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tyrspawn

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Everything posted by tyrspawn

  1. The best game you will EVER play operationally is Airborne Assault: Highway to the Reich: The newest Command Ops: Battles from the Bulge is also excellent.IT cannot be topped, the AI is absolutely amazing, it feels like you are playing against a human. http://www.matrixgames.com/forums/tm.asp?m=2688076
  2. I can't answer all of your questions, but there are hundreds of quick battles (and you're right about it being restricted to game type, not recycled), each map has unique terrain. There is virtually unlimited replayability. I took some screenshots of the quick battle screens so you can see it in greater detail: note: this quick battle is restricted to "infantry only" http://www.krauselabs.net/dump/quickbattle1.jpg http://www.krauselabs.net/dump/quickbattle2.jpg http://www.krauselabs.net/dump/quickbattle3.jpg http://www.krauselabs.net/dump/quickbattle4.jpg
  3. For those who liked Steel Panthers (like myself) you will really like the Quick Battle buy system in Battle for Normandy. It's nostalgic. Even the interface looks similar. You can see it in action here: http://www.battlefront.com/community/showthread.php?t=95939
  4. Just an FYI, you can watch on 1080p as of the time of this posting after 20 minutes, the first 20 minutes doesn't have 1080p yet. I'm making a WeGo video next.
  5. Nope it forded the river. For those who haven't seen the new video, comment/view here: http://www.battlefront.com/community/showthread.php?t=95939
  6. Hi my name is Chris "tyrspawn" Krause - i'm a Combat Mission: Battle for Normandy beta tester. I've been given the great opportunity to make a video AAR for the community. The video is an AAR/walkthrough of the Quick Battle feature and my thoughts on Combat Mission: Battle for Normandy.
  7. Bite the hand that feeds you! If I didn't make these videos it's likely you wouldn't see jack squat until release day... just keep that in mind.
  8. One of the forest mediums, its the one where there is a hill on the north side, a river running through the middle and a town on the other side.
  9. I just made a quick battle recording, encoding it now, going to have it uploaded by tonight.
  10. I don't play WeGo so it's not going to happen. I'll play a mission zoomed in though.
  11. Anyone have any requests for the next video? So far I have Quick Battle and more zoomed in views of stuff firing. Ill be making a new video tomorrow. Get in your requests now because I might be too lazy to make a third video.
  12. LOL I would die happy if Battlefront did that with no explanation. They just decided to use Gilbert Gottfried for all voices in the game. That would be amazing.
  13. Yeah sorry about that, I get carried away with trying to win the scenario rather than just trying to show off the game. Then again, I like to show people unedited gameplay so they know what the game is really like. I will definitely spend a lot more time zoomed in on the ground in the next video.
  14. The way Steve explained it in the beta test forums is that the backblast is really not the deadly thing from WW2 weapons, but the overpressure area. In any case, it requires a change of tactics in CM:BfN as opposed to CMSF. Your infantry need to be more ballsy. I'll be answering other questions and possibly uploading a 2nd video depending on feedback and what you guys want to see.
  15. 1680 x 1050, balanced model quality, highest texture quality, anti-aliasing/ansiotropic enabled, high system priority (this last setting basically doubled my frame rate) I was FRAPSing to a dedicated hard-drive, my windows is on a SSD and the game was installed on a 3rd drive. I was getting 30-50 FPS while flying around. I have a AMD Phenom 950, GTX 260, 4 gigs of ram, windows 7.
  16. Same link, it's just that 1080p wasn't available until a few minutes ago. re: Drescher I don't think I can answer that, but consider this to be pretty much what you are going to get.
  17. Just an FYI guys, the 1080p version of this video is now available.
  18. Hi my name is Chris "tyrspawn" Krause - i'm a Combat Mission: Battle for Normandy beta tester. I've been given the great opportunity to make a video AAR for the community. It is available for viewing here: The video is an AAR/walkthrough of two scenarios and my thoughts on Combat Mission: Battle for Normandy. Two scenarios are recorded: Barkmann's Corner - a sole panther tank lead by the eponymous tank commander joins with a battered remnant of a much larger German infantry force to hold a vital crossroads attacked by multiple tank platoons. It's basically the German version of Saving Private Ryan. Closing the Pocket - a panzer grenadier company, supported by a section of panther tanks and a marder platoon, assaults a commune near Falaise in an attempt to delay and counterattack allied forces which are attempting to encircle friendly forces in the greater area of operations. I'd be willing to record some other things, if you'd like to see anything in particular please request it.
  19. The closest you get to SF in CMSF are the Gebirgsjäger
  20. Polder was a major determinant of the battle plans in Market Garden -it basically forced both sides to use roads, hence why "hell's highway" existed at all. Off-road maneuvering was difficult or impossible in most areas. Arnhem for instance was literally surrounded by polder to the south, and this was a major reason why XXX corps was unable to break through and relieve the British airborne. The germans effectively stuffed their attack on the road leading into it.
  21. The first rounds are standard spotting rounds, and thus can cause standard casualties. The smoke fire for effect mission itself can also cause casualties, although the shells have to directly hit friendly forces, it has a negligible damage area.
  22. The situation you just described varies fundamentally from the situation in the game. Concealing a bridging vehicle with a forward smoke screen is a standard tactic, it's a WHOLE OTHER MATTER to smoke a likely LOS of a triggerman and then rush across a company + of forces across a bridge you know is mined hoping that the IED doesn't go off. It's absurd. And the sort of quick breach you were practicing sounds like maneuver warfare against a conventional enemy like the Russians, not Arab irregulars. Anyway the point of my post was not to bitch about the mission, just to bitch about the inability of clearing the IED. I think the mission would have been much better if there was a kill zone at the bridge but no IED. Such as an SPG-9 and HMG.
  23. There was nothing visible going wrong from the blue side. Maybe something was going wrong behind the scenes. I hope someone can pick up this campaign - I would like to play it. We could even do it as a team, there's no need for a one man show.
  24. Well - the way I see it is, that would never happen in real life because the LAVs are amphibious. Even if they didn't have LAVs, they would use a bridging company or otherwise use engineers to clear the bridge. It just broke the immersion for me basically. Rushing through an obvious kill zone, which you KNOW is mined, never happens - especially when you have vehicles which could easily cross the river. I know LAVs are not amphibious in the game, but you could have spawned the LAVs on the edge of the map, across the river, or just made a crossable portion in the marsh. In reality if you were a triggerman and saw a smoke screen then heard vehicles rumbling across the bridge, wouldn't you blow it? It's basically a game exploit to smoke the bridge and then roll across. Totally absurd and would never be done in combat. I don't mean to sound harsh, I am thankful for your hard work and I like the game - it's just something that annoyed me.
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