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eltorrente

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Everything posted by eltorrente

  1. You are correct, Sir.. I DO like explosions, and when I play a scenario or campaign I like when I have them, because it's very satisfying to blast the crap out of an area. It's only when I have to purchase my own forces that I can't pull the trigger on buying them.
  2. And yet, still very vaild. This is the one thing that has really surprised me with this game. Everything is so realistic, yet I can see that a halftrack 1000yards away is carrying a platoon leader, and an MG ammo bearer. One guy is spotted through the trees, and I see that it's Squad 3 C. It should just say "infantry", unless you've been watching them for several minutes within a certain range - then maybe you can tell which guy is the leader, or you finally see a tripod get setup and "oh, there's a heavy MG" - and it updates. We shouldn't know which platoon, squad, section, and specialty of some guy who we caught a fleeting glimpse of in the woods, or saw his head in the back of a halftrack. I was really hoping that for CMFI this was going to be addressed - since they talked about new FOW icons being a feature. I also realized that there is another "issue" with the icons and FOW, that I hadn't thought much about until recently in some intense PBEMs. If you see one guy moving into position, but his icon is trailing behind him - you KNOW that he is just one out of several guys in his group, but you just can't see them yet. If the icon is right above him, he's probably alone. Not a game breaker, I know, but still.. I shouldn't be able to deduce these things at all based on seeing one guy off in the distance.
  3. This pretty much sums up my thoughts on it. I just don't waste the money on the "big" artillery. I'd rather buy another platoon, or a couple more mortar teams. Sometimes my opponent will buy some big guns, and they end up killing some of my troops - but it never seems enough to be worth it.
  4. There's a reason that there is acquirable ammo in trucks and halftracks, afterall. If you want a squad to have extra ammo, or you think this squad or that squad should have an extra bazooka or faust or whatever - then give them one. It's not unrealistic or gamey.
  5. Well, I'm no former Gunner - but I agree with you. I'd rather see possibly better protection for troops in foxholes or whatever, but I don't think the overall lethality should be messed with. I think it works well the way it is. The delay between calling a strike and rounds dropping is enough that you have to anticipate properly, or pin them down long enough, to get a good result. Most of the time it's purpose is to surpress and scare the enemy, maybe kill a few guys along the way.
  6. I've been recording this series on my dvr, and have enjoyed all of them. Very entertaining and informative. I like the Military channel, despite some of the goofy shows they put on. I've been watching the Edge of War series lately, and also Great Escapes. At least they show World at War as much as they show the "Top 10" stuff.
  7. I wouldn't say that is even close to a common occurance. I use direct fire as often as I can, and I'd love to see that happen sometime. Most of the time, they'll fire a few spotting rounds that land a distance away and I don't remember them ever getting a lucky first shot hit in the middle of a squad. Even when they're zeroed in, it takes quite a few rounds to completely kill a squad.
  8. I've won a few huge battles against the AI, where I picked one platoon of troops and a ton of artillery. Pretty easy if you are methodical, plus the fact that the AI is so bad. In PBEM's, on the other hand.. this just isn't the case. At all. Typically in PBEM's, a platoon or a couple squads get beat up by artillery, but it's never what determines who wins or loses the battle. Most people are too aware of the threat to sit theire in a vulnerable spot when the spotting rounds start dropping. It's mortars in direct fire that's the most accurate, responsive, and dangerous.
  9. I'm not sure. Whatever you pick is fine. I usually play quick battle meeting engagements with random maps for PBEM, since they are always different, and even forces.
  10. I'd like to play! I would strongly recommend you get h2hhelper and dropbox up and running. It's sooo much easier and convenient. Setup is quick, and very worth it. Anyway, we can play whatever - meeting engagement/quick battle, or you can pick a scenario if you want. I don't really know which scenarios are best and don't play them all that often, but I'll play whatever and whichever side you want.
  11. fair enough. I enjoyed the video and watched another one by the same people that talked about fire power and it was also very interesting. That Colonel seemed like a badass - I wouldn't want him shooting at me.
  12. Of course it's an apples to oranges comparison. He clearly states that it is in the video, and points out how they have different functions in a squad, are used differently, and that neither one can be said to be better or worse than the other because they have different uses.
  13. Yeah, but the objective was to destroy the guns. It's odd when the objective is a piece of ground, but nobody will tell you where it is. It's a big secret. :confused:
  14. I like playing QB against the AI, but when I do I play with a big handicap. It's also fun sometimes to see if I can win a battle with nothing but one elite platoon, an a ton of artillery, in a large battle for instance. Maybe make a badass little SEAL team or something and see if I can take out a whole company - just fun stuff like that. I learn to use them most efficiently, and it's good practice and fun. Overall though, the AI simply isn't a good opponent. It's too easy to out smart it, and it doesn't resond to what you are doing like a human would. It's best when it's defending in a scenario or campaign. Once you play a PBEM, this game goes to a different level in both fun and challenge.
  15. Yeah, but how long is a truck going to last on the front lines of some crazy battle? This is useful for mortars or heavy weaps way back behind the lines - but not much use for squads battling it out on the front.
  16. KeBrAnTo, it sucks that this is happening to you, but since it is - I hope it's happening in our PBEM!
  17. Yeah, I like to stock up on ammo - especially heavy MG units, and the platoon(s) I anticipate will be in the fighting for the longest time. No point leaving it on the truck behind the lines - it's usually too hectic and dangerous to bring it up to the lines to resupply in the middle of a battle. Nothing worse than running out, or low, on ammo when they are holding a position or are needed for a final push. It's also nice to give my anti-tank team(s) extra fausts. I've also noticed that halftracks carry AP ammo, while trucks carry "normal" ammo. Both are interchangeable, btw. I like givng my heavy MG42 an extra 1000 rounds of AP ammo. It should be a bit more effective against jeeps and other light vehicles, or at least more effective for a longer range I'm thinking. I haven't noticed any detrimental effects for carrying extra ammo.
  18. Well, the PZIV LOOKS a lot meaner and tougher than the Sherman, that's for sure.
  19. You can get fausts in halftracks - not sure about grenades, though. Usually halftracks have at least one panzerfaust.
  20. http://www.battlefront.com/index.php?page=shop.product_details&flypage=shop.flypage_bfc&product_id=326&category_id=37&manufacturer_id=0&option=com_virtuemart&Itemid=26
  21. Yes, exactly. I think that's really the essence of "sea legs" - sailors get so used to it that you naturally compensate and your body mostly knows what's coming next without thinking about it. Bouncing around in a tank would be anything but normal and no way you could anticipate the uneven and random bumps and stuff. The jostling about would, of course, be much sharper and more severe, also.
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