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Kevin2k

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Everything posted by Kevin2k

  1. Great! Thanks a lot for the fixing it within short notice.
  2. The former colonies? Like in West Africa they have dry and wet season. Which seem to me like two variants of continuous summer.
  3. Duly noted. I do recall the ArmA 2 Iron Front DLC shows a similarly lush Normandy terrain. I suppose that is what photo references are for, but this isn't really the topic for that. IIRC my reasoning for modding the terrain textures was : 1) The drab of the tanks visually matched poorly with the normandy surroundings. 2) I wanted to play the Market Garden "Holland" Quick Battle maps in both Summer and Autumn, and just made it closer to my view of the Netherlands, which is where I am from.
  4. Glad you agree it is a glitch. Yeah I have done such a map edit before, just that this building is such a prominent part of the map that it seemed worthy of a notification here.
  5. I was not aware of the lack of user scenarios for CMFB, that is a part of the games I haven't tried much yet. But you are right that it matters. Actually I can entertain myself with small Quick Battles trying out different forces for a long time. But would not dare suggest that punishing the AI in this way is much of challenge compared to well scripted scenarios or human opponents.
  6. I don't see any landmark text above it. Attached a picture of the tower and the confused syrian soldiers which were ordered to enter.
  7. Normally I prefer earlier years of WW2 where the Axis forces had not been so beaten beforehand. But Final Blitzkrieg surprised me in the quality and variety of the maps, as well as the amount of vehicles included. Almost as if it already comes with an addon pack. I suppose it got the benefit of all models that were already prepared for the other WW2 games. So when on a budget this seems like a good candidate. I don't like the summer colors of Normandy. They are too saturated and bright IMHO. But that could easily be changed with a mod.
  8. @IanL, Yes I will try it that way. SMALL BUG REPORT: Quick Battle map "Desert Town 592x208" has one high building of 5 storeys, but it has no doors. Infantry cannot enter it.
  9. There are many German Flak vehicles and mounts in the MG addon. They can be quite useful for ground work when used carefully. (PS, to complicate matters there is also West-Friesland, which is somehow not in Friesland, but a region of North-Holland)
  10. Also a bit put off to conclude that some 3.0 games were actually preferable over their 4.0 version. But I did not get to playing much Combat Mission in the past year anyways. On a positive note, maybe some small improvements that evolved during the prolonged CM:SF2 project will benefit the WW2 games through this upcoming patch.
  11. I wonder if there is any point for CM:SF2 "complete" owners to keep a backup of the current Semper Fi campaign, in order to have a version of the campaign with more variety of props.
  12. ? AFAIK it is about suggesting to move vehicles from CB:BS into CM:SF2, and it is in the CM:SF2 forum.
  13. About my last suggestion of CMSF2 Russians; it would put CMSF2 in competition with CMBS, therefor it may not be smart marketing wise. Also I expect it would trigger lots and lots of Cold War Europe modding with Syria temperate retextures, and in that case it would be better for Battlefront to sell a Cold War Europe game, instead of facilitating a modded one.
  14. The game is in a timeframe of three months in 2008. I don't see how they can add some 2017 technology and integrate it smoothly. The quick battle screen would become complicated for one. Maybe it would be more doable to add a Russian 2008-era side, with whatever is already available from CMSF2-Syria and CMBS-Russia/Ukraine? It seems CMBS-Ukraine mirrors Russian gear and vehicles but less modern, more like 2008.
  15. I just tried the CMSF2 demo on a core i3-2310M laptop with intel graphics. All low settings, but one can actually play a tiny quick battle, and only the text rendering is a little off, the rest looks like it should....Now back to my normal desktop...
  16. I just tried it and the Horizon backdrop is indeed more mountainous with the "Region: Mountains" setting.
  17. The few QB maps I tried were very nice. Reminded me a bit of CM Fortress Italy. But I need to play some more maps to judge it properly... Anyone know what the Quick Battle setting "Region: Syria" versus "Region: Mountains" does? I seem to have the same selections of maps and map-options with both.
  18. Same here. much appreciated! Either the textures are more modest or the transfer rate has improved. In case of the latter, I hope it can be included in the scheduled patch for the previous v4 games.
  19. Thanks for the tip, I will consider that. So far I just lurk a bIt on Network 54 braille-scale forum and onthewaymodels.com.
  20. Interesting. Are these 1/72 Unimodel kits? I have a couple of Dragon 1/72 shermans in the works, very slow progress though: M4 + M4A1-76W + M4A3-76W + Firefly Ic. For decades there were hardly any decent shermans in this scale, but all is well now.
  21. About the paper panzers / post-war tanks. It would be more balanced to pit the allies Against the Soviets in that case. Just like the light strategy game Panzer Corps, which has a few of those fictional scenarios set in 1945/1946. Though for CM that would be difficult since the Allied and Soviet resources are in different games. The Germans had so many issues in 1945 it is hard to imagine it being anything more then wrapping things up with symbolic (but still deadly) resistance . Or there has to be some fictional backstory that suggests otherwise.
  22. Based on hardly anything, I have a very good feeling about this patch; lets release it into the wild. Is this patch solely for the running away from HE, or maybe some other little things?
  23. These yellow civilian cars? One is seen in the video, and in the pictures there are a few near the Challenger II tank.
  24. Looking forward to this major overhaul of Shock Force. The variation in nations and vehicles in CMSF with British+NATO is really interesting, as it also shows quite a few units used in the final years of the 'cold war' in Europe. And Syria has (had?) quite a complete collection of Soviet cold war weaponry as well. Will be great to play around with those. The CV90 is newer but also very welcome IMO. Some years ago I was doing some work in a factory that made CV90 parts and they also did maintenance of complete vehicles there, using 35 Tonne cranes. Very cool.
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