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beatmasta

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Posts posted by beatmasta

  1. On a slightly separate note, I noticed an oddity - dunno whether it's a bug or not: During the set up phase, the two medium mortars assigned to A Coy are both carrying 60 rounds in total - 54 rounds of HE and 6 rounds of smoke. As soon as either the mortar teams or their transports are moved (either during set up, or by giving orders) This total drops to exactly half. Anyone else noticed this? I thought I had made a mistake so I just went and started the mission again to make sure.

    Bug or WAD? Double to amount of HE would certainly make my like a bit easier.

    That is probably because also the ammo of the neighboring unit is counted there as each mortar are able to use each others ammo. When they go separate ways they are not anymore able to use the other units ammo and therefore screen shows only half of the ammo. If you move them close to each other again then the ammo should "double" again.

  2. Not sure if this has been discussed already but I have had big problems of using the new ditch in the MG module. They seem to be quite deep and should give good cover to soldiers but instead seems to be death traps.... Or am I doing something wrong as the pixeltruppen are manning them totally wrong... When I order them to the ditch squares I would expect them to take proper cover in them but now they expose themselves very badly...

    And when I order them into the ditch and give them hide command I would expect them to crawl to the deepest bottom of the ditch but no, they just lie in the edges and again expose themselves without any cover...

  3. Lets be fair here ! Shockforce was a disaster at nearly all fronts ....

    And wasn't it that because the SF was forced to be released by some big company (can't remember which one though...) on a pre determined release date and not when BFC saw the game to be ready and releasable? And now they try to avoid the same thing happening again.

  4. Last year (June) BFC posted that their plan for the next 12 months is to release Normandy module 2, Eastern Front 1 and Shock Force 2. I think the Fortress Italy was not mentioned there and came as a nice surprise soon after. Steve specified the plans that during the next year 6/2012-6/2013 their plan is to release 3 base games and 3 modules.

    Now after that year has passed we've seen 1 base game and 1 module but not any of those that were mentioned in the initial Road Ahead (http://www.battlefront.com/community/showthread.php?t=104854) Hopefully the Market Garden is soon to be released but it has not yet even officially announced. That's a lot of stuff to play but I have to say that I'm a bit disappointed as the expectations were pretty high after those unofficial announcements. I still don't think BFC is going to release lot's of stuff in a short period so those new base games and modules (except MG) are still pretty far away?

    Would be nice to hear how the plans have changed and what can we wait to happen during the next 6-12 months. Or has these been posted elsewhere and i have just missed them? If yes, could someone be kind and attach a link to those news here.

  5. Yep, this is not an exactly right forum for this post but I think there might be someone interested to see these photos (if this has not been posted here earlier).

    Finnish Defense Forces openend a while ago a web site where they released about 160 000 photos from the WW2, most of the photos published never before.

    Full archive can be found here http://sa-kuva.fi/neo?tem=webneoeng

    and few selected ones here http://www.theatlantic.com/infocus/2013/05/finland-in-world-war-ii/100519/

    On the larger scale the Finnish front was minor theatre but as a Finn it would be nice to see one day a Finnish front module or two to be released for the eastern front titles. Market for that would be quite minimal compared to the more popular titles so hopes are not high but you can always have a dream :)

  6. I have not played PC so i can't say much about that but I would say that CM has some flaws. Not that the artillery is too effective. I'm sure that when a unit that is hit like they do in CM they will have very high casualty rates, even higer than in CM. The problem is that the CM arty strikes seem to be too accurate and too concentrated. I think it would be very rare if you set a battery of artillery hit a point target to get as small impact area as they do in CM and as fast as it is spotted.

    But what I have read about the PC and what I've read and seen about real life events I'd say that CM is a lot more realistic than PC.

  7. Not necessarily

    As Steve said (take the if away form his words :)) they sent the files on Monday and test started on Tuesday. Then something went wrong and they started the prep phase again so the testers will start the downloads tomorrow. As nothing is released on Fridays then then we can expect the release the next week if no more problems arise.

  8. To address the "this could become expensive" concern. Totally legit. While we feel it is imperative for us to be compensated for this rather difficult, time consuming task of keeping everybody up to date (which comes at the expense of other activities), we also feel it is imperative that we reward folks for continued support. Therefore, as we get into more and more possible upgrades for you to buy, we will continue to offer "bundle" deals that reduce overall costs.

    Another possibility to think about is focus on one game for a while, buying Modules, Packs, and/or Upgrades. Then when you're ready to move onto something else for a while, switch your purchasing power over to something else. Our strategy means the "something else" will always be there for you.

    For example, let's say right now you have CMBN and CMFI. At the end of the year you also have the first Eastern Front game and then the opportunity to purchase v3.0 upgrades for all three (Eastern Front will come out before v3.0). Well, if you are still super into Eastern Front, maybe you don't upgrade either CMBN or CMFI right then. You upgrade Eastern Front and keep playing it for 6 months. Then you get an itch to go back to CMFI, so you upgrade that only. You play that for 6 months and then v4.0 comes out. Hey, you really want to play CMBN again! So you upgrade that to v4.0 and play that... so on and so forth!

    If you are this type of player then you get to always play the latest version, but you don't have to pay for everything at once and find you don't play that particular game much before another update or base game comes out.

    There is so much flexibility here for you guys.

    Steve

    This will be a nightmare scenario for the PBEM players :)

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