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Everything posted by db_zero

  1. I managed to get all my vechicles through. Used methods described to find minefields then move vechicles through single file adjacent the berm past the marked minefield using the move command in short increments to make sure they stayed on course. Once past the minefield the danger was Strykers retreating into a minefield. Seems like they see something they don’t like and will retreat. Some retreated past marked minefields but didn’t hit any. The M1’s after spending a turn or 2 on the berm spotting and killing tanks and bunkers were the first through past the berm. I then used a Stryker MGS on the berm to provide overwatch. There are some potential surprises I won’t mention that need handling after that it’s just comes down to slaughtering the remaining Syrian forces. Out of all the modern CMs this one is my favorite
  2. I saw a 4 part documentary on Tanks that's on Netflix. They looked at the invasion of Checnya. The Russian plan was to roll the tanks into the city with mech infantry and intimidate a capitulation just like before in Prague. The mech infantry composed of conscripts were reluctant to dismount from their BMP's. The Chechen fighters -mostly older males in the early 30's and 40's who had already served in the army let the armored columns roll into the city. Hiding in the upper floors of the building where they could shoot their RPGs at the weaker less armored top areas of the tanks as well as hiding in streets and alleyways they destroyed or disabled the leading and trailing vehicles and proceeded to destroy the column and massacre the unfortunate troops. Needless to say the Russian did a complete rethink of their tactics and the next time around the infantry was dismounted and in close support of the tanks.
  3. Combat Mission is like being with someone you love, but know that from time to time you're going to have to put up with the crap that comes along with. Its all good. I really don't care if weed is legalized. Its not as if its not readily available anyway. Alcohol is legal and available and it often makes people-especially men aggressive and violent. Weed on the other hand usually makes people mellow. If trouble erupts involving alcohol it often ends up in violence. If weed is involved, just toss them a few Twinkies or ho-ho's and everything is fine. The violence around weed revolves around the grow houses where they are often targeted for rip-offs. My cousin was thinking about growing some on a commercial scale and mentioned buying a handgun for protection. I told him he better get something like an AR15/AK-47 as well as a shotgun to go along with his pistol and get some serious training, because if he thinks a pistol is going to match up with what would be coming after him with a serious crew he has another thing coming. Better also prepare to spend some serious money on bulletproof/resistant fixtures too. My friend and I had a deal with a farmer to built a nice firing range on some land. Farmer reneged. Far more money in growing weed. Since legalization its become big business and in many counties it taking over. There was a time in America when Coca Cola was really the real thing. You could also buy things to calm down your kids that had stuff like opium in it. Sometimes with some kids these days... Its not as if they aren't being drugged up by the pharmaceutical industry these days. It seems like every other kid is ADD and on something. These "safe" prescription pills carry potentially serious side effects and is well known to cause potentially bad side effects in a small percentage of people. Many young school shooters are known to have been on these prescribed drugs. The Pharm industry is a multi billion dollar business and they have clout in the right places. There are already moving into CBD and weed anyway. A onth or so ago the weed trade was a profitable one to be in on Wall Street if you didn't stay in the trade too long. From install problems to weed. Got to love it. In the updated Combat Mission Afghanistan BF needs to make sure poppy fields are included. They are a huge component of that conflict.
  4. Well it got resolved-there is an issue if you bought the CMSF_Marines Bundle and a new SN was issued and we are up and running. You must be feeding those help desk guys a lot of Red Bull...
  5. It wouldn't be a Combat Mission game if it didn't have some issue installing. As mentioned by someone else I too have never had so many issues installing a game-this goes for just about every CM title at one point or another. I've come to expect it. I'm pretty sure the CMSF_Marines Bundle SN I have and tried to use is what I used to install Shock Force in the first place a long long time ago. Well at least its not being flagged as malware by my AV-BTW when I plugged in my back up drive to look for the old Shock Force stuff in hopes of finding the magical key...Norton once again flagged an old Shock Force patch as malware and quarantined it... I'm sure that in time all will be right in the galaxy.
  6. What a big PITA. Who keeps SN's from a decade past? I actually did but it looks like the original CMSF_Marines_Bundle SN isn't working. I presume this is what I got when I first bought the game ages ago as I sill have the SNs and orders from the British/NATO modules. When I go into the new website and look at my purchases not all of my previous purchases were migrated from the old site to the new one. Looks like anything before a cutoff date didn't get migrated. I created a support ticket and will wait-I'm sure the 1 or 2 persons working it are swamped-if they haven't gone home for the night already. Well at least Strategic Command World at War is out tomorrow and I know that won't be a problem to install, activate and play....
  7. My understanding is every bullet is individually calculated. If true then it could probably be simulated pretty well. Don't know about fragments from shells or grenades.
  8. Any chance of getting a few more teaser scenarios for the demo while we are waiting for the release of the full version? I have no problem BF taking their time to get things right before a full release....but a few more teasers would be nice.
  9. What about from an on-map supply point?
  10. IIRC and it’s been a long time someone wrote about not using the HUNT command when entering a building. I think it was written to use a move command. This was written back when Shock Force was out and the AI and programming had changed. The peek around corners is implemented. Later on I’ll look through my backup drive and see if I can dig up the article I think I saw it when digging up old mods to try on demo. A few days ago I posted about what I though was odd behavior in the training mission when issuing the HUNT command to enter a building. At this point I think using a move command is the better way to go. Assault if available may also work.
