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Posts
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Days Won
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Posts posted by Anonymous_Jonze
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38 minutes ago, DesertFox said:
This never gets old...
God save the tractor battalion
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Horrible news. Thank you for the updates Haiduk and I hope you are somewhere safe!
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These are so cool!
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Damn this makes me want to try this scenario out!
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Just finished a play through as the Germans. What a slug fest. I felt like I was constantly on the precipice of losing the central village, but I somehow held on until KG Brandenburg arrived with fresh tanks. Really nice timing on the reinforcements. Now it's time to mop up!
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Wow, you are a true credit to the community! Thank you!
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Is this available?
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7 minutes ago, Lucky_Strike said:
It's foolhardy, but fo'sure there are plenty of times when, for one reason or another, they didn't don their helmets. This lot look like they might be on anti-partisan operations ... and the guy taking the weight is gonna get so deaf. The MG doesn't have a bipod so it could have been vehicle mounted or they didn't want to deploy it on a full mount cos of the long grass.
Ha my ears hurt just looking at this photo!
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Guy laying down suppressive fire with a sidecap on. Could be staged, but I really don't think it's farfetched that some German soldiers abstained from wearing their stahlhelm every minute of combat. They're uncomfortable to wear for long periods of time and given the ragtag state of the German army by 45 it's possible they didn't even have enough to supply all of their troops. (This photo is from 1943 though)
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How does one convert them? Because they aren't showing up in QB. And in scenario editor the maps are blank
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30 minutes ago, Lucky_Strike said:
I think F&R might mix in the original Panzer sidecap with the M43, or at least we can trick the engine to do it by just having the officer crusher hat replaced with the M43 and leaving the other ranks with the sidecap.
Right, but having helmets and caps mixed for the infantry. That doesn't work.
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2 minutes ago, Lucky_Strike said:
Like George says, It's an addition to Frenchy56's excellent caps, just grab it and drop it in with his and everyone should be wearing nice Feldmutzes. It's an either or mod, you either have these or you stick with the traditional peaked officer hats. Unfortunately there's no way to have variety so far as I can tell.
Yeah, that's the dream. To have these caps mixed with other headgear. Perhaps in CM3!
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You can place quick battle maps from FB to CMRT?
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Also someone mentioned campaign generator earlier which I never even considered. That would be very nice indeed. Oh, and a special assault command for buildings where infantry throw grenades first!
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1 hour ago, Bulletpoint said:
I don't have a problem with the animation. I have a problem with their reaction when coming under fire. They don't drop to the ground immediately. There's usually a couple of moments where they're still walking around. I guess this could simulate confusion but somewhat frustrating anyway. Perhaps this is scaled in regards to the unit's experience... I haven't done any tests.
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You gents should still be on vacation! Thanks for the patch!
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6 hours ago, Artkin said:
MOVEABLE wheeled flak PLEASE!!!!
We already have the wheeled 85mm 52k AT gun for the Russians in CMRT. But the thing can't move. So what the hell.
Right? The wheeled 20mil was found on every front and used for anti infantry as much as anti-air. Let me move them!
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https://store.steampowered.com/app/1148490/Second_Front/
This game looks interesting! Not completely drawn to the cartoonish style, but the gameplay could scratch that itch! Comes with a scenario editor!
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North Africa please!
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This runs a little choppy. Perhaps coming back after the optimization overhaul will be in order!
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I'm hoping for wheeled flak guns and Free French Armor.
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1 hour ago, Monty's Mighty Moustache said:
A lot of the Aris mods have extra turrets, hulls, skirts etc, I've copied the base assets over for these extra so I don't end up with weirdness where part of the vehicle is whitewashed or marked for Berlin but the rest of it isn't.
MMM
Tedious but what I did as well.
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This looks pretty interesting. You could model the partisans on the "Ukrainian Insurgent Army" which aren't discussed much in comparison to the Polish resistance fighters. They have a somewhat ominous reputation but were also very effective for a time. They even assassinated a high ranking soviet General (Vatutin.) As for them defending a heavily damaged city against Soviet troops? I have no idea.
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Asking as a newbie. I'm sure it's somewhere around here. Is there a video that details the whole process from the map creation to AI pathing?
Scenarios
in Combat Mission Final Blitzkrieg
Posted
I tend to play Allies. German infantry can be scary in FB due to the sheer amount of MP44/MG42's and your American troops often comprised of straggler formations. With that being said, I remember Chaumont being tough. But the game is never fully balanced towards the AI. A human player can outsmart the AI in any scenario as you can adapt your attack and the AI's defense is, well, usually static.