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Posts
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Redmarkus reacted to Kieme(ITA) in Is FB more optimized than the others?
I am open for discussion on the bad aspects of the game and I agree with some critics about them, but this personal 1-man war against Steve, BFC etc. is getting boring and annoying.
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Redmarkus got a reaction from PIATpunk in Irrational Behaviour
I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
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Redmarkus got a reaction from zmoney in Irrational Behaviour
I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
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Redmarkus got a reaction from Bulletpoint in Irrational Behaviour
I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
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Redmarkus got a reaction from Warts 'n' all in Irrational Behaviour
I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
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Redmarkus got a reaction from Warts 'n' all in hummm patche 4, I need your opinion
Ha ha. You're right. I must get myself an avatar.
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Redmarkus got a reaction from General Liederkranz in hummm patche 4, I need your opinion
I've been under small arms fire a small number of times. I never got up to run in any direction, or even crawled to better cover - I just tried to press my body as deep into the ground as it could go, eyes closed and whimpering to myself, 'God, God, God.' I wasn't special forces or SWAT; just a basic infantry soldier. Might be better if the game sprites just froze in place like me; 'suppressed', as the old infantry tactics manual describes it.
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Redmarkus got a reaction from Howler in hummm patche 4, I need your opinion
I've been under small arms fire a small number of times. I never got up to run in any direction, or even crawled to better cover - I just tried to press my body as deep into the ground as it could go, eyes closed and whimpering to myself, 'God, God, God.' I wasn't special forces or SWAT; just a basic infantry soldier. Might be better if the game sprites just froze in place like me; 'suppressed', as the old infantry tactics manual describes it.
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Redmarkus got a reaction from Apache in Kampfgruppe Peiper Campaign
Things went well for me until this mission. I've been forced to restart the campaign.
Spoiler below in white text. Highlight to read:
After choosing the rest option and the no-fuel option in Stavelot, I took my entire force around the right flank at Stoumont, in order to occupy the high ground and deal with as many allied AFVs as possible from range. I actually made it along the muddy track and through the woods with only two bogged vehicles. However, allied infantry in the woods and very accurate enemy mortar fire caused crippling losses to my infantry.
I feel that the allied opposition builds up too quickly. IIRC, Peiper had more problems with engineers blowing bridges under his nose and having to find new routes than with organized defenders at this early stage, but maybe I'm wrong. Perhaps the designers decide to skip the 'boring' minor events and focus on the larger engagements. I'd have liked to have a few recon platoon-sized 'race for the bridge in 10 minutes' scenarios early on though...
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Redmarkus got a reaction from Bulletpoint in Kampfgruppe Peiper Campaign
Things went well for me until this mission. I've been forced to restart the campaign.
Spoiler below in white text. Highlight to read:
After choosing the rest option and the no-fuel option in Stavelot, I took my entire force around the right flank at Stoumont, in order to occupy the high ground and deal with as many allied AFVs as possible from range. I actually made it along the muddy track and through the woods with only two bogged vehicles. However, allied infantry in the woods and very accurate enemy mortar fire caused crippling losses to my infantry.
I feel that the allied opposition builds up too quickly. IIRC, Peiper had more problems with engineers blowing bridges under his nose and having to find new routes than with organized defenders at this early stage, but maybe I'm wrong. Perhaps the designers decide to skip the 'boring' minor events and focus on the larger engagements. I'd have liked to have a few recon platoon-sized 'race for the bridge in 10 minutes' scenarios early on though...