Jump to content

arpella72

Members
  • Posts

    137
  • Joined

  • Last visited

Everything posted by arpella72

  1. I recently got CMFB and I patched it with the two available patches.The v1.01 says that problems relative to vehicles crossing bridges has been fixed but I made a test with a tank trying to cross a long bridge and it looks that it can't just go straight.It made complicated and silly manoeuvres before it crossed,wasting time and exposing flanks to any incoming AT fire.Anybody had experienced this?,why it hasn't been fixed this time?,have we to wait for v1.03 patch?
  2. I can't see them in the game.I downloaded some uniforms for the CW module,uniforms for the 9th Cameronians and the Argyll & Sutherlands that appear in the Scottish Corridor campaign and they don't show.The same happens with a mod for SS troops helmets.
  3. I recently installed some mods from the repository and some work fine but others don't thought I installed them correctly.I have my CMBN game updated to 3.11v.It's possible that some mods are not compatible with the latest version of the game?,is there anything I can do?.
  4. I have readed that a new game based in the Battle of the Bulge is coming this year.I'm a bit dissapointed about the Ardennes not being a new module for CMBN as it could be a good finale for this excellent saga.After all,the Bulge is a consequence,in any way,of the Market Garden operation. I would prefer a new brand game about Barbarosa or even North Africa covering the 1941-42 period(Crusader,Gazala,el Alamein).
  5. I recently played the Blue and Grey campaign that I have dowloaded time ago from the repository and I wonder if there 's any way to pass from the first mission(the landing in Omaha beach) as it looks impossible to win.
  6. Probably this has been discused before but I 'm quiet disappointed with the game AI. It's very clumsy and loose,especially when you see an enemy computer generated attack with waves of infantry advancing in "banzai" style just to be massacred by your troops.They do this even if they have armour support that behaves even worst and in a such odd way with the tanks bunching together like a herd of lambs without any coordination with the infantry attack.I watched this many times. I used to play the IL-2 sturmovik flight simulator time ago.It's a game released in 2001 by an independent russian company and I was amazed about its excellent AI. Why this capital asset in any game hasn't got more attention in CM?.Is the AI improved in the new games?
  7. Does this pack solve the vehicles path bugs and problems,specially the ones related to bridges?.Because if it doesn't I m not gonna get it.
  8. I'm making some interesting reading about the North African Campaign this days with the Osprey books.I have always been fascinated for that theatre that has been covered in the CMx1.I wonder if it would be any chance for a CMx2 North Africa theatre covering the events from 1942 with Operation Crusader,Tobruk,El Alamein and not only Tunisia in 1943. There are many interesting and challenging things: long range engagements,wide minefields,armoured tactics in big open scenarios.And,what's more,most of the job has already done.We have "tropical" german and CW troops from CMFI (Newzelanders,Australians,...)and Italian troops(with some vehicles).Many of the vehicles are already done( like panzers II, III and IV; we have Crusader tanks hull ,turret should be done) others would be brand new but modelled in old CMx1 games(Matildas,M3 Lee/Grants,...). Why not?.
  9. Yes,I experienced this before in the "a man can die but once" battle.Some enemy vehicles which went under the bridge ended up on top of it and were destroyed by one of my shermans.So weird!.
  10. I recently upgraded my CMBN to the 3.0 but I'm a bit dissapointed with the vehicles path that it's still an issue.I played a MG battle,A man can die but once,a "what if" mission in Arhem with the big bridge and I experienced lot of problems with my tanks trying to cross it.Looks like a bug or so.They got stuck when other vehicles are on the bridge even though there's enough room to pass and found very difficult to go through.Vehicles path looks still a bit wonky in general Something has to be done with this.
  11. Yes.I made some test with 'schrecks and there's any problem with them.They even fire with the "target" command.Battlefront has to do something with that because it's and important disadvantage when playing allied troops and We payed 10$ for this!
  12. I made some test under optimal conditions(in range,with excellent LOF,etc) but the guy of the zook still didn't fire a single rocket.He grabbed the bazooka but didn't fire against enemy troops inside a house firing mine when I ordered target arc.I used this and always worked before.Anybody knows something about it?.
  13. I recently upgraded my CMBN to the 3.0 v and it's fine but I found that,now,the bazooka teams don't shoot the rockets with the target arc command as they use to do.I tried many times with good LOF against infantry positions but looks that it doesn't work.Have anybody experienced this?.
  14. I don't know if you realise that wasn't a movie but a footage based in the real experiences of a russian tanker whose report can be listened in the off voice(his name appears at the beginning).I have readed memories of tank crews(rusin,germans,...) about running over AT guns when they were at really close quarters.
  15. watch this video,there's a soviet tank crushing an AT gun.Minute 8'01 http://www.youtube.com/watch?v=CYBDBR4r1sQ
  16. For the running over ATs ,you could take some penalties like tracks damage and then It would be your choice wether you do it or don't but I'm watching this as a desperate action.Anyway,there's no reason you can't run over troops. The ramming could be modeled with some limitations. For the graphics question I'm refering to an uncommon case as the one I have pointed but I found it so disappointing.
