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Liveload

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  1. Like
    Liveload got a reaction from ncc1701e in Tal Malah   
    Great info! Thanks for that. When I made that scenario, I tried to get those zushkas to be more effective. This is just what I was looking for. I'm trying it out now. FWIW, Tal Malah was my very first published scenario, so I have been revisiting it as time allows. It will tie in with Qalaat Al Madiq in the campaign.
    Edit: I just checked the AI plan on that group. It is set to area fire into the town, just not the movement part. That will help them a lot I think. Thanks
  2. Like
    Liveload got a reaction from Vergeltungswaffe in Tal Malah   
    Oh man, what a battle! Tal Malah occurred during a time when the takfiri forces still had a lot of heavy equipment, unlike Al Hamamiyat. Their armored columns approached the frontlines with artillery support, behind VBIED attacks...
    Thanks to everyone's invaluable feedback, this campaign is shaping up to be a real beast. We plan on also releasing the updated scenarios as stand alone once the campaign is baked, as some of the maps have gone through a dramatic facelift.
    Respectfully,
    LL
  3. Like
    Liveload got a reaction from ncc1701e in Tal Malah   
    Thanks guys! I really appreciate the support. 🙂
    I've learned a lot since I laid the first tile down on Tal Malah. All of my maps are going to reflect this in the campaign, and stand alone once the campaign is done. Here's an in-progress shot from the west side of Kafr Nabudah in the meantime:

  4. Like
    Liveload got a reaction from Boche in Tal Malah   
    Thanks guys! I really appreciate the support. 🙂
    I've learned a lot since I laid the first tile down on Tal Malah. All of my maps are going to reflect this in the campaign, and stand alone once the campaign is done. Here's an in-progress shot from the west side of Kafr Nabudah in the meantime:

  5. Upvote
    Liveload got a reaction from A Canadian Cat in Tal Malah   
    Thanks guys! I really appreciate the support. 🙂
    I've learned a lot since I laid the first tile down on Tal Malah. All of my maps are going to reflect this in the campaign, and stand alone once the campaign is done. Here's an in-progress shot from the west side of Kafr Nabudah in the meantime:

  6. Like
    Liveload reacted to Kuderian in TACai rocks!   
    The scenario is Battlegroup Attacks! by George MC. (Thank you Sir!).
    A mix mechanized Syrian and U.K. force face off in Syrian hilly terrain in a PBEM with myself as Red force.
    A BMP-2  seizes the opportunity to take a pot shot at a Challenger 2 with it's AT-5 ATGM.
    N.B. The only orders I gave to the BMP-2 were as follows;
    1.  Reverse out of the Wadi around 20m to gain LoS.
    2. Face towards blue Challenger contact.
    Everything else is the TACai's automatic orders.

     
     
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  7. Like
    Liveload reacted to ncc1701e in Tal Malah   
    If I may suggest a small improvement, put those ZU-23-2 technicals of AI group 8 in another group than the T-55. And, use them to area fire your objectives. Same for AI group 2. Also this is important to move them so that their tubes are always toward the enemy. So, you must use the Retreat order so that the ZU-23-2 technicals are actually reversing toward the enemy. This is why this is not compatible to have a T-55 in the same AI group. 🙂
    I am using this technique in the first scenario I am playtesting and I try to have a really cool AI behaviour in attack and defense.
    A little example. Here is the setup of your technical. The green dot is the facing order so that the ZU-23-2 tubes are looking at the enemy. They already have an area fire order against the two buildings of my demo scenario:

    The order 2 orders them after one minute to reverse towards the enemy and to continue the area fire...

    The order 3 orders them, after 4 minutes, to again reverse toward the enemy while continuing the area fire on them:

