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Wiggum15

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Posts posted by Wiggum15

  1. Just to let you know i contacted the helpdesk about this:

    And now look what the store page for the CMFI+GL Bundle says since yesterday: :)
     

    This bundle includes both "Combat Mission Fortress Italy" and the first module, "Gustav Line", in one attractive money-saving package!
    This bundle uses the v2.0 Engine until we have a chance to update it.
    Until that time we have discounted this bundle an additional $10 so that you can upgrade to v3.0 without further costs.

     

     

    Thanks Steve !

  2. CMBS is most likely the most complicated of them all, you just have so many things you need to think about before you make your move and even more things that will kill you in a second.

    APS, ATGM's, PPHE, Electronic Warfare, Laser Warnings, UAV's, Sam's, ENVG, Amphibious vehicles, ERA, Electro-Optical Jamming...

  3. @ panzersaurkrautwerfer

    That you as a former or active soldier have such a odd way of thinking..."continued German resistance"..."died faster or surrendered"..."It's not like anything they ultimately did was relevant to the outcome of the war". Do you know how the military works, do you know how conscript armies work ?!

    What you dont realize is that you bring as much false emotions and grimness into the discussion as the people talking about "superior" german soldiers.

    If you hatered for every german soldier and civilian is really that unlimited then i pity you.

    One would think someone like you had a much more objective viewpoint...at least after 70 years.

    I met many american and french soldiers and WW2 veterans during D-Day and other commemorations, no one displayed any hatred like you do and we (German/American/French Soldiers) showed our respect to every one who died or suffered during the tragedy called WW2.

    So take your insults and hatred somewhere else !

  4. No, I understand exactly what you wrote.  What you are getting confused about is what is being targeted in the game.  The game is not using icons as targets ... period, end of story.

    :huh:

    Did i ever said that the AI should target the Icon ?!

    I wrote (two times) that the position at which the icon gets spawned (the position on the map, the position not the icon, the position, no not the icon) could be used for a area fire order.

  5. No, the game doesn't fire at icons, the game has units firing at vehicles, infantrymen, action spots, etc.  The icon just floats above whatever it is that it is floating above.  As far as the troops and vehicles under your command are concerned the icons don't exist.  The game doesn't need an icon to see what is at a particular location, only the player does.

    Sorry but you dont understand what i wrote...

    If the engine knows to spawn a icon at position XY it also could use this position for a area fire order if the AI would be coded in a way to allow that (i think the AI has the same options as the player so area fire should be possible).

  6. I really do not care to look into what happened to one particular band of scum.

    Sorry but this comment is just offensive and stupid !

     

    The majority of US and British losses happened when

       1. Vastly outnumbered and outgunned US units [...]

    The majority of German/Russian/US/British/Japanese losses happened when they were "Vastly outnumbered and outgunned"...

    Thats how it works and has nothing to do with being American or German.

     

    deutchbag

    Is that some kind of insult ?

    Whats you problem ?

    Sadly i can not downvote your post but you would deserve it.

  7. I think the accuracy is fine, but suppression is undermodelled and morale overmodelled. Dudes are too willing to stand and bang with each other for extended periods of time.

    Exactly what i think !

    Supression goes away too quick, i remember all those times i had fired 88mm HE into enemy occupied buildings but the supression was gone in 30sec or something and they started firing at my Infantry again.

    - The effects of Suppression need to last longer

    - Morale should decrease quicker and take longer to recover but...

    - Panic should not happen that fast like currently

  8. Once again though, the game doesn't even consider an icon to be an eligible target so all of these theories of the AI area firing vs. contact markers are essentially non starters.  The only way that I can think of to allow the AI to area fire would be some method of painting the map with an area target location when creating an AI plan, and even something like that would be difficult to make work in a way that makes sense.

    Thats what YOU see but the engine, the code, see things a bit different. Im sure even a "suspected contact" (?) icon gives some kind of integer or something else relative to the position on which it appears (how else would the "game" know that it had to spawn that icon on this position ?) so you just had to code the AI in a way that it, at times, uses a area fire command on such a location.

  9. Is suspect BFC has coded the engine into a "corner" from where there is no way out without changing significant amounts of code.

    Everyone who knows something about coding knows what im talking about, the engine as it is now is most like a huge pile code which they already tinkered here and there.

    Every programmer knows when he gets this feeling..."**** i have no clue why this is not working"..."**** i will have to start fresh".

    I suspect thats the case for the CMx2 engine, its a old rag rug.

    As fry30 said, they most likely would at least need a hire a small team to come in and analyze the game and its code for blemishes and omissions.

    But again, like he said..don't expect anything from BF. CMx2 is their "cash cow" (no offense !) until they can start fresh with CMx3.

  10. I can think of a situation, common in all the CM titles, where providing the AI with area firing capability improves realism. There are scenarios in which the battlefield is dominated by a tall building or a church steeple or windmill. The first thing a human player does is send an FO team scrambling up to the top floor. Where it remains, enjoying total immunity from speculative fire from the enemy. Against another human opponent? Fughedabouit

     

    Good point !

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