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Ivan Zaitzev

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Posts posted by Ivan Zaitzev

  1. A few days ago members of the Free Syrian Army allies of Turkey attacking Afrin cut the breasts of a dead YPJ fighter and kicked the body. Isn't this considered a war crime?

    How does NATO permits this behavior on it's allies? Not to mention the more than 100 civilian casualties caused by Turkey bombing civilian villages.

  2. On 1/22/2018 at 2:17 AM, Sgt.Squarehead said:

    I don't think they are claiming to be fighting ISIS, it's the PKK (YPG) they are targeting. 

    Yes they are, it's even stated in the article in the first post: " Turkish forces have said they are targeting ISIS as well as Kurdish militia in Afrin."

    And now, Reuters picks up the ISIS theme: https://www.reuters.com/article/us-mideast-crisis-syria-turkey/turkey-kills-at-least-260-kurdish-islamic-state-fighters-in-syria-offensive-military-idUSKBN1FC12J

    " Turkey has killed at least 260 Syrian Kurdish fighters and Islamic State militants in its four-day-old offensive into the Kurdish-dominated Afrin region of northwest Syria, the Turkish military said on Tuesday. "

     

  3. 7 hours ago, Lille Fiskerby said:

    I have done some work in the editor lately on some old polish maps, and it would be nice to have windmills in coming CMRT module, several of the maps im using has windmills.

    BTW when you save a map in the editor it always start at the same place when you return, it would be nice if it started where you last saved the map, as it does with units.

    You might be able to import Windmills from CMBN: MG, altough we could never import mosques into CM:A.

  4. 5 hours ago, JoMc67 said:

    If I were to make a guess, they released it to soon, and didn't take into account for some things like what Factor X might do to Factor Y, along with Proper Play testing, etc,...Thou, BF is generally good at taking care of these things before a release...But, who knows.

    They thought this was a good and logical behavior until a lot of players began complaining about it. I'm talking about the retreating under bombardment behavior here.

  5. +1 for persistent scenario damage + wreckage. Close Combat has this but it has a different and more randomized type of campaign than CM.

    In all honestly I don't know how much this feature would be used, but it would be awesome and super immersive to have.

    Retreat to a previously captured zone and find that the building you had to destroy last time could be really useful now would be a lot of fun.

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