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Worghern

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Everything posted by Worghern

  1. First question: I will show you screens with and without shadows. Second question: You are talking about "moiré pattern" ? To reduce this effect you have to activate and adjust the "anisotropic filtering" with the program of your video card. It will reduce it, not completely eliminate it. This is due to high contrasted parallel lines on textures. The goal would be, ideally, to not create too contrasting textures...I have reduced this effect by creating a less contrasting ploughed field texture under the snow. I have to adjusted again colorimetry to reduce it again. I will do my best;)
  2. Good questions. I'm working with "High Definition" because it's more simple to reduct than to increase def. It means that I will release a stock def version and high def version for those interesting for (and with the pc for). Personnaly, check my rig: Computer Case: Antec P193 Power Suply: eVGA SuperNOVA 1000 G2 Processor: QuadCore i7_960@3316 MHz CPU Cooler: Cooler Master V8 Motherboard: eVGA X58 SLI MICRO RAM: Corsair 12Go DDRIII-1333 GPU: eVGA GTX 980 Ti Sc+ACX2.0+Bp (6Go DDR5) Monitor: iiyama ProLite E2607WS [26" LCD] Operating System: Windows Seven x64 Mouse: Logitech G600 Keyboard: Logitech G19s Advanced Gameboard: Logitech G13 Joystick: Logitech Flight System G940 Headphones & Mic: Logitech G35 Surround Speakers: Creative Labs 5.1 Inspire T6100 TrackIR: NaturalPoint TrackIR 5 Pro Connection: Optical Fiber DL:400mb UP:20mb Regarding lod, I suppose that you're talking about "mini" bitmaps. Of course, I realize them, depending on the texture changed, for better readability in play, in addition to impeccable aesthetics. Thx to your interest If you have some others questions don't hesitate, it will be a pleasure for me to answer.
  3. Let me give you some numbers: 91 ground textures done. 65 mini ground textures done. 165 foliage textures done. 11 road/path textures done. (far from over) 5 water, 3 skies, 5 distant, 10 houses, 9 objects texture done. (much remains to be done)
  4. Update day....Enjoy Work in progress...
  5. Thank you very much for your comprehension, you will not be decieved (I hope so ^^). Stay tuned ! PS: 78 on 97 to ground folder....and a lot of those Fµ#!!%$ mini And of course, test, test, test and test again, and test again, and test again and ....so on...This is the price of quality.
  6. I understand your impatience. 67 textures on 97 since the last message...I'm on it, rest assured I could not give you a date; it will be released when finished.
  7. I'm trying to focus only on winter but I have already modified some others To be a bit more specific, I have already done 44 textures on 97 (for the ground folder).
  8. No retouching, I can assure you. What you see is what you will see in the game. Your comment affects me positively as I have already said because the choices that I have taken turn out good. However, I use a personal filter (on which I spent a lot of time to adjust and optimize) Reshade to further simulate a winter atmosphere. You'll notice that my version of the game pulls cyan while the original game draws more towards the yellow / magenta. I could share it to the community if you wish. I would just like to thank you and once again thank everyone for your support Work on the way ! Stay tuned !
  9. Hi Juju, Awesome; great choice of options, meticulous and rigorous work ! I have just a little request, please. Could it be possible to realise for the future, if you have the time and desire, of course, otherwise it does not matter, a feldgrau interface with and without winter camo ( by example), but only feldgrau will be really appreciated (for me, sorry for my selfishness) Thank you
  10. To summarize, I can play on texture (colorimetry, material, details) but unfortunately without access to the 3D mesh, I can not affect the uvw maps. Besides, as you can see, the texel is distorted in some polygons (the pixel ratio was not respected). I can not change that, considering the limitations of my accessibility to the materials. Just like the tiling in some areas being linked to these uvw maps, I can try to minimize the problem; it's feasible, it's long and it's often a waste of time because the texture fits perfectly elsewhere. So to make things clear, I can offer an alternative to the original wrapping, something generic, with its strengths and limitations, just like the original, respectfully to the developers. You are free to use it or not.
  11. Oh ! Awesome ! I'm at work but when come home, let's burn the fiber ! For my mod, don't wory, I'm working on it since 4 days (night and day). I will not forsake you. Patience
  12. Work on streams, the cloud ceiling, the bark of pine trees (again), some ground textures, editing too abundant branches in winter (again), refinishing colorimetry of the whole. Stay tuned ! More to come...
  13. Thank you very much for your welcome and your support. Thank you for pointing out details here and there, made comments and suggestions that confirm my choices and my reflection. Born in France (moreover the Picardy region), I really wanted to show you how our winters are disgusting, lol ! There is still much to do, but as you have noticed, the "Ardennais" winter shows his frozen face. Stay tuned and as soon as I judge the work is satisfying, I'll post the mod on greenasjade ! Thanks again for your outstanding and also warm welcome... PS: More to come
  14. Hello everybody, My name is Worghern, I'm a french gamer who live at Paris. I'm a 46 years old age, world war two wargamer, with a 2d/3d graphist graduate. I have played all world war two products on PC since twenty years ago. Of course, Combat mission was a real surprise with its free beta there is far far away...Today, Final Blitz come out and so, I decided to dress up this young lady a little bit with a more winter détailed dress. Not finished yet but on the way ! Enjoy !
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