  17. First of all,I love this game and I'm not really aware about the technical difficulties of the making but I want to share with the people of this forum some things I would like to see in it though some has been discused before. -Vehicles ramming and crushing: I miss tanks running over enemy troops and AT guns to kill and destroy them.Common practice in war.What's more,I would like them to ram other vehicles of the same size and weight or lighter. -Bailed out tank/gun crews: Why bailed out tank/gun crews only can reman their own tank/gun and not another that is the same? ,I can understand that the crew of a sherman can't operate a PzIV but why not another sherman?,or replace the wounded members from another and identical tank/gun? -AT deploying times: this has been fully discused not many time ago.The deploying and packing up time for the average AT guns should be shortened. -Melting graphics: sometimes this give a poor impresion of the game,I remember a mission from MG called "all round defense";the german AV mixed together in such an ugly way:(... -Vehicles path : Still a bit clumsy,should be improved It would be great if improvements like this would come in a patch.Is that possible?.
  18. What's more,the battle finish in few minutes with a draw just after the first german vehicles have been destroyed on the bridge.Its not suposed you have to expect a major German attack from diferent directions?.I don't understand anything:confused:
  19. I was playing the MG mission All round defense.I spent alot of time preparing my forces,Brit paras, and wishing to be ready for what I expected to be a great battle.So disapointing!!.When the Germans attack the first vehicles get stuck at the end of the bridge packing together and melting until forming some kind of strange vehicle that looks very weird.What's the reason?,can be fixed in any way?.
  20. Could be AT guns modelled like this in CM? This is from another Battlefront game: Theatre of war,that I used to play a lot time ago.What's more,the guns could be "dismounted" and be remaned again.This allows the crew to look for cover when they are shelled and take back the gun again.In that game the mobility of the guns is better though the one of the vehicles isn't.
  21. Thanks very much for the information.Didn't know that Yugoslavia received weapons from the West.
  22. Looks like the Israelis didnĀ“t use the sherman with a 90mm gun.They used upgraded versions with French guns,one with a 75mm gun,the M-50,and another with a 105mm gun,the M-51.Out of Israel they are usually known as Supershermans. The tanks in Kelly's don't look to be the ones with the 90mm gun if I'm not mistaked. What's more,I found this in Wikipedia: The 90 mm gun developed by U.S. Ordnance could not be easily installed on the M4, but was installed on the open turreted M36 tank destroyer, and was the main gun for the T26 tank project (which eventually became the M26 Pershing). An attempt to upgrade the M4 Sherman by installing the 90 mm T26 turret on a M4A3 hull in April 1944 was halted after realizing it could not go into production sooner than the T26 and would likely delay T26 development.
  23. Few days ago I watched again the movie Kelly's Heroes that I haven't watched for ages.It's a good and funny movie with some remarkable combat scenes.I didn't remember that the shermans used in the movie were genuine shermans and not M-48 or other post-WWII tanks that appear in many other war movies.After some research I found that the movie was filmed in former Yugoslavia and the tanks belonged to the Yugoslavian Army.Were they from the Lend & Lease program?.As far I'm concern they were M4A3 models upgunned with a 76mm gun.Anybody has more information about it? The Tigers,in the other hand,were T-34 in disguise but they made a very good job. P.S: I know where the "that's my other dog imitation" comes from.
  24. It's a common mistake to take only in consideration the technical aspects when talking about weaponry and to ignore the rest of circumstances that take part in the making up of a desicion.At first,there was nothing wrong with the Sherman.It was a very good tank and one of the best in the IIWW along with the T-34. It was designed as a middle-sized and middle-weight tank that could be produced in large quantities,not only to supply the US Army but its allies(brits,french,russians,etc).What's more,it had to be shipped far away,and had to take part in landings.It was intended to be an infantry support tank(not a tank destroyer) but it could be upgraded(the upgrading potential make the difference between a good tank and a bad one) and served very well as far as the Six Day War in 1967 with the Israelis who went contented with them.
  25. Recce is always tricky and dangerous.If I have jeeps,I send them forward to a certain point where I dismount the crew to check out by food.I have recently readed an Osprey book about the Six Day War in the Sinai and there is a description of an atack in an egipitian village called Khan Yunis: "Part of the 7th Brigade reconnaisance company led the way across the border at the norther crossing,moving in single file to minimize the threat from mines(...)However,as the head of the column came to the narrow streets in the outskirts of Khan Yunis they were fired upon and soon a number of burning recce vehicles was blocking the route" A witness told that. "A shell hit an Israeli half-track before it could get off the road.All eight soldiers inside were killed" The recce vehicles used by the israelis were American M-3 half-tracks that perform very well even though they were considered obsolete at that time.
×
×
  • Create New...