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The Instigator

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Everything posted by The Instigator

  1. Looking for two new games. No CW, but willing to brawl! Speak up Kurt kpkslindquist@verizon.net
  2. I'm looking for two new games. No CW module and no Drop-box! Usually play at iron level, but besides that anything goes. I'll send a game or v/v. Maybe a game downloaded from the mother ship. Kurt kpkslindquist@verizon.net
  3. Great stuff!! Awsome videos!! Never seen this series, so much for my "honey-do list" this weekend! Thanks alot!
  4. Anyone willing? Don't care who, what, when, how. Just downloaded a few scenarios from the mother ship, let me know. No CW module yet! kpkslindquist@verizon.net
  5. I'm a "New CW module/haven't seena turn in two weeks guy"! I know you guys are reading this....time to man-up!!
  6. You in 'ol Worcester eh? I'm hang'n in Holden!! Oh yea, just throw a MG ammo slave dude in there. Or a sole survivor of a squad or something. you up for a game? My other two opponents seem to have bailed on me since CW was released. Are we the only two in C-Mass? Just wondering. Later man, Kurt
  7. 10 - 20 turns per day!! Holy crap my friend. Sure, as long as you're not a Canucks fan! I'll set up something (a bit on the smaller size, due to my system specs.) I'll still work to figure out that Dropbox method though.
  8. Haven't forgot about ya Chris, a friend is helping me with Dropbox etc "stand by!"
  9. Hi Chris, yea, the kpkslindquist@verizon.net is working ok.
  10. Hey Chris, try sending a game file fromm your end and I'll try to get us going.
  11. Ok, here goes! In order to keep my casualties low and gain objective points, I started out thinking hit and run tactics. I moved squads #2 and #3 laterly left along the edge of the map. My goal was to secure my end of the barn complex. #1 squad and the mg team moved straight forward to protect my right flank. Scouts moved out first. I kept the two squads fairly close together, hoping this would counter the allies higher rate of fireif contact was made. Moving North, I was able to pick up points for 'South Orchard' and 'SW Barns' without contact. The barn complex seemed like a perfect ambush location for the allies, at their end of it. Moving into the complex I figured was not a good idea at this time. I did plan on the allies moving around the far left side of the complex, in order to attack my entrance. That was the only thing I figured out correctly! I continued 2 & 3 squads around to the far left side of the complex and waited for an ambush opportunity. I moved my AT team over to the South entrence of the complex, entered a building, and had them serve as a op position. HQ team and a scout team from 1 squad found hiding places on the right flank for the time being. Contact! Far left side of the complex (as I thought). Scout teams from the hedgerow were spotted moving forward. 2 squad opens up on them and cuts them down. The allies manuvered and opened up on 2 squad to even the score. 3 squad doesn't have and contact with the allies and I have to move them on their bellies in order to help 2 squad. The mg team also moves up along the hedgerow to lend covering fire. By the time 3 squad is in position and the MG team arrives, 2 squad is totally wiped out. Addictional fire comming from the hedgerow wasn't anticipated. That was enough to block 2 squad from exiting to the other side of the hedgerow. 3 squad fairs no better, even with the MG as back up. They too are ripped to shreds by the allies' higher rate of fire. Greatly reduced in manpower, my left flank is lost. Two squads are lost without even a dent made in his armor. So I start going for the points and not the fire fights. I move the HQ team far right, up along the right edge of the map. The cafe is their objective know. A scout team from 1 sqaud and the AT team start moving into the comppex to get points. The complex lights up with American tracers and I fight back with little luck. The barn points are taken, but morale for those in the complex drops quickly. I fight it out trying to get some casulty points and to tie up some of his men while I go hunting elsewhere. The op team from the 1 squad is ordered to move forward towards the break in the hedgerow directly in front of them. Knowing an ambush will likely be the result. The HQ team has made it all the way to the cafe, surprisingly quiet. Just as the cafe points are taken, the men inside the complex surrender and the op team moving forward are cut down. So, here we are,@20 mins to go, down to 3 men and three objectives left. My HQ team is now on the far side of the map (allies' side), moving north. Two of the remaining objectives are 'east field' and 'north orchard'. No sign of any allies back here, and I worm my way throw both objectives. I know, though, getting my points will not make any difference in the outcome of this battle. The HQ team now moves toward the barn complex for the final remaining points. The men are now exhausted and rattled as they move closer to certain contact. Around 20 yards from the complex, a sentry guarding a break in the hedgwrow, spots them and opens up and that's it! Cease fire called. Mike: 210pts Me:100pts A US Tactical victory was earned. Great job Mike! I know this was very short and little details were offered, but time was an issue. Thanks Bimmer for all your hard work and look forward to another try some day!
  12. Yah sure, I only have one other game going and need more experience playing against humans. One turn a day is my speed, more on the weekends if my kids let me have the compooper. My addy is kpkslindquist@verizon.net I got bullied in the Farm Tourny recently, so I know I need more time with H2H battles. Let me know. Any side or scenario will do. Played all the battles that came with the game......... Kurt
  13. Mike Churchmoor and I are all done! Email is on its way. thank you Bimmer, had a blast.
  14. Our game is over (Kurt vs Mike), but the game won't end itself. I haven't had any men alive for two turns now. Any thoughts? Kurt
  15. Nice win mix between the two sides! Wreck, you lucky bastich!
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