    Try it and let me know what you think. This really strengthens any AI attack (against me at least 🤣). I have attached the 002 try.btt test scenario. Play as Blue against Red AI in Scenario Author Mode to see everything.
    Cheers
    002 try.btt
  8. Like
    Liveload reacted to Aurelius in Tal Malah   
    Experience is relative. We believe that Tiger Forces, both as a structure, a system and on an individual level, have grown quite adept at destroying jihadi's over the course of time.  Thier image is tainted by various militias fighting along them. Furthermore, they are at a higher rating to simulate the extra step Syrians would take to defend their homeland, something @Liveload has already expressed in another forum topic.
    It would be like comparing a hammer (Tiger Forces) and a scalpel (various specialist units across services and branches, all under a single convenient moniker "Specnaz").
  9. Like
    Liveload reacted to Aurelius in Tal Malah   
    @Lethaface Thank you for your AAR! It's nice to see I'm not the only taking a cold one after physical exercise, for therapeutic purposes, of course!😄
    As far as scenario is concerned, a little context is needed. The AI is of above average quality for two reasons. In the actual battle, jihadi forces did actually fight to the death and were a challenge. Second reason being AI of regular or below quality has a tendency of breaking under fire, even if they are not directly targeted. I have observed situations where units are on the first floor, the enemy targets the third, units on the first floor get suppressed, panic and leave cover. Better quality units get less suppressed and don't get morale penalty.
    Working as intended.
    Something @Liveload and I need to take a look at.
    Hmm, that is probably the reinforcement wave. Closer look needed.
    We'll see about increasing the time limit.
    From your account, I take it Abu Aurelius and his T 90 survived! 😄
  10. Like
    Liveload got a reaction from Sgt.Squarehead in Tal Malah   
    hehe...thanks bro, but those are all things I'm already doing, foot paths and dirt lot tiles are also very useful in that regard; and by the time you clear this side of Kafr Nabudah...you're going to be dreading walls. The city is also heavily damaged. The use paths and battle damage will come once all the major terrain elements are laid down. Right now, laying down connected buildings across multiple slopes is what's being done. It's a hilly town.
  11. Like
    Liveload got a reaction from ncc1701e in Tal Malah   
    Oh man, what a battle! Tal Malah occurred during a time when the takfiri forces still had a lot of heavy equipment, unlike Al Hamamiyat. Their armored columns approached the frontlines with artillery support, behind VBIED attacks...
    Thanks to everyone's invaluable feedback, this campaign is shaping up to be a real beast. We plan on also releasing the updated scenarios as stand alone once the campaign is baked, as some of the maps have gone through a dramatic facelift.
    Respectfully,
    LL
  12. Like
    Liveload reacted to Lethaface in Tal Malah   
    Thanks!

    I just did a quick playthrough of the Tal Malah battle, as a sunday casual. Didn't give too many orders, just spread out the troops and hide them with short cover arcs. When the enemy came close (<200m), unhide and fire at will.
    Nice battle! A lot of mayhem. My forces held out, although I've taken quite some casualties. Mainly from enemy tank direct fires. The T-90 mopped them up though. Could have probably reduced casualties by moving my infantry out of LOS from the tanks. But I was having fun just ordering the T-90 and a couple BMPs around and watch the havoc unfold.
    Enemy surrender at 27min left. 
    The AI attack was quite nice, if their artillery smoke could be more towards the front it could have been perfect.


  13. Like
    Liveload reacted to Lethaface in Tal Malah   
    Screens looking good!
    And for sure interested in the campaign!

    Last night I finished the Al Hamamiyat scenario with an enemy surrender.
    AAR:
    After I scouted towards the hill, a tough battle for the outskirts ensued. After preparatory strikes I moved up the Tiger infantry while taking positions on the hill. With all guns in support and the plenty of mortar/arty rounds I was able to smash the enemy defenses, although  I didn't have much time left. My tanks were quite low on HE rounds too.
    My losses were minimal, half a dozen casualties and 1 bmp lost. Had some luck though, with the ATGM and arty. Probably another 10+ yellow base on my infantry. Took precautions after the preparatory enemy shelling at turn 1, and was expecting ATGMs.  Firefights were intense, AI defense tight. Fell back a couple of times due to enemy mortars. Noticed most troops of veteran and above quality. Enemy defenses seemed stubborn and fanatic, nobody ran or surrendered even under extreme fires.
    The AI did mount an infantry offensive, but it just walked into my direct & indirect HE, topped of with MG fires. That's were I discovered an US m240 MG team and some Dutch infantry team. The AI offense was blunted and from there I moved slowly forwards. With 40 minutes left I just barely held the outskirts, so I worried a bit for time but after effective resistance was broken I could push easily towards the town objective upon which the AI surrendered @25min left. 
    One thing I noticed after the battle is the TOW team and a AT-3 sagger were not in position to strike. It might be because I shelled the AT-4C team that uncovered itself, but I'm quite sure neither the TOW or AT-3 was able to get any shots off during the scenario. 
    Another thing I noticed was the AI infantry attack towards the West Side; they sort of crawled towards me in the open, although that too might be because of shelling. I don't know the intention, but it seemed to me that had they chosen position in/around the outskirts, the strike force would been much more of a challenge. 
    Although I still had 25 min left, I would probably be pretty short on time to methodically swipe the town towards east side. I think a little bit of extra time wouldn't hurt, especially if you up the challenge. On the other hand I probably could have been quicker, so it's not really short I think. Munition wise I didn't really have a problem (I used supply trucks for PKM rounds bug and some RPG rounds), only my tanks had low HE. I still had plenty of mortar/arty rounds left and I fired of a lot of rounds. the 5min call time on the 120mm mortars (3min with TRP) is great for supporting the infantry. Preparatory strikes with the 122mm and the hind. 
    Ok, I just played a football match followed with 3rd half (beers), sorry if my AAR is a bit chaotic. lol. I will add some screens.
    Thanks for the nice scenario!








