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undercovergeek

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Everything posted by undercovergeek

  1. I say it as no boast or compliment but im a perfectionist (for my pains!) and seem to spend hours and hours testing the AI routines - tonight for instance ive advanced 13 minutes into testing, come to the conclusion that the infantry support tank needs to move 2 squares further up on AI plan 4 and then promptly restarted the battle to see what the new positioning has done for the tank and its LOS - scratch another 2 hours of testing!! Dont get me wrong i love it to bits but im wondering how long other scenario builders spend on planning the AI moves and grow concerned that im trying to perfect the AI too much - because i stare in awe at the scenario lists that come with each release and wonder how long that took!
  2. you sir are a genius - so it does - now i know how theyll behave ill let them carry on
  3. fuser - what mod does the Canadian Sherman V use - it looks to be weathered by you with a yellow 30 and a red 52 on it but i cant find in any of my mods from you this particular hull skin? any thoughts?
  4. im all out of ideas if anyone can help - i have one sherman in an AI group number 7 - he does as he is told, i have 2 shermans in an AI group number 8 - only 1 does as he is told, the other guy just sits there and never moves - does each tank need to be in its own AI group?
  5. appreciate that - i just thought there might be a favourite object secret to add that finishing touch - i find using them just right can give a house/farm area/small hamlet that lived in look as opposed to a collection of houses - ill keep doing what im doing!
  6. could you elaborate here PT? im trying to make any map as immersive as possible and find that sometimes its the small intricate details that make the map come alive and obtain the elusive 'immersive' status
  7. ha, brilliant - youre right i was trying to get a 'just harvested' look about the fields but yes youre correct - ill change some of the field compositions around
  8. nope - i, like many are waiting for the Tanksalot extravaganza!!! it maybe a combo of the building types and the pavement types that make it look like that - im a happy man if thats what it looks like though!!
  9. Authie - almost finished and then the AI - the AI should be nowhere near as bad as the AI for Carentan - its a meeting engagement with 1 shared VP goal and a seperate VP goal each:- Authie just east of the Abbaye looking at the main town:- The edge of town looking back down to Buron:- The 12th SS Hitlerjugend HQ - as well as the Abbaye, a juicy VP target for the Canadians:-
  10. i usually double click on the hq unit - that allows me at least to pick up a whole company and move it, or shift (or control) and left click highlights as many units as you want one at a time and then move the whole group to your destination
  11. i have a few ideas but i shy away from full on urban - there isnt that many buildings to choose from and it all starts to look a bit samey - that and i think the houses dont look anything like i want them to, no run down stone cottages, and no farm buildings - when i say farm buildings i mean a big farm house - theres either stables or houses - what the editor does excel in is rolling country side and bocage - which is what i suppose its supposed to! Whenever i zoom out of a map and say 'thats brilliant, thats exactly what i wanted it to look like' its always hills, forests, walls and fences - with the buildings its always a compromise
  12. On a hill..... On the Buron - Authie road..... Stands the Abbaye D'Authie..... The 12th SS Hitlerjugend having recently retaken Authie want it back..... And the Canadian North Nova Scotia Highlanders want it to advance on Authie..... A meeting engagement for 1 or 2 companies, a bit of armour and some revenge led bloody fighting coming soon - HTH, Allies or Axis
  13. not far from releasing 'a road to vierville' - 01:30am 6 june para drop scenario - platoon or maybe 2 sized scenario to capture the AA guns, rescue comrades in a farm HQ and intercept a convoy (if i can get that bit right!)
  14. i think in the 3d preview its shift, alt and LMB - it will cycle thru the damaged stages and then just drop to rubble On the other note - does a burning vehicle in a building eventually damage the building or is a burning building not modelled at all?
  15. i can make 'rubbley' houses........... im intrigued - if theres burning half destroyed i too wait eagerly
  16. thanks guys - got the map designing itch but only have work laptop with just CMBN on it and not CWF
  17. Bearing in mind theres no new scenery or doodads can i start creating a scenario in CMBN using its editor even though ultimately it will be for CWF or does it have to start in CWF?
  18. im probably wrong, but i stayed away from casualty parameters primarily because i think the first few weeks of the landings were at 'all costs' - it didnt matter how many casualties would be taken as long as the objective was met - and i dont believe the parameters can cover that - so i just go for objective points
  19. ok - if i could i would merge the 'set up zone' thread in here as this is the scenario im referring to there! Can i get reinforcements to arrive in a building? and if i do can i get them to arrive as hidden? OR (!) how long would a depleted platoon of paratroopers in the 2 barns you can see in the shots be able to hold off a platoon of German troops? What i want to do is steer the first 2 sets of platoons through the set up area, over the first AA gun, and onwards to the farm where they can come to the relief of a third platoon holed up in the barn
  20. ah ok - i have a few battle reports from the fighting in between the 2 towns - thanks
  21. thanks ASL - i was looking at a bit of fiction in between the 2 towns - i have a map id like to try and make
  22. Is anyone able to give me any pointers or advice about the forces that took part in the battles here - to the best of my knowledge it was the 12ss PZG and 'a Canadian' force but im having trouble narrowing it down - i know a Buron battle exists in CWF - im looking to carry on from Buron to Authie
  23. yeah, im going to have to make the map Allied player only - the German player would simply stop the trucks passing through - im hoping its as simple as bringing them on after a certain amount of time and giving them AI orders to just drive across the map, whether the paratroopers are in the right place at the right time or not is entirely upto the player!
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