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Stagler

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Posts posted by Stagler

  1. Howdy.

     

    Happy Friday.

     

    I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine.

    AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right?

     

    All credit for original creation and distribution of these maps goes to BFC.

     

    Download Link @Dropbox:

    https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0

     

    Cheers.

  2. Honestly, T-64 is pretty much off my radar.  They were out of frontline service long before I was required to know much at all about Russian tanks, and it's not like there's many T-64s out there in the hands of third world nations.  

     

    In terms of arm eating behavior or lack therefore of, there's plenty of safety hazards in most armored vehicles, it just happens Soviet designed ones are especially infamous for them (see the fate of the DDR BMPs when taken over by the unified German government).  

     

    This is true.

  3. Grad is basically the symbol of the war in Donbass, it's a shame we don't have them. 

     

    Now, I haven't seen this mentioned, but what about TOS-1? These are short range systems that could even be used on map. 

     

    6km for the TOS-1A. Feasible like. Would be interesting to see how thermobarics would act on a large scale also.

  4. I'm not sure the MIM-46 counts unless it was purchased in bulk and issued to units while exploding.  Also the commonality of the BMP-1* has less to do with capable, and more to do with the cheap as free nature of Soviet military aid.

     

    As the case is, arms into breaches are an interesting problem on vehicles that entered serial production, and the speed of the remediation is small solace to that.  

     

    Neither was the T-64 purchased in bulk until the A version. That's why its the first to appear in Wargame. You should know!

     

     

    The Abrams can also be penetrated on the side hull by the latest russian 30mm ammo. You need mobility on a tank. The consequences of a 25mm penetrating the side armor of T- XX are more severe though.

     

    That's because of glorious design of carousel autoloader, which they haven't done away with in the T-14 for some stupid ****ing reason. Bustle autoloader best autoloader.

  5. Think about it, they also designed tank guns with autoloaders that at times would load the crewman's arm instead of a tank round.

     

     

    Apples and oranges. We are talking a 1960s era vintage platform here don't forget. The same as the MIM-46 of which its munition canisters exploded from the shock of a launch. The fact that the BMP-1 which had this problem is still in widespread service proves it is a capable platform for the job where it is in service. The T-64 had this defect corrected between the T-64 and the T-64A model, a gap of 2 years. It is also still in service and a capable platform in its latest iterations.

  6. Battlefront included Battleship Artillery, even though they explicitly stated in the manual 'this stuff shouldn't be used'.

    In response to that, I arrayed an entire battalion of troops in an open field and hit them with 16 inch artillery.

    Then I loaded up a town map, and destroyed it. It was fun.

    Just because something doesn't fit on the battlefield being played on, doesn't mean it shouldn't be in the game.

    Rocket Artillery is fun, thus it should be in the game.

     

    Agreed.

     

    It requires no modelling either, just importation of previous code with correct damage values applied.

  7. You are correct, old friend. There are a few small differences between Russian motor-rifle and naval-infantry armaments and org structure; and Naval Infantry's use of RPK-74s at squad level (only God knows why) is one of such distinctions. Don’t' get me wrong, I would love to see Russian Naval Infantry and a whole host of other Russian/Ukrainian/US specialized units. However, VDV and USMC are very much on top of my wish list due to their very unique armament and OOB.

     

    Oh aye, don't get me wrong VDV would be very fun to have. Verba MANPAD, BMD-1/2/3/4 series, BTR-MDM Rakushka, Sprut-SD and Sprut-SDM just to name a few.

  8. I have mentioned it before a couple of times - Russian Naval Infantry has pretty much the same structure as BTR motor-rifle battalions; albeit they are privy to higher training standards and fighting spirit - still though, they can be modeled in CMBS already. VDV and USMC on another hand, use entirely unique equipment and OOB - their addition would bring some much needed new blood into the game.

    Not exactly like, RPK is still used at squad level as the mmg. Pictures from crimea show this. Also support assets would be different. Ka-29 would need to be added as helicopter support. Any similarity should mean they would be easy to code in then, large output (a new "faction") for very little input.

  9. If I remember rightly in the Battlefronts plan for the next year thread. It was mentioned that current families in Black Sea would be expanded before a module would come along. Does this mean that there will be units added as we go along to existing formations in patches I wonder?

