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Worghern

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Everything posted by Worghern

  1. No problem at all, quite the contrary, it's a pleasure. But, yes sometimes, you're right...The best way is...forget the keyboard and take a breathe outside !
  2. Unfortunately, the pixel ratio is not respected in this part ... In fact, the integrity of the texel is not very well respected in the whole object. Look at the dots on the turret on the hull and the schurzens. Nothing shocks you? The dots are not the same size. If you look at the original file, you will notice that the dots are bigger on the turret while they are longer and slightly elongated on the flanks. For the barrel, they have simply been...forgotten ? Do not worry Juju, images above were just a test, a kind of preview. I will correct this problem as much as possible. I don't forget you Kohlenklau, let me finish with the KT
  3. You're right to this point. You discern hardly what part of the tank than you see. What is its real size? How far ? In what direction points the gun? Is this forward? Is it back? The Germans were have mastered in the art of camouflage in 1944. Since the sky, fighter-bombers could not see them. When you look in detail camouflage as a whole, you realize that the different parts are perfectly linked together. By the way, It was very harsh to achieve due to the technical limitation than the developers have chosen to avoid the symmetry of colors. Without uvws maps, I had to tweak and make dozens and dozens of test to advance.
  4. And what do you give me in return ? AHAHAHA....No, it's a joke ! I'm going to respond of course ! And this is simple; I have began my texture with the [whitewash] tag. But, sometimes, you have not this easy solution to do it. So, you have to realize your template all alone and only with what you got. The first step is to desaturate completely the texture. Then select only black lines and create a layer with it. And go on....First layer, the colour base, etc, etc, etc...It's long, meticulous and fastidious, as well with the [whitewash] tag but, once you haven't access to the uvws maps, you have no other way...Bon courage and thank you very much for your support Umlaut Update....Work'n progress... Now, let's damaged and make it dirty this beautiful toy....
  5. Thank you very much for your support comrades Update...Work in progress...
  6. «Königstiger» SdKfz 182 PzKpfw VI (Tiger II) Ausf. B. texture based on the N°008 of the Stab/s.SS-Pz.Abt.501, operation "Wacht am Rhein", Tongorf, 1944 and the N°555 of the Stab/s.SS-Pz.Abt.502, 1945, somewhere in the east. Texture pattern completely redone. Work in progress...
  7. I confirm ! Thanks for the Stuhs package; a nice add, as always
  8. ***NVIDIA CONTROL PANEL SETTINGS*** (EVGA GeForce GTX 980 Ti Superclocked + ACX 2.0 + Blackplate) *AA FXAA - Deactivated *AA Gamma correction - Deactivated *AA Mode - Deactivated *AA Settings - None *AA Transparency - Deactivated *CUDA GPUs - All *Shader cache - Activated *TF Anisotropic sample optimization - Deactivated *TF Negative LOD Bias - Authorized *TF Trilinear Optimization - Activated *Power Management Mode - Adaptive *Mutli-Frame Sampled AA (MFAA) - Deactivated *Threaded Optimization - Activated *Vertical Sync - Adaptive (half refresh rate) *Virtual Reality pre-rendered frames - 1 *Maximum pre-rendered frames - 4 *Triple Buffering - Activated ***SCREEN PARAMETERS*** *Screen Resolution = 1680*1050 (iiyama prolite 27" 16:10) *Refresh Rate = 60hz ***GAME OPTIONS*** *Sound - ON *Music - ON *Display Size - Desktop *Vertical Synchronization - OFF *3D Model Quality - Better *3D textue Quality - Improved *Antialias/Multisample - OFF *High Priority Process - ON *Language - XXXXXX ****************************** Tell me how it works for you
  9. So, let me a while because I found some new parameters I'm going to share. Stand by
  10. Thank you for your support and the kind words Gundolf, come back later to bring back your impression. Have fun
  11. Ah ! Very interesting, could you tell us what are your parameters by default, please ? No problem at all, have fun Sandman And have you some probs with shaders OFF and sweetfx ON ? Otherwise, I will optimize the package, I'm searching for some solutions here and here, let me some time
  12. Thank you dragonwynn, it's cool, have fun
  13. Sad for you, no problem at all with sweetfx for me Did you try sweetfx without shaders activated ?
  14. Even my gtx 980 with 6 gb DDR5 onboard is suffering ! Then imagine your 780 .... And do not complain, it's worse with Red Thunder. And with or without sweetfx, it does not change anything. 1 fps lost if I use shaders with, that's all. Which solicits a lot of memory, it is the shaders, whether original or modified.
  15. Sandman, You could not compare a *80 series with a *70 series. You think a 2013 GPU is always on top ? Ok, you know certainly something I don't know...If I'm reasoning this way, my eVga GTX 680 is better than some 970 ... It also doesn't make sense...But the problem is not here.. I develop mods to CM series since Beyond Overlord. I do it primarily for myself. I decided to share my work with enthusiasts as I am. If you do not like this or that aspect of my creations, you are free to see elsewhere...If you are experiencing problems, just delete it. "It is not perfect so just either accept that or back away and wait til 2017 for the module. Fair enough ?" (kohlenklau 12.14.15) I couldn't say better... Worg
  16. 1/ This is STATIC value not CONSTANT value. (FPS) 2/ These pictures are trying to make you understand that optimization of the game is 90% the cause of the problem, not the mod, not sweetfx. This is the same thing for RT and BN. The remaining 10% is the direct cause of your system: I'm going to reduce the resolution of some textures because your system is up to knee, but nothing bad. 3/ You GPU is Definitively out to date. 4/ Mius Front is a Directx game developped with the last Graphic Engine from Graviteam. It could NOT be compared to BFC's CM, developped with OpenGL....And Nvidia is Directx manufactured... ...Last tip. You might try enabling triple buffering in the Control Panel. It is supposed to help with OpenGL games. It will help...a bit...
  17. SSI's CC license was my prefered squad tactical ww2 games and is always installed in my PC. I like what matrix did with the license. My prefered one is "Wacht am Rhein" of course
  18. First screen; Game modified, SweetFx OFF, Shaders modified OFF= 25 fps Second screen; Game modified, SweetFx ON, Shaders modified OFF= 25 fps Third screen; Game modified, SweetFx OFF, Shaders modified ON= 15 fps Fourth screen; Game modified, SweetFx ON, Shaders modified ON= 15 fps You lost 10 fps when shaders is ON. This is the same thing with normal shaders on a game non-modified. In this case SweetFx lost just 1 fps.... Your GPU is limited; decreases your resolution.
  19. All my prayers to all our Canadian friends and tragic event which they are currently facing ...
  20. Nelson 1812, Heinrich505, thank you very much for your support and the kind words, have fun !
  21. With or without sugar, AHAHAHAHAHAHAH ? Why to bother ? There is something for all tastes and if you don't like, do it yourself ! AHAHAHAHAHAH ! Thank you for your support comrade !
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