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Everything posted by JM Stuff
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HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I was trying to find the "mistakes" of wheels but untill now nothing, if you need some 3d models I have a lot let me know the one that can help you, also the style is important, like obj, you can sometimes converts some but the others one are very difficults to be converted, and dont talk about converting it in mdr...sometimes is the hell, anyway in case, you know where you can find me. Edit Stl are basics obj or fbx are better but have more meshes a lot of ! Good luck ! -
Happy to see you back Nigel.
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CMFI CMAK2 AFRIKA MODS EXPLOSION
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
aouch !! so he will have to choose, let me think about...the winner is...the dining room ! ...and far away, far away, we saw him with his back bent and his gaze drooping thinking about what everyone expects of him, but a gleam reminded him of the promise he gave himself to his dear and tender! -
CMFI CMAK2 AFRIKA MODS EXPLOSION
JM Stuff replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
...for now he only has 3 puzzles to solve, >the explosions, which do not explode, >doors somewhere without handles, to open it, and a rusting tank which rolls with connecting rods on the wheels! happy boy ! -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
double post ! -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Another try but I think the worker was drunk ! ...with two good reliable wheels and an impeccable track tension it works joke ! it does not come from the axles but from the wheels or the driver forgot some bolts... “We shall not flag or fail. We shall go on to the end. We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air and in our computer too..." -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Effectively is always something wrong with wheels ! Just find the good garage to repair it ! Tomorrow perhaps !! -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
because I am laughing a lot I can have a try ! just to laughting more, when you are laughting about yourself this dont make you so much pain -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Reduce the size of the Crusader iii or the Cromwell from cmbn and you have already a good silhouette ! Just adjust the correct size gun from a Humber or Daimler or whatever medium size and you are ready Exemple was a joke -
HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
JM Stuff replied to kohlenklau's topic in CM2 Scenario and Mod Tips
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Check to your mailbox when you order a game by BFC you recieve a mail to confirm your order and a link to your key!
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Thank you very much @BFCElvis to this huge updates, just minors details ! red thunder v210f sherman iia >british decals (BN) shreman iii >british camo (FI) white scout car >british camo (FI) m4a3 turret * >us stars (i doubt if they were used on the lendlease vehicles pack, but I can be wrong) micros minors details * universal carrier bren >silhouette british color m3 m15a1 halftracks >silhouette british color m3 m3a1-halftrack-50cal >silhouette british color * (already changed to me) !
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How were the streets in D'Day time ?
JM Stuff replied to JM Stuff's topic in Combat Mission Battle for Normandy
Bien voila the additional infos that close the chapter, already open from @PEB14, now jumping to the "time maps", thanks to the link and all explanations from both of you ! -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
traitor,... but good draftsman from CM editor. -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Benouville bridge or Pegasus !! -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Pegasus bridge ?? No this is too easy !! -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Edit Far away from Canadian sector from Caen but acceptable assumption... I say Honfleur Seine river ? -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
And I guess they are Canadians, if yes this will reduce the way that we have to search ! Allez Normands and french brains @PEB14, @Falaise...search search ! -
Weapons sounds from Squad to Combat Mission
JM Stuff replied to ViperAssassin26's topic in CM2 Scenario and Mod Tips
Thanks for the link ! -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Oh good job, and very helpfull, thanks to spend your time to all detailled, this pdf is a must to understand and compare and a good tools for moddders. Good luck with yours maps ! -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Ok thanks ! -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Everybodys give theirs signs for a common cause...a propos buildings in the editor : Can we put on a map a specific building that we choose, I.e. building 100, a barn or whatever ? In the editor we have only House Commercial Barn Church With lots of sizes and directions... How do you recognized that these buildings have already a mod (a new roof or whatever)? Edit, In the editor, if you want to modding a building how do you see that is the correct building that you choose ? -
The Obsessive Cartographer - Another Map in the Works?
JM Stuff replied to WimO's topic in Combat Mission Battle for Normandy
Very nice, in this way we will have with the time a "complete" urbanisation with umlaut help, for village, town, with factories farms, cemetery, churches, castles, market, train station, grocery, police station (Gestapo), school differents stores... -
t34577685s updated soviet uniform mod for fire and rubble
JM Stuff replied to Kuli's topic in CM Red Thunder Maps and Mods
Very nice and thanks you, this give a real story situation on the battlefield.