    There are certainly units missing. Just a few I can think of off the top of my head: BMP-1 for Ukraine, Grad for Ukraine and Russia, T-80UE for Russia, base model T-84 for Ukraine, ZSU-23-4 for both sides, ZU-23 for both sides.

  10. ive noticed this too, and its so anticlimatic if you get the perfect hit. If you could somehow add the arty effects from Wargame: European Escalation that would be awesome. EE had some of the best arty effects of any game ive seen, with it getting worse as the series progressed. The sound too was great. I know this isnt how modding works, but if you needed something to model after you could do much worse than EE

     

    No no, world in conflict. Beautiful.

    https://www.youtube.com/watch?v=9HMcbQpGlmg

     

  11. Yeah.  Red Dragon was pretty much the pits.  Like EE sold me on the series, ALB was broken in a few ways, but seemed to promise the third game being great...but then it was just ALB with new faults and a whole additional level of stupid. 

     

    Not to brown nose too much but like, there's a lot that can be wonky with CM, but I'm willing to accept wonky because it's a small niche product.  There's a lot I'd like to see done better, but again, it feels like it's on par for a super-small company, and when stuff is broken (vs "on a budget") I feel reasonably confident that even 5-6 years after release, Battlefront will still fix it. My experience with the Wargames series was of a slicker, better produced product that contained amazingly broken features, and dare I say pride in not fixing some of the terribad stuff, and sort of a "it is broken but we have your money" mentality.  

    So yeah, better UI, more functional MP, a less arcane purchasing process, and better special effects would be sweet.  Also maybe dynamic weather.  But I'll still be flinging money at Battlefront as long as they keep letting me grind things into pulp with Shermans and Abrams (maybe M60A3s and Pershings too?  Please?), while I am fairly certain I will not be purchasing another Eugen product.

     

    Id like to see changing weather throughout the mission, if there was settings for like light rain -> overcast, and vice versa, and randomly pick a time during the allotted time of the QB for the rain to start it would make things more interesting.

     

    I wasn't on about the gameplay, I was simply on about how the lobby worked with the chat system and the matchmaking game capability and custom games rooms.

     

    I also wont be getting Act of Aggression.

  12. Obviously you're talking about Wargame and Eugen Systems. Those guys have taken bias to a whole new level. With their Rafale super fighters and stuff. And the US airforce being inferior to the Soviets and even the French. The level of logic in their design choices was so high, that in a 1991 game, the Soviets had tons of R-77s while the US had mostly AIM-9s. And the R-73 was equal in capability to AIM-9M. And US infantry was so dumbed down that I just couldn't tolerate the stupid stuff going on and stopped playing that game after a while. I mean, the idea is great, the engine is fine, the design on units and the logic of the makers are complete show-stoppers.

     

    Yeah the superiority of the French and the way deck system complemented any of their builds really hacked me off in Red Dragon, it was bad in ALB, but RD really took the effing biscuit.

    Still it was a good game though, got hella playtime out of the series. It had much better MP functionality and capability than CM ever will.

  13. I can only imagine the number of times in their lives those guys have been confronted by the American versions of those same lines. "Haha American stuff is 1000x better to save you from the Germans with and and the Europeans are all prissy croissant eating fags who blow off good military spending on welfare lolololol".

    Contention only breeds more contention sadly.

     

    Sure does.

  14. I usually only pause to go to the bathroom or answer the phone. It isn't hard once you develop a rhythmn.

     

    Aye you spend 80% of the time at full zoom monitoring your forces, only going in when contact is made or  you need to test and adjust your approach.

  15.  

    • Make the branching in AI orders have more conditions, make it non-binary.
    • Improve the TacAI so it's more aware of what's around it and can react to that knowledge. Including more surrendering when cut off, surrounded and about to be wiped out. Especially allow it to abort/reschedule script movement orders when it's being forced to run a gauntlet.
    • Tagging for units and AI order groups so that groups get orders appropriate to the kind of assets which will be assigned.

     

    I thought we all established a while ago in a long and convoluted thread where I got called a mad man, a dreamer, and a herald of the apocalypse of wargaming in favour of child like "strategy games", that AI upgrades were either A: impossible, straight from the pages of blade runner, and not even invented yet, or a more likely B: not affordable for battlefront.

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