Jump to content

Stagler

Members
  • Posts

    1,164
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Stagler

  1. To limit this (atleast to a degree) i would suggest that scenariodesigners when making their scenarios considder adding some small movements to AI tanks that they fear might be targeted by precision artillery. With larger scenarios this might not be very easy to do but in small/medium scenarios i think it ought to be possible.

     

    These moves will not need to be timed absolutelly perfectly to happen exactelly when the player artiller starts falling...If the AI tanks change possition a few minutes before the precision strike lands then the player will atleast be forces to retarget...loosing time...

     

     

    I realize that this will to a large degree be pure guess-work on the part of the designer...when to move...but some movements of static veichles would be nice...

     

    To be fair, they should be able to react automatically to Russian FAC/FO teams lasing them. That would mitigate some of the problem at least.

  2. Thanks, I think I may still get it for MP, but it's honestly a little disappointing that we're still stuck with PBEM and IP. Hopefully that gets modernized in the future. 

     

    We don't even have fully functioning IP either.

     

    And I hope so too, I really do.

  3. It was mentioned in the Russian coverage of the vehicle it possessed some kind of automated driver system, I was speculating whether it was linked to the aps system. Would be interesting if it was, or if it was parked reverse on to a deep ditch at the time of firing ha. Even if it was something as simple as automatically putting into reverse at a slow pace it would serve its purpose that I speculated.

  4. If it was simply an obscurant though, then the speed and trajectory of the javelin missile would let it just follow through and hit the tank anyway. it would be going that fast that by the time the tracker and the obscurant have been fired, the angle would just carry the missile on to where the vehicle was anyway unless it moves itself out of the way. We are talking a very slim envelope for the missile to be spoofed by the aps and lock onto a different target instead otherwise it would hit the tank anyway.

  5. Negative Nancy over here :P

     

    Ha, I know im going to take flak for this but wiggum is correct at the end of the day,

     

    JayA55, if your going to buy this to play singleplayer, you will get your moneys worth out of the campaigns and scenarios included in the game, but you will tire of the quick battle/skirmish mode quickly as the AI is easy to defeat.

    Besides the campaign and scenarios, this game is best enjoyed multiplayer, and the only real way to play this at this time is via pbem which is worth a punt.

  6. That video was in 2006. How many super sonic ATGM systems are in service today? Zero. So yeah, it's theoretically possible, and the US spent a huge bundle of money on proving it, but obviously there was at least one major drawback that prevents the system from being deployed.

     

     

    Umm not quite. 9M123 Khrizantema is supersonic.

  7. The idea of the Armata destroying enemy shells before they even impact the tank sounds so Over Powered.

    On top of that the upcoming upgrade of a 152mm Cannon, although the Sheridan had one it was low velocity.

     

    The 152mm cannon upgrade wont be standard on the platform for some time, if at all. It will be a proof of concept thing I should think. We will see anyway, it can be done, its been done before, it certainly wont be a low velocity gun either, but I dont think it will become the standard. Logistics of current shell stocks would indicate otherwise and it would be cheaper to just equip the first T-14 unit with a vehicle that can use its current munition stocks.

  8. Then the vertical mounts would be totally wasted in all but a rare event. That's 24 rounds, wasted, unless something drops from about 80 degrees. (The Javelin is top-diving, but not that steep.)

     

    The intercept tech seems (AIUI) to be based on EFP/HEAT. You've got to AIM the effect at the incoming projectile, and do so far enough away from the vehicle to disrupt the projectile. EFP's produce high speed slugs and modern tech allows the slug to be aimed. (That's the Israeli solution.) The Quick Kill (and Afghanit?) uses an interceptor which seems to have a HEAT-style warhead (based on the ring-and-rod shaped explosions they create) which sends their effect at the projectile.

     

    Janes probably (as LnL hinted at) conflated a smoke shield which is hooked into the sensor array as part of an APS. At that point, it becomes semantics. Is an automatic smoke deployment system considered an "Active Protection System"? Not to me, but I don't get to determine definitions. To me, APS means it can physically intercept/destroy the projectile, not hide the vehicle. 

     

    Ken

     

    It would be a soft kill APS system then as it reacts to the attacker but doesn't destroy the projectile. Shtora is the same.

  9. The Bumerang's amphibious drive modules are awesome. I want to know how long it'll be until troops use them for shredding cabbage for their borscht. Turn 'em on, put a bucket behind them, and toss a head of cabbage in it. KP duty just got fun!

     

    OT: I cannot see how the smaller canisters (vertical orientation and mounted in the steerable arrays) are anything other than smoke grenades. The larger, horizontal, cylinders could hold APS projectiles. The energy needed to launch an interceptor fast enough to intercept a modern projectile fairly begs for a lot more rocket propellant than what the little cylinders could hold.

     

    Jane's says they're part of the APS. I say they're smoke launchers.

     

    Your thinking of an exploding counter-projectile, what if it was simply like a larger 12 gauge shotgun round?

  10. With all due respect to the modding contributions that you have made to CMBS and other games, which I very much appreciate - it is worth noting that VDV recon (i.e. 45th Recon Regiment) have completely different subordination and command hexarchy than GRU Spetsnaz and SSO forces of Russian MOD. Not that is not entirely impossible for them to cooperate on the same mission; but that would probably be an exception rather than the rule; as all of these formations have quite different command and subordination structure.

     

    Cheers Dre, but AFAIK the 45th Guards independent airborne reconnaissance regiment has dual subordination to both the SSO and the VDV chain with it being the primary expeditionary unit at full readiness for unconventional warfare duties.

    Could be wrong though, things have changed since 2012 quite substantially.

    The recon companies of VDV units are much better equipped than their motor rifle counterparts. Though ingame they probably would not be much different than the existing "new" reconnaissance companies. Visually however, which is half the battle in CM and part of what I think constitutes a good game and immertial tool, they would be different equipped.

  11. The mounting spigots for the alternative armour would be under what is on there for now. Who knows what weight they can support in regards to alternative options for turret armouring.

    I don't think its as simple as "they forgot to armour the turret". It will have been built like that for a reason. One thing which might have been overlooked is that what is expected to come up against. What has most tank losses been attributed to in the last 30 years? The Russian opinion on this in light of their own experiences and what is going in on the middle-east, which is a likely model for future conflict, might be that the ATGM is the thing most likely to be facing down the T-14 on the battlefields of the next couple of decades. Therefor the reliance on a dual hard kill DAS system rather than armouring.

    But tank on tank combat will not have been completely neglected in the design of the platform.

    We will see anyway, ill look more into it as the vehicle develops of the next couple of months.

×
×
  • Create New...