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Georgie

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Everything posted by Georgie

  1. During testing of a scenario that I am making I noticed that a German antitank gun simply was not engaging what should have been an easy target before the "easy target" blew him away. Here is what happened. The gun was set up about 100 yards from a road. The road ran diagonally from right to left across the front of the gun and then made a 45 deg right turn. For the test I deployed a Sherman to the right side of the gun on the road and out of sight of the gun. During the test I had the tank on "quick" speed cross in front of the gun, navigate the right turn and then stop about 150 yds from the gun. The gun spotted the tank at about 90 degrees to its right and started to traverse the gun to target the tank, as the tank crossed in front of the gun the gun CONTINUED TO TRAVERSE TO THE RIGHT FOR ANOTHER 45 degrees and finally started traversing to the left to target the tank. It took so long to do this that the tank had plenty of time to spot the gun and knock it out. What should have happened is as soon as the tank crossed where the gun barrel was pointing the gun should have immediatly started traversing to the left. If it had then there would have been plenty of time to target and hit the tank before the tank spotted the gun. I wonder if some of the slowness that we have seen of a gun to engage a tank can be attributed to this?
  2. I remember when I was playing the CMBO demo I fired a bazooka out the window of a small wooden house and the house caught on fire. Seemed reasonable. Maybe BF could allow firing zooks and shrecks out of windows but penalize with an occasional fire if the structure is wooden.
  3. Great, someone that can really do something about it is reading the "bug" threads. Very reassuring.
  4. Good catch Vanir, saves all of us that use a pause and shoot from a penalty.
  5. Are you saying that the thermal sight spotting ability is in essence being carried over from Shock Force to CMBN and since a conscript would not be trained to use the thermal sight in Shock Force then his lack of training on the thermal sight is carried over to CMBN which works out that the CMBN tank has the correct sighting ability for WW2 if it has a conscript crew? Whew, and thanks for the links.
  6. Is this a hold over from Shock Force where US tanks have excellent spotting ability?
  7. I agree, he attempts to be helpful with all of his posts and I have never read one of his posts that was mean tempered or offensive which is more than I can say about a lot of posts that I have read on this forum.
  8. Hello slysniper, I noticed this also but it was with a Kubblewagon. It was a company headquarters and when I dismounted them there was no driver left in the vehicle, they all dismount on the same command and the vehicle still maintained line of sight. This was several days ago as I was working on a scenario. I've tried to duplicate it but haven't been able to so far but will keep trying.
  9. Was the Jackson tank destroyer used in the Italian fighting?
  10. Good idea, "the luck of the draw", it would add a little spice to the game and be more realistic.
  11. I was considering any situation where a destroyed AFV would block the only road forward. I agree, it would probably take more time than the length of the scenario to move most destroyed AFVs. But, a delay of some sort would be better than no delay at all and it would still be good tactics to take out the first tank in the line but it would not effectively end the battle. Of course those that wanted to could agree on house rules for their games.
  12. With the upcoming Market Garden module the "ghosting" will be more annoying with some scenarios. The only thing that I can think of that might work is to impose a time delay on the first vehicle that "ghosts" thru a destroyed vehicle. Maybe three or four turns or so. This would kinda simulate moving the destroyed vehicle. It would normaly take much more time to move a destroyed tank but at least there would be a penalty.
  13. I agree. In CMX 1 wrecks could be pushed out of the way but can't in CM2.
  14. Hello experienced and knowledgeable scenario writers. Does the Computer player AI have the same C2 limitations, requirments and benefits that the human player has. I'm building a huge scenario and I need to know if there is an advantage to positioning the computer player HQ units as carefully as a human player needs to place his. I posed this question in the regular CMBN forum but haven't got an answer yet. May be I was fishing in the wrong pond. Thanks in advance for any info.
  15. I rethought this and in real life your statement certainly makes sense but does the computer defensive AI make use of C2 spotting info? When you are playing against the computer and attacking does C2 afford the computer AI the same advantages and limitations that it affords the human player? I think that its important to know this because it influences the set up of a computer AI defense in the construction of a scenario. I've tried to find this info in the manual but haven't been able to.
  16. With the situational awareness that tanks have in CMBN then communicating with them by hand signals should be fairly easy.
  17. Great, thanks Gekkibi, that makes it worth the effort to create a C2 chain to the AT guns and on map mortars and MGs in a scenario. Gotta hand it to BF on the AI that they created.
  18. Does an anti tank gun crew make use of enemy tank positional info that it gets from C2. For instance a tank is with in effective range of an anti tank gun but the gun crew hasn't spotted it yet. Will the gun crew look more carefully in the indicated direction and possibly spot the tank where as without the C2 info they probably would not have spotted the tank? Or am I dreaming again?
  19. Right now in the editor a single gun or tank etc can be attached to a battalion or independent company and they are included in the chain of command. It would be good if a company of medium or heavy antitank guns or any other independent company could be attached to a battalion in the same way.
  20. I've noticed that spotting info will travel up the chain of command in the spotting organization, ie battalion or indepent company, from the spotter but will not be available as spotting info to another organization, ie another independent company or battalion. Is this the way its intended or is there a bug or am I doing something wrong?
  21. Yes, thanks for sharing permanent666. Forgot my manners but agusto reminded me.
  22. Very interesting, might just work if I can get the time down to three hours, or just let the guns appear and take the chance that they won't have any ammo. Not very realistic to have them appear with no ammo but stranger things have happened. Ammo truck got strafed on the way in or ran out of fuel.
  23. Thanks Sgt Schultz , that's what I'll do. Hope the load out will be patched to be selective in the near future. Hope Hope.
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