To summarize, I can play on texture (colorimetry, material, details) but unfortunately without access to the 3D mesh, I can not affect the uvw maps. Besides, as you can see, the texel is distorted in some polygons (the pixel ratio was not respected). I can not change that, considering the limitations of my accessibility to the materials. Just like the tiling in some areas being linked to these uvw maps, I can try to minimize the problem; it's feasible, it's long and it's often a waste of time because the texture fits perfectly elsewhere. So to make things clear, I can offer an alternative to the original wrapping, something generic, with its strengths and limitations, just like the original, respectfully to the developers. You are free to use it or not.