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Battlefront is now Slitherine ×

Bud Backer

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Everything posted by Bud Backer

  1. I'm pretty sure the FOO and Company HQ think the dude running the show is an ass!
  2. The game is really fun in scenarios against the AI, but it truly shines in PBEM against a human. Humans do things the AI is not possible to program to do.
  3. Bring on the GIMP, Rinaldi! Looking forward to this. Are you US or SS? What is it, an ME or Probe or...? A suggestion - if this is taking place at dawn or dusk, can you use the ALT-B Night Brightness for your screenies; I'm having a tough time seeing much from your map.
  4. Yes! I forgot about the tank rider-radio sharing. I tried to find your thread on this because I believe you had other useful examples, but could not find it. Can you post a link please, I think it really would be useful for anyone learning stuff on this thread. I'd even go so far as to suggest you posting links on your signature with your amazing informational threads. The testing you did is really invaluable to new players trying to understand C2.
  5. Even more prudent would be not to use the HQ for this at all...because it's gonna get ugly! I have screen captures for the upcoming 3 minutes or so, and you'll see.
  6. You're right, and I know I should not use the HQ as I did. Were I to do these few minutes all over again, I would -keep the CO HQ on one of the tanks and send a platoon of infantry to scout those woods. -The lead squad would split and use bounding overwatch while the other two follow. -The armoured cars would trail behind and provide MG cover but not be so close to the enemy as to get hit by panzerfausts.
  7. Will you please stop agreeing with Bil! I'm not going to reveal what happens in the next couple of minutes; I'll show it in the AAR. All I can say is... It does get better!
  8. I know, I know. *facepalm* Why did I ever decide to send an HQ into anything? Everyone knows, lead from the rear! I really can't explain my logic there, because there was none. Good catch - those two guys were killed by Panzerfaust #2. Didn't touch the BA-64B but killed two men. I forgot to mention that in my write-up, thanks for pointing that out. You'll have to be patient for a few more game-minutes as I catch up my turns. I do get a bit more organized, and there are some interesting developments on AOA 1 that I've not touched upon yet.
  9. Minute 44-43: The second minute of the game begins with me ordering the armoured car in the woods along AOA 2 to area fire from where I think the panzerfaust came from. I’m keeping the FOO well back; his job is to see the target for my preplanned barrage, but the CO HQ moves in to see if he can spot the enemy hiding in the trees. RU023 I should have ordered more infantry into the woods at the start, but I was concerned about concentrating a lot of men in a small area and being hit by mortars. So it’s only in the second minute that I detached one squad from the tanks and run it up the slope into the woods. RU024 As my HQ approaches… RU025 Contacts begin to show in the woods right in front of the armoured car. I’m not sure if it’s the area fire making them nervous or if it’s the extra eyes on the shrubs, but in an instant there are multiples, and they begin to shoot back. RU026 As the squad I moved from my main force runs toward the fray, the Germans fire one, and then a second Panzerfaust. Fortunately for me, both miss. RU027
  10. Thanks for the compliments Heinrich, but I doubt I'll ever be anywhere close to snatching that pebble! Glad you're enjoying the show!
  11. So now I can finally address this properly. The first few minutes I had no overwatch. Why? I didn't want to show my tanks. Obviously this is before I got the advice here. I wanted their numbers, presence, and location something my opponent would have to worry about the entire length of his front. In retrospect, I'd do it a bit differently, yes. Agreed. I really needed to at least let my infantry keep pace with the armoured cars, and let the legs make contact, not the vehicles.
  12. Amazing - 4 pages of posts and the battle is only starting now! 45 minutes of upcoming anti-fascist mayhem! So, you're probably wondering what I was thinking, sending the two armoured cars along AOA 2 like that. My thought was that the armoured cars are pretty cheap, can handle rifle fire, and will draw out enemy infantry in the farmhouses and woods. Ken was of course right, I needed to have units covering them, and that means I also advanced too far into the woods with the eastern-most armoured car. I made the mistake of expecting small arms fire rather than counting on AT fire from the German riflemen. The first few minutes of the battle were getting from my starting positions which gave great cover but no LOS to a place in cover but from which I could see and shoot. The initial moves along AOA 2 were meant to flush our enemy panzerschrek teams and find any infantry that might have panzerfausts. I exclusively used infantry because I did not want to risk my tanks. The FOO was moved forward, as well as the Tankodesantnikii CO HQ, to provide me with the ability to retarget the rocket artillery depending on the situation. All that above was the theory. What really happened is this: Minute 45: My 2 armoured cars along AOA 2 advance, one in the woods for MG support of the HQ and the FOO, the other along the road. A deliberate provocation of my opponent, to see if I could make his squads in the Farmhouses on Key Terrain 1 to fire. RU021 There was no fire from the farmhouses. I didn’t expect to run into opposition right away. My opponent must have moved infantry forward from the edge of his deploy area into the woods that border KT 1. From there he fired on both armoured cars, as well as my infantry. RU022
  13. I've deliberately held my tanks back, because I wanted infantry well into the woods before I move anything. Explanation in following posts. And yes, you're right, I intend (as the upcoming stuff will show) to do exactly what you suggest.
  14. Hey, you both have different approaches in some things but that's because they work for each of you. That doesn't mean they are not something to pay close attention to. So even the stuff you don't agree on is useful. I look at this AAR as a learning experience. I'm going to make a lot of mistakes. But that's why you're here, right? Explosion to follow...
  15. Good reminder! I do that often with tired troops. I wonder, do they recover from Tired if using normal movement or do they have to actually be stopped?
  16. I agree with all this. I like Quick but there is no way I can have my units use it near constantly; they will get tired. Move is good for situational awareness and a decent compromise between Hunt and Quick that will hopefully keep my troops aware but not fatigued.
  17. I agree, Bil, I'm not moving my tanks until I clear the woods of these nasty Panzerfausts/shreks. However, I've made a number of dumb moves at the beginning - as my write up will show.
  18. I deserved that bop in the nose. No overwatch, no. The car was buttoned by choice, as are my tanks. Losing too many commanders and while I always unbutton my western Allies or German tankers, for some reason the Russian ones kept getting pegged by rifle fire. Must be confirmation bias but it seems as if I was losing them disproportionately. No one is pouring lead on the position - yet - in that screenshot because I didn't have eyes on the back of the woods where the shot came from. I'll do a full write up tonight, and try to get some images up as well.
  19. hahaha no they certainly were nowhere near as cheap or I'd have bought 6 batteries! And still had points to spare.
  20. I don't know what people think they should cost. I bought a small battery of 4 82mm launchers and it cost me ~400-500 points, IIRC? I don't see how an order of magnitude more expensive would be justifiable.
  21. That sounds like a real pity - what a wasted opportunity. I'd jump at the chance to have a great player make the time and effort to try to help me learn. It's a lot of fun!
  22. I've done this very thing as well. I've had some who wanted to really mop the floor and I played as best I could right to the end. It just seems fair to reward their hard work. Others were cool with a cease fire. I think over time one finds really compatible people in temperament and interests.
  23. Sorry for the delay in updates, guys. Some personal stuff that derailed my afternoon and evening since I got home from work. I have exchanged turns and have the first few minutes screen captured (that BA-64B above is from a screen capture at the end of the first minute) but didn't have time to do a write up of each event nor the graphics work.
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