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emptyT

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Everything posted by emptyT

  1. Hi Brit Hope its going well. Is there a way to print out a ruleset? Kinda makes your ears bleed when your trying to change a lot of stats. Best regards MT
  2. not PBEM attached a game file where fighters went astray -how do I do this? Insert link?
  3. Both machines in question are 64bit. I'll try and find a crashed file and send it to you. They are multiplayer however.
  4. Does the save game store some referance to which machine they are being played on? I have tried moving an active game from 1 puter to another on a couple of occasions and after maybe a move or two got a corrupt save file which won't load. Very frustrating when you're 200 moves in and its about to kick off big style!! I don't have an installer as I bought a download version so have just cut and pasted the EOS folder. Am also finding when I quit to desktop I sometimes get a "program has stopped working" message on a Win 7 machine. And that has just flagged a possible reason for the previous promblem!! I was moving the game from a Win7 box to an XP one. Would that be the reason?
  5. Sorry all - few too many glasses of red!!
  6. Maybe rattle the chain of 'dough boy' Was up?
  7. emptyT

    Help!

    Ok thanks - you de man!
  8. The bigger your cities the faster your production (I'm pretty sure)
  9. emptyT

    Help!

    Hi Guys I've been messing around with rule sets and have done something which results in basic city units (barracks, etc) being un-buildable after about 5 moves Any ideas what it could be?? I've changed lots of numbers and don't want to start again if avoidable!
  10. Hi Brit I have found my planes running out of fuel at times. It seems to be when you patrol them beyond limit, with them to land at a nearer base. If they encounter an enemy patrol they will follow and then not make it to the new base, but rather try for home! Doesn't seem to matter what orders you give them. Something to look at for your next patch - once you've finished programming an AI thats acceptable to NASA and more importantly, 'BillyNoMates' lol
  11. 1 Droll to another Troll, bringit!
  12. Welcome. Which other game has such support from the Developer?
  13. LOL! I just like winding you up TBH It was too quiet.
  14. AI is the Holy Grail of programming. Make a computer think like a human, doh! wish I'd thought of that. Japan has it's finest minds at work on the project. Cars that can drive themselves, robots that can clean your house, but not kill your cat. NASA ditto, Space explorers that don't need to **** or have sex. The finest programming minds are at work on this project (Brit included, ALL HAIL BRIT). Spielberg and Scott have fictionalised the idea - "I need more life - ****er!" I have not played a game where I can't beat the AI after 10-20 games - they all cheat. That's why I play Mano a mano. Brit u de man - thank you for this game - if ya got time on your hands - create EoS2 Biatch!! 1LoVE
  15. 1LoVE. 000000000000000000000000000000000000000000000000000000
  16. I'll have a look at it, I did abit of C++.
  17. Any chance of making the Trade window expandible so it stays that way? ie not having to scroll each time one looks at an active trade, etc? 1 Love
  18. Subs are a problema in the game and need sorting - maybe a depth factor?
  19. Oh and Sonar bueys and planes that drop them
  20. Wanna do- 1. Choppers: Banana; Huey; Apache, 2. Transports: C13/ Antanov, big tranny plane 3. MTB: Motor Torpedeo boats wadda ya tink? Oh! and an English AI
  21. I'm sure I will be able to sort it as I use Studio Max and Photoshop regularly, but if you want to keep them for inclusion in EoS 2........?
  22. emptyT

    EoS2

    Excellent! - still working through the Rules Editor, as to what it can do. So when can we have the rest of the wish list ready?? (hehe - joke!) Seriously though - if you did find time I would happily pay $50 for EoS 2. Whats the consensus Guys - give it a vote.
  23. Kin ell Brit above and beyond the call! Lets hope 'Billy no mates' appreciates this devotion and stops slagging of this masterpiece to anyone who will listen. Will we need C programing to mess with the .dll?
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