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Chudacabra

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Posts posted by Chudacabra

  1. 17 hours ago, HerrTom said:

    Or CM: North German Plain.  CM: Red Denmark?  CM: Seven Days to the Rhine? :wub:

    Anything late 70s/80s would be awesome. Even though I love CMBS, some more evenly matched, but still modern forces would be great. I don't need no stinkin' APS!

  2. 20 hours ago, robertiv said:

    Thanks Erwin! I wasn't sure how effective area/suppression fire is in this game.

    What about the different movement commands for infantry? How often do you use the more deliberate ones like Hunt & Slow?

    I use hunt rarely for infantry. I think it's much more effective for vehicles, but it does have a place in wooded areas. Slow is good for creeping to the crest of a rise or up to a rooftop, but it tires your pixeltruppen out very quickly. I feel like infantry do best moving as quickly as possible to cover/firing positions.

  3. 2 hours ago, BTR said:

    I do not agree. Strykers with .50 make a excellent anti light armor platforms such as MTLBs and BTR-82s. Despite the latter having proper IFV weaponry (6MB and A variants) they have worse (and much worse in case of 6MB) optical packages and usually go belly up when engaged by HMG fire. Stryker tactical offensive worth might be overall lower than general 30mm armed AFVs, but they are certainly not a thing to ignore.  

    Agreed. You have to be careful with them, but both the .50 cal and 40mm versions pack a good punch. I also think that the American armoured trucks with a .50 cal are the best value QB units in the game. 

  4. On 10/15/2017 at 3:53 PM, Rinaldi said:

    @Chudacabra I actually made an attempt with one of the security teams to use a Javelin and knock out the ATGM but had trouble with targeting. For most of the map all the good fire positions are simply out of range or exposed enough that the enemy would probably get the Javelin teams. 

    Power Hour is a fairly quick scenario relative to its size; being only forty-five minutes long. The need for a rapid exit overrides some of the more cautious tactics that would work in seize-type missions. 

    How do you think you would have handled things as the Russians? Massed Abrams' are a mighty foe.

  5. 52 minutes ago, TJT said:

    Did a little poking around in game; Russian recon squads have demo charges but no other non-engineer units in either UKR or RUS forces have them in game.

    Would be nice if there was MOUT augmented units in their OOB in a future patch/expac. Also, breach kits that could be acquired from vehicles/supply trucks would be a nice addition.

    Agreed, I generally add at least one breach team per company (per platoon in urban terrain).

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