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Ivan Zaitzev

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Posts posted by Ivan Zaitzev

  1. 7 hours ago, Cobetco said:

    I think we'll need to wait for an Italian Unit pack before we see that, tons of stuff to give the Italians that FI doesn't have, like flame assault units, Paras, ground based AA and solothurn. and the M14 of course. but none of these where in Sicily in 43, so did not wiggle into the initial FI release, well maybe the flamethrowers and AA where there but CM at the time didn't support them.

    Yes, but now FI has it and the Italians still don't. It's not fair to give all the nations FT and supply units and hold that content for the Italians just to beef up a future pack. Supply units would cost them just a couple of lines of code, they don't even need a new model like with the FT.

  2. On 20/4/2017 at 8:22 PM, Battlefront.com said:

    AFAIK only Flamethrowers are new.  I thought Pak43 was in Gustav Line, but I might be mistaken.

    Oh!  And I keep forgetting to mention that CMFI now has "Supply Unit" options just like the other games.  This was something we added after Engine 3 so it's the first time we had a chance to get it into CMFI.

    Steve

    Why no Flamethrowers or supply units for Italians?

  3. Ok, problem solved, sorry for derailing this topic that I hope is getting some attention from the bug squashers in BF.

    The problem with Juju's mod was that I was using only the CMFI folder and you actually need both the CMFI and CMBN folders, because some textures are reused.

  4. 22 hours ago, Holman said:

    Juju's CMFI v5 actually seems fine to me in engine 4.  What's the problem?

     

    The problem I have is that some images are not showing up. For example, British rifles show up, but that same unit has a Thompson and that shows the regular silhouette. The UI is the regular one, background is the regular one, etc.

    Attached picture from Kiwi Soldiers.

    gOBuGrz.jpg

  5. Hello Kohlenklau! How are you?

    I have been playing around with your Africa mod for CMFI and it's amazing! I have a couple of questions. The mod I'm using is the one you linked for me on January. Does this mod have everything I need for playing the Kasserine Rearguard scenario or is this scenario played with a different set of mods?

    Also, I have been playing around with the scenario editor and was wondering if you have any tips for creating a believable desert environment? What time and place is this mod best suited for? Would it be ok for a 1941 scenario? I want to do something for the Italians. I'm reading "Iron Hulls, Iron Hearts" and there are a couple of interesting scenarios for the Ariete Division, although we are missing M13/40 tanks for late 1941... Anyway, if you have any tips for terrain send them my way please!

    Thanks!

  6. Italian Heavy Machinneguns are still carrying 60mm HE rounds. I noticed this in the demo but I was hoping that it was already corrected in the full game, specially after the whole OOB rework they have been doing. According to ASL Veteran this was allready reported back in 2013.

    community.battlefront.com/topic/109280-some-strange-ammo-and-a-bargain-truck/

  7. I had played maybe 2 or 3 turns of the previous version so I did know the barrage was coming and that there was not much risk in running like that. For the first few turns I was moving really fast because I did not know how fast or in what numbers where the bad guys coming from the street with obvious intentions of taking the TV station, so I wanted to be out of there ASAP. In Old Town I took it down a notch because that was unknown territory.

    Don't know of any mods for Sarandoy uniforms or faces. I think the game looks like that because this scenario is pretty heavy and I was experiencing quite a bit of lag.

    I'm really glad you liked it, there will be a next episode if their adventures are interesting enough. Right now I'm rushing some support units into Old Town and probably a BMP to resupply them. They might be ordered to retake the TV station later on.

  8. I'm not many turns into this scenario, maybe 10 or so. What I did was abandon the TV station immediately and now the TV crew and the platoon acting as bodyguards are crawling trough the old town on their way to the Government Buildings.

    I have not evacuated anyone yet. My plan was to hold tight until the reinforcements arrive. Maybe this was not the right call...

  9. USA collaborating with Russia to stop Turkey. Now finally UN is investigating Turkish crimes against Kurds and the Netherlands are cancelling meetings with Turkish politicians on the grounds that democracy is under pressure in Turkey all the while Turkish politicians display fascist "grey wolf" signs left and right. And we are talking about a country that is part of NATO!

  10. 21 hours ago, IanL said:

    I'm not allowed to say anything but I can ask questions. That's OK right?

    When have BFC ever released a new game or module with out a beta AAR being shared before hand?

    Second read the OP and Steve's post earlier in this thread to make sure your expectations are in line with what is likely to be coming out. Just so you are not disappointed.

    Oh wait that was only one question...

    My expectations where in line with the game being released mid-january so I'm already disappointed. :D

    JK, but I hope it won't be much longer.

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