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Everything posted by Bulletpoint
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No, it's not kindergarten. Your wait times get shorter, but so do your opponent's. Even if it's the computer you're playing against.
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Here is What I Dont Understand about BF?
Bulletpoint replied to weapon2010's topic in Combat Mission - General Discussion
But you may feel a little sick... So, uncomfortably numb? -
Need odd LOS issue looked at
Bulletpoint replied to Lt Bull's topic in Combat Mission Final Blitzkrieg
I doubt higher quality troops make better retreat path choices. Not from what I've seen at least. I think it's a case of "seeing faces in the clouds" where we often notice and remember things that fit with our idea of what we expect to happen, and forget the rest. -
I wish I could give these guys a medal.
Bulletpoint replied to lsailer's topic in Combat Mission - General Discussion
It is a bug. You're just lucky it worked out well for you. -
Here is What I Dont Understand about BF?
Bulletpoint replied to weapon2010's topic in Combat Mission - General Discussion
I think your uncle is actually suffering from depression. A healthy dose of pessimism helps me to enjoy life. Everything in moderation. -
I solved it: I had originally put the fire support company commander next to the guns to provide comms. He has a radio, so comms buttons showed all green. I thought that would be enough. But calling for fire support only works if it's the platoon commander of the infantry gun platoon sitting next to them.
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Here is What I Dont Understand about BF?
Bulletpoint replied to weapon2010's topic in Combat Mission - General Discussion
I actually found my life improved a lot after I started to err on the side of pessimism. I'm now more often pleasantly surprised. -
Welcome, and thanks for replying to my thread. It's definitely one of the good parts of the game that there is some uncertainty about how troops will react in different situations. I think we all agree on that. However, when troops consistently refuse to shoot in certain situations, but immediately start shooting once I push a button to split or combine the squad, I think it's probably not a simulation of human behaviour, but an issue with the game code. I've been doing some more testing, and it mostly seems to affect squads with two teams and a small headcount - German recon units in this case. Is this important enough to look into? I don't know. I just bring it here in order to help improve the game.
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In a scenario I'm building, I have deployed 4 on-map infantry guns. They all have green dots in all levels of C2 up to Battalion commander. However, when I choose any distant HQ and try to plot a fire mission, I get "out of contact" for the 4 guns. Even when I select the Battalion commander himself.
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Here is What I Dont Understand about BF?
Bulletpoint replied to weapon2010's topic in Combat Mission - General Discussion
The correct possessive is "whose", also for the singular case: 'The woman whose dog peed on the floor...' -
I guess you could say the same about the late war, but the other way around?
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I've done some tests on this and I have savegames if anyone's interested. Armoured cars often won't shoot even when having a good LOS/LOF to a good target (enemy infantry). I don't know why they don't. Interestingly, it seems it also works in reverse - the enemy teams in the forest won't shoot at the unbuttoned AC commander. Infantry often won't shoot in dense terrain. I have an idea why this happens: The infantry squad is not split. It consists of two teams. The squad has a solid spot and a grey target line to an enemy team 80m away. Here's the interesting bit: The infantry squad will not open fire on its own. BUT if I select "combine squad", the LMG gunner immediately opens fire. So there is some kind of issue or bug at work here. A "hand brake" that keeps squads from reacting to contacts if they are not split and if only part of the squad spots the enemy.
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You're a fount of good information. Thanks for sharing.
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I thought it might be a soft factor thing, but I've seen it happen both with "good" and "bad" quality troops, negative and postive leadership/motivation, etc. But haven't done any proper testing - I simply don't have time for that. So to begin with, I just wanted to hear if other people have noticed the same.
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Nope, not being shot at at all. Just sitting there, looking at the enemy. With infantry, I think it might happen especially if you have a squad that's not split, and then one team spots an enemy, but the other team doesn't. I still think it makes more sense for the team to start shooting, even if not everybody can join in. But it also happens with vehicles.
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Since 4.02, I'm seeing several cases of my troops deciding to not open fire on enemy troops, even though they are actively spotted and within range. In the beginning, I thought it might be a case of the targets being out of range, but while designing a new scenario, I'm definitely seeing several cases of infantry not shooting at enemies in forests at 80m range, and armoured cars not firing on infantry at the range of some hundred metres. The funny thing is that I can manually order them to fire, and then they start shooting. So they definitely have LOS and LOF. They just decide not to use it. Has the TacAI targeting logic been tweaked recently? Anyone else seeing the same thing? If there's interest, I can of course provide save games, but I wanted to hear if it's something other people have noticed. I'm posting this in the general forum, because I think it might be a fundamental thing with 4.02, but I'm seeing the behaviour in CMFB.
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No option to dismount certain formations
Bulletpoint replied to Bulletpoint's topic in Combat Mission Final Blitzkrieg
That's what I did. It just seems there should be an option to dismount them like the other guys. That's all. -
When purchasing an Aufkläring Battalion 44 (motorized), it comes with a lot of Kübelwägen. For the regular infantry platoons, I can choose "dismounted" to get rid of the unwanted vehicles. But the (4th) heavy platoon cannot choose this option. Is this by design? It seems they should have the same option as the Aufkläring infantry.
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I think it would be a perfect fit for the game engine actually. Flushing out static, stubborn enemies seems a lot like combing bocage for Germans in CMBN.
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That's a good idea. An alternative would be to make all the player's forces spot objectives. So you'd have a pretty powerful battalion of troops, tanks, etc, but the more you commit, the bigger the points penalty. You'd have to make decisions such as "Do I really need to send in third company? Is there a reasonable chance they will be able to take that last objective? Or should I just call a ceasefire now and not get the points penalty?"