Jump to content

KGBoy

Members
  • Posts

    162
  • Joined

  • Last visited

Everything posted by KGBoy

  1. I played 1 scenario where I had located the (crack) sniper(in bocage) in one tile and had 2 teams hunting in the very same tile and the sniper killed 3 of 6! Finally, on crawl he was got. Crack, yes.
  2. Just curious as I am only on CMBN and that seems to exclude winter scenarios. Are ALL the roads still plowed after snow storms? In CM1 I think the Germans lost because they had to maintain a 2 plow front!
  3. I thought I might be able to figure this out but what is a "circular arc" at best I can only get 1/2 circle arcs?
  4. No. 2 is too true. I have trouble finishing scenarios because either I am too beat up or it just gets boring and of course that's when I get careless and... unfinished games all other the place. However No. 8 is the most fun! Fighting in the woods is the best.
  5. It would strike me that if your ATG can see for 1000m one should be firing at 1000m. Otherwise why have that much of a view?
  6. Hadn't thought of that! Good idea cause that happens a lot.
  7. Thanks so much @Lucky Strike To paraphrase Henry Higgins: I believe I've got it! Forgot to add - Love the Hedgerows. I went easy on my aging laptop.
  8. This is what it looks like with that gap filled. Pulling 1 squad back to eliminate clustering.
  9. Here is the follow up. I will try again with fewer men. First Contact 47:05 Last shot fired 44:54 1 Axis platoon kaput. Roll Call 44:36 1 dead, 1 causality, 1 fighting wounded.
  10. As a musician I like to do drills. As I have no military experience (I know how to march) I have had to invent my own. I loved CM from the moment I first played it 20 years ago. For a drillI I started making small maps like this one from my favourite scenarios and run them. I find the game to be absolutely a game of detail. These maps help me preserve those details. The blue MOVE line represents ALL the waypoints within this particular area. The red TARGET line shows the vulnerable exposed LOF. The yellow TARGETLightly represent the optimal firing positions( OFP?). What I find interesting are the large swathes of area of safe occupation and no waypoints. Using them allows me to put more men into the area and still manage spacing. Hope you like it!
  11. Well well! I will take this over to CMBN board and start again.
  12. @CaptainTheDark Beautiful! Thank you! I was getting sick of myself over this. That is until they yielded me @Lucky Strike's cat photo which I still can't get over how much I love it (and I hate cute animals pics). I will parse your wonderful instructions but must admit I went questing for your Hedgerow Hell MODS. I beg you to show me where I can get some! Yours, presently in hedgerow hell waiting release...
  13. @Lucky Strike Not sure what I signed up for but all I've gotten is this link for giving what might be my soul to them! Is there a trick to turning it into what you did? https://imgur.com/a/B8whnrk
  14. I should say my game here is to have the least amount of casualties with maximum infliction of same. I've practised it a few times and will do some more. @mjkernerTit is very easy to lose most of what you got as AXIS has so much. The images more recently posted look way clearer (also my thinking). There is a company with a 4STUGs and 2HMGs set up for cover. One is given a company but you can't fit that into the defending area without exposing yourself. The latest picture includes fields of fire. Red target fire is are no placement areas as they tend to get wiped out and yellow a potential placement. Another complication is that AXIS using the forest for a screen only and are not penetrating so you can't place yourself too far back. IOW the whole middle area that has no way points! I will keep trying with my image fiasco.
  15. Trying agin! https://imgur.com/a/B8whnrk
  16. Let's see.... https://postimg.cc/gallery/sgP4449
  17. Here are 2 pics: the first an overview of Boy's vs. Men and the next a close up of the area on the top left of the first. Plotted are all the available waypoints and it looks to form the outline of an open bird mouth (or something). Axis is coming down from the north on the west side and is rolling east towards the blue value points on the large map. The middle (open part of the mouth and lower part of the upper beak) is where I would be making the ambush. The north east is STUG land and you do not want to go there! You can see the outline for a 3 squad formation - west side and likewise on the east side are the only places where the CM engine can place a 3 squad formation. Any other plot point (moving along the blue move line plotting) yields 1 square only for the entire platoon. If you break the platoon and place each in a square you wind up with too much of a gap between them and if you place all in one square they clump. Either way yields unfavourable results and most die. I have worked out my way of doing this and would gladly talk it thorough with anyone interested. But I am curious as to how anyone with more experience handles this? You have about 4 minutes before Axis shows up for the party and it takes 2 minutes to get everyone to the where the 'quick' plot line end at the bottom of big bird mouth.
  18. Thanks one and all. Most informative but musically I am with Warts'n all on the BarryMan. Yet I do love how he wears the costume! He looks so proud of it!
  19. I was trying to upload some pics for a discussion I wanted to start but for some reason I am restricted to 53.24kB size. I was loading 250 Kb the other day with no problem. 53.24Kb is of such low resolution that the picture becomes unreadable. What is up?
  20. Can't figure the screen shot. 256K is what I have with 53k allow. Is this new?
×
×
  • Create New...