Jump to content

borg

Members
  • Posts

    666
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by borg

  1. 7 hours ago, Zveroboy1 said:

    Of course you're free to experiment with the scenario and tweak it to your heart's content. For instance it would be fairly easy to replace the british forces with marines or units from another ISAF contingent.

    But I have to admit, I am not sure how much sense it would make to have this take place at night. The reason being that this isn't supposed to be a commando raid or more generally speaking the type of engagement where you try to sneak in, avoid detection and reach the objective unseen. You're not trying to achieve surprise here.

    On the contrary, in this particular case, the purpose of the patrol is to draw fire from the insurgents. Maybe I didn't make it clear enough in the briefing, or maybe it is just the inclination of CM players, i.e try to use cover as much as possible and stay out of sight to avoid casualties. But here, historically, the purpose was actually to act as bait in order to keep the Taliban busy and away from the reconstruction effort taking place in the village to the north. The village is actually just a couple hundreds of meters to the north of the map. This doesn't mean that you should forego basic tactics like scouting, having a base of fire, force preservation etc but the goal is to provoke the Taliban by patrolling in the open and draw them into a shootout where you should prevail because of your superior firepower.

    Finally, I am not even sure the Taliban often operate at night, well besides the planting of IED's, but I mean as far as combat operations are concerned. It would be interesting to hear from someone who has been there but I am thinking that they would be at an even bigger disadvantage because of night vision and the lack of civilian crowds to blend in.

    Anyway just my two cents.

    Thanks for this!
     

    Tbh I have ZERO experience in afghan/talib boots on the ground since I’m no soldier let alone being present. The scenario works beautiful During the day as you said and as written. I was asking whether a scenario (any one ) can be shifted from day to night in the editor - which it seems it can ! And in the context of Afghan ops -  I was inclined to think of / follow the ‘controversial’ joint US/afghan night ops to capture talib commanders. I guess such high value targets would be protected . And even IF surprise is key at the beginning ... maybe this won’t be the case once the red forces are alerted.

    and i simply wish to see beautiful scenario maps such as this :) how they are seen at different times of day - even to drive around and zoom in .

  2. On 3/14/2019 at 10:03 AM, Combatintman said:

    Not to my knowledge - AFAIK it still sits in the good ideas box.

    Ehhhh. Exactly still in good ideas old box. I was the instigator and dreamer but not a doer. Now that summer is approaching I might have a change of heart. This and another I wish / 13hrs - soldiers of benghazi. I know consulate evac is close - but damn... 13 hrs.... contains a beauty of a mix and two areas. The embassy and the CIA annex wit four buildings . Tyrone Woods and with glen Doherty coming in later as reinforcements. 

    I would think the uncons would fit for ansar al sharia too.

     

  3. 13 hours ago, Xorg_Xalargsky said:

    Why all the fighting? Let us just reunite and pray for the prompt release of the 4.0 patches as well as the next two planned modules.

    A light hearted reply would be - cos its a fight sim :) and people crawling in these forums might have a tendency to enjoy combat 

    but - lets keep spirits up ! I can sense it will be this month . 

  4. 12 hours ago, Mord said:

    Sorry, guys, can't be done. I've explained it numerous times so I'll just cut and paste what I said last time.

    "Textures, yes, depending on how different the models are. Model swaps absolutely can't be done. I spent a good four hours or so the other day dicking around in the hex editor eyeing up the Syrian mds files. Charles locked them down hard. @Blimey reported this waaaay back when BS came out but I wanted to see what was what for myself. The Brain some how tied ALL the Syrian soldiers into a single set of mdses. ALL their codes point to lines entitled "placeholder uniform" "place holder skin" place holder boots".  The old mdses had a set for each soldier type and their code would point to something like "syrian reserve soldier" "syrian reserve uniform" etc. In effect there is no way to trick the mdses because every single file, no matter what it is, says "placeholder uniform" etc. The only reason Mikey pulled off that weapon swap was because the weapons files hadn't been screwed with."

    "Not necessarily. There are a few exceptions, like weapons and flavor objects. but you can't take Muj from CMA and get them into SF2 if that's what you're hoping for. There's no way. Read my quote of myself above, it'll explain it. I am not exactly sure what was needed to be done with the beret but whatever it was it won't work with cross game models like soldiers. I'd love to be wrong. But I don't see how it could be done without completely hacking the code. But ANYONE is welcome to prove me wrong! I'd be thrilled if they did. BUT whatever they did it wouldn't be the old way of hex editing. Anyway, I'd kill to get the MUJ to take the place of the Uncons."

    "No need to apologize. I thought you might be going in that direction but then the head gear would have to be for the Special Forces because then EVERY body else (Mech, Reserves, Guards, Airborne) would be wearing it. It's a complete conundrum. It wouldn't work with the Uncons because they don't have any helmets. It's a Gordian knot and we can't cut it as far as I can see.

    The key to all of this is locked up in those mdses somewhere.

    EDITED: Or come to think of it maybe not. I think they rewrote it so that you don't need separate models for separate textures."

     

    As head gear goes you can have troops either wearing a helmet, not wearing a helmet, or wearing a helmet and no helmet mixed. But you can't have a helmet and a beret in the same formation.

    And I don't even have the Muj files that Blimey made for SF1. I don't know why. I thought I'd saved them. You wanna talk about hex magic those were hex magic. What a confusing bunch of models they were. Anyway they wouldn't work with SF 2.

     

    Mord.

    Damn, allah not akbar :)

×
×
  • Create New...