  11. Don’t know if this has been asked or discussed. Will there be a printed manual that can be purchased? I already have the full game and all the modules. Id probably pay full price again to get a full printed manual and disks or USB drive.
  12. Thanks for the links and info. After years of playing CM and over 100 h2h games there is always something new to learn about. Combat Mission and Total War with mods are the 2 games I would pick if I had to choose just 2. Wouldnt want to be forced to chose just 1.
  13. Recently Russia and China held join military maneuvers. This was more East though far away from the Ukraine. Korea is definitely a plausible scenario. Taiwan may be one too.
  14. I’ve been asking for this but given up hope. What could be done is someone could mod the game to represent China/Korea/Taiwan/Japan. A similar thing was done for Shock Force. An African mod as well as one for Europe/Russia was done. A kickstarter project might entice someone or group to take it on as it would be quite a bit of work.
  15. Thanks for the info. I guess the solution is to add an extra man or contact the Russian MOD and get them to change their doctrine. Someone once posted a picture of Putin playing Black Sea. You’d think after a few games and seeing the performance of his BMPs he’d get on the phone and have the MOD to rewrite doctrine... I’m not crazy about using extra pixel troops to gain better spotting. It does sound crazy and a bit gamey but it is what it is... Well now I’ll know what to do with my bailed out crewmen or shot up squads
  16. Interesting. Looking at Wikapedia its says BMP have a crew of 3 men and 7 or 8 passengers, so I'm wondering if the 2 men when the squad exits is intentional, bug or oversight. If Wikepedia is correct then shouldn't it get fixed as it seems like it does affect game play.
  17. Even the newer BMPs in Black Sea seem to suffer the same as the old ones on SF. I've run numerous QBs as well as h2h. The newer ones don't have a cannon fired ATGM. But in general I agree that the ATGM is more of a secondary weapon. Even on Bradley's they don't seem to be used often. I have another simulation Steel Beasts Pro 4.0 where you can fire the ATGMs on both and as I recall there is a set procedure you must follow to employ the ATGM and the cannons on both are much easier and faster to use. Regarding the 3 men to spot properly on BMPs that is interesting. It kinda begs the question of if you have a spare man running around like a bailed out crewman from another vehicle or a sniper and mount them on a BMP that has disgorged its squad will it spot better?
  18. In all of my numerous h2h and single player games in Black Sea I cant recall seeing a BMP of any flavor fire an ATGM. I don’t recall one being fired in the original Shock Force either. I think some have mentioned seeing them used. Ive also noticed that Bradley’s get the first shots off at BMPs the vast majority of the time. I was told by another player that you need at least 3 or more men inside a BMP for it to spot property. I didn’t really ask what was meant by that. They are cool looking and when they do fire are useful against infantry and will destroy MBTs like Abrams if they get flanking shots.
  19. I have a 4K tv and really in most shows I’ve watched even ones produced and broadcast in 4K it’s mostly meh...only in certain shots like close up face shots do I really notice a difference. However some shows like Planet Earth 2 yes there is a very noticeable difference. In any event 8k is right around the corner.
  20. CM games are very stable in my experience but I do occasionally get kicked out of Black Sea from time to time. Im playing then next thing I know I’m back in the Windows desktop. Happens very infrequently. i just make sure to save my game at intervals So far the demo has been stable.
  21. What are the rest of the specs on your computer? GTX1080 is a great graphics card. I have an older GTX 970 and I run the game maxed out on all CM games including Black Sea. I’m also running at 2560x1440 on a widescreen monitor. Only on the very largest of maps with tons of units do I get a very very slight pause when scrolling the map. It’s barley noticeable. My settings also allows for the trees to sway in the wind which is a nice effect. My system is intel I7, 16GB ram, GTX 970 and 2 SSD drives.
  22. Marines getting some payback for the destruction of Company commanders Amtac and occupants. Pictures can't convey the awesome firepower put out by the beach invaders. Can't wait for full release...take my $ please.
  23. Beach Assaults are a blast. The Amtracs and seeing them move forward onto the beach and disgorge the Marines is very nice to watch. About the only thing missing from Day on the Beach is Cobra Strikes and Harrier strikes available on the second or third turn when the Amtracs appear. As already mentioned the Naval Gunfire Icons need to be fixed. I would also imagine that there might be a pre-planned smoke screen on the beach would be used to screen the incoming Amtracs? As I shown in the screenshot thread one of my Amtracts with vital command and FO units got taken out by a sagger. I did pop smoke but the Amtracs just moved right past it. I was moving them at Fast speed, so maybe I needed to slow them down. Be nice to have LCACS to play with too. I would like to see something like this implemented in Black Sea for both the USMC and Russia.
  24. I never played this in Shock Force, but I assume you didn't have Amtracs moving through the water to land Marines...maybe its just as well...a Sagger missile took out the Company Commander, FO, Fire team, MG Team and 2 heavy weapon teams. No survivors. No more magic teleporting to the beach anymore...
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