For a first PBEM, I would think something fairly short and not too big just to work out any kinks and get a feel for play. In the meantime, maybe you can look through scenarios as well to see which ones are appealing to you. Should be fun.
  25. I am playing the Objective Delta scenario. I am trying to breach the wire entanglements. I have had success using the engineer units and their demo charges. However I have yet to get regular troops to use their breaching kits to breach wire entanglements, the units instead attempt to go around the wire entanglements. That can cause major problems. Anybody else having this problem?
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