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Posts
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Posts posted by Ivan Zaitzev
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In the top right corner you have a regular clock. If your scenario starts at 06:00, that's your 0 Hour.
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The master map does not include this areas, he is talking about the area roughly halfway between Arnhem and Oosterbeek.
As for the berets, I did this some time ago, but I honestly can't remember all the steps to create the mod. I searched in CMMODS to no avail but I'm pretty sure someone has already done this. Maybe someone still has it in their archives and can upload it for you.
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I'm working on a mod for the soviet winter uniform.
I'm no uniform expert but I have always been under the impression that the uniform represented in the game is a great coat, but now I think it might be the more common jacket with woolly neck called Afghanka, although a bit too long. So, Afghanka or Long Coat?
Long coat or Afghanka?
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Tried to execute this and my antivirus went crazy with a Malware alert.
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Ah, ok, no problem then, just send them my way.
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But you have done all the work! If you have MS Office Word or Libre/Open Office Writer, you can drop your images there and Save/Export As PDF and you are done.
If you don-t have this software I can do it for you but again, you have already done all the work!
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I can do it if you show me what the other guides look like and provide the JPEGs.
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Amazing job Sgt.Squarehead, and a big Thank you for keeping this game alive!
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1 hour ago, Splinty said:
The solid fuel mostly. The command wires for wire guided missiles can degrade over time as well.
Since then I have read that the battery can degrade and some Jihadist groups have find a way to bypass the dead battery and use an external one.
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It was once said that there where many different issues with bridges, and they had to fix it case by case, so the glitch you found might even be a different one (with the same result) than the one the Youtuber found. I once had a similar problem where only vehicles could not cross the bridge.
That a campaign revolving around bridges has seen the light of day with this kind of glitches is another issue altogether. And I think it's even more in favor of my proposal of having a public list of bugs with status on each one.
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I have been playing this campaign on my Youtube channel but have yet to complete the last mission.
A great campaign for a great game!
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Have you tried running it in administrator mode?
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Expired term of using? Didn't know those things had an expiration date. Do you know what specific part degrades and how much it last?
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On 12/26/2017 at 10:53 AM, IanL said:
We did talk about a pool to see how long it would take before someone noticed a surprise in the pics / video. Hint, I might have distracted people from the suprise part.
So what was the surprise? I'm still not clear on this.
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That's great. I'm guessing this are long time players and creators? I love when people get work through their interest in modding and campaigns.
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CM:A had firing ports so I don't see why the modernized engine shouldn't.
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32 minutes ago, ncc1701e said:
Yes, you are right, most of my troops, if not all, are green. But, if I am not separating them from their platoon commander, how could I occupy the map?
I'm no expert, and I don't want to be negative or rude or discourage you in any way but I would argue that you don't need to occupy the map, just the objectives. I might be totally wrong here but your approach looks more suited for a company sized force than a green platoon. It seems you are just giving your opponent a chance of taking you piecemeal if he concentrates all his troops on the objective. But once again I'm no expert and everyone should play they way they want. It's not an advice, it's just how I would tackle the situation.
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23 hours ago, Bulletpoint said:
"Joint Forces Operation Press Center: yesterday Russian forces opened fire 26 times. 1 soldier was wounded"
hmmmm
Why is this statement repeated along all the front in different points and posted two days ago and 12 hours ago with the same "yesterday" timestamp?
At first I read it like the same unit fired 26 times but now I think it might be that there where 26 places where shooting occurred along the front?
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Donetsk has been out of the news for a time now, but the conflict is still going and people is still dying on the front lines.
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Such a tiny battle! One platoon per side? That's interesting. And not picking targets, that's another interesting point. I find that my troops underperform if left to their own devices.
I can see from the last screenshot that your troops are green. I would not separate green troops from their platoon commander.
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We have seen iconic bridges like Arnhem and Primosole, so you never know, they might expand that to buildings
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Thank you Wicky, very interesting site.
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Would love to have access to the place where the reported bugs are and see the state of each one, like so many games do.
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A bit offtopic but in CM:A some soviet (or Afghan) units that use nonstandard cartridges will never go out of ammo when near certain vehicles, even tough those vehicles don't carry that kind of ammunition.
What do normal maps do?
in CM2 Scenario and Mod Tips
Posted
Thanks mjkerner, I'm definitely saving that site!