  14. Like
    Liveload got a reaction from Aurelius in Tal Malah   
    Thanks guys! I really appreciate the support. 🙂
    I've learned a lot since I laid the first tile down on Tal Malah. All of my maps are going to reflect this in the campaign, and stand alone once the campaign is done. Here's an in-progress shot from the west side of Kafr Nabudah in the meantime:

  15. Like
    Liveload reacted to Lethaface in Tal Malah   
    Nice screens 😉
    What's that kind of ordnance? 

    My scouts came under fire and took a casualty. In the ensuing firefight I have now moved up the Tiger forces to the edges of town, with AFVs ooerating in support. The Hind has just started it's runs. I'm under some kind of directed mortar fire now, which caused another casualty among my scouts. But for the rest so far I have been lucky.









  16. Like
    Liveload reacted to Aurelius in Tal Malah   
    Here's what you can expect "Russians" doing:



  17. Like
    Liveload reacted to Lethaface in Shock Force 2 Unofficial Screenshot And Video Thread   
    From Moscow, Texas right?

    I'll post some more info about my progress in the Tal Malah thread.
  18. Upvote
    Liveload reacted to Lethaface in Shock Force 2 Unofficial Screenshot And Video Thread   
    Continued, in .png this time. I guess with todays internet 1-2 mb per pic isn't a problem anymore. Really enjoying the battle and with the reshade settings it looks very atmospheric imo.




  19. Like
    Liveload reacted to Lethaface in Shock Force 2 Unofficial Screenshot And Video Thread   
    Trying out Al Hamamiyat by @Liveload 



  20. Like
    Liveload got a reaction from ncc1701e in Tal Malah   
    Quick update:
    Kafr Nabudah 4k is coming along nicely. Qasabiyeh, Kabani, and Tal Malah have been updated internally for the campaign. Here's some in-progress shots of Kabani after the elevation rework.


    Respectfully,
    LL
  21. Like
    Liveload got a reaction from Sgt.Squarehead in Tal Malah   
    Quick update:
    Kafr Nabudah 4k is coming along nicely. Qasabiyeh, Kabani, and Tal Malah have been updated internally for the campaign. Here's some in-progress shots of Kabani after the elevation rework.


    Respectfully,
    LL
  22. Like
    Liveload reacted to ncc1701e in Syrian requesting fire mission sounds   
    In CMSF stock game, I do not think there is a voice when requesting a fire mission. Is it correct? Perhaps we do not know the exact Syrian's procedure.
     
    Anyhow, playing a little with the HQS sound mod, I have copied over the files from:
    .../voices/United States Armed forces/american requesting fire mission over *.wav to:
    .../voices/Syrian Arab Armed Forces/arabic requesting fire mission over *.wav And, now, I can hear the Syrians speaking when requesting fire mission. Is it how it works meaning the engine checks the name of the file to associate it to an ingame action?
    Thanks
  23. Like
    Liveload reacted to Aurelius in Tal Malah   
    This is great feedback, thank you for that. When the time comes for Qasabiyeh to be revised for campaign, we will take into account the length of calling time. 
    Everyone who play these scenarios, feel free to post your experiences here or pm me or @Liveload. More feedback is good.
    It's an never ending conundrum of scenario design for Red forces whether to give the player 2S1 or D30 howitzers. Is the extra ammo (120) worth the extra time for calling in fire mission or vice versa, is faster calling time worth the reduced load out (70)...
  24. Upvote
    Liveload got a reaction from A Canadian Cat in Tal Malah   
    Quick update:
    Kafr Nabudah 4k is coming along nicely. Qasabiyeh, Kabani, and Tal Malah have been updated internally for the campaign. Here's some in-progress shots of Kabani after the elevation rework.


    Respectfully,
    LL
  25. Like
    Liveload reacted to Aurelius in Tal Malah   
    For best results, focus your artillery assets on one target.
    There was once even a version where we had airplanes, but that got thrown out due to ZU-23-2 pick ups and their AA role.
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