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drrowley

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Everything posted by drrowley

  1. The grey line, in part4, is the observers view. I would think the FO sighting would be given some sighting lee-way because of smoke, kicked up dust or even the sound of the explosion. Seems to be some anyway. ‘Lost’ rounds are a problem; but I doubt FDC would continue to shoot the same data over and over again. And the FO wouldn’t call FFE on rounds he couldn’t see. The situation of a FO with mortars to their rear, sometimes only 200 to 300 meters behind and spotting rounds go off to never-never land, I find very idiotic. In a scenario there were 2 bunkers roughly 150 meters apart and I was firing wp to smoke them in. I got FFE on first bunker that was perfect and started on 2nd bunker. It was rather irritating that I had to start over, and it started with a wild short 150m miss; but then it was worked back up to the second bunker. Of course, by this time, the other wp had dissipated. The command for the second bunker should have been just “right 150, repeat”. Another useful command other than ‘repeat’, would be ‘at my command’ fire battery. I find it rather ironic that any unit can fire such perfect shots and then can’t hit the broadside of a barn afterwards. If I have FFE on a target, by definition that target becomes a TRP (battery has firing data to exact location and distance). So, isn’t it a TRP, other than couldn’t be used for ambush? It is very common to fire at target and then use that target, as reference, to fire on another target. Why is infantry’s ‘pop smoke’ so damned in-accurate? Faced a unit towards a road and they threw it 45 degrees to the left. So BFC put so much programming time and money into cmx1’s routines; ‘move to contact’, ‘advance’, ‘sneak’, ‘follow vehicle’, ‘shoot & scoot’, ‘seek hull-down’, ‘click & drag waypoints’, ‘environmental settings’ , ect…. And so, it was decided to keep the artillery/mortar’s smoke ‘or’ he. If battery is allocated 40 rounds he and 10 rounds smoke, it should be 40 rounds he ‘and’ 10 rounds smoke. This smoke ‘or’ he has never made any sense what so ever. Tanks have he/ap ‘and’ smoke (sometimes), why is artillery different? I also bought English version, so why, when playing german, radio traffic is in german. If the above was aborted to make it easier for new player; isn’t this rather confusing to them?
  2. My service time in the 70s’ was as FDC, which also including doing FO duties and Liaison duties; so some things’ about the game’s artillery/mortar fire missions, is very irritating. The overall way the game does call for fire, I don’t have a problem with. ‘Point target’ is just, what is called, converged sheaf. However, depending on battery width and target direction, a converged sheaf could be long in calculations. ‘Area target’; again for game purpose, I think it is fine. Depending on what you want the mission for; this could be called zone fire or narrow sheaf or open sheaf or whatever………. There was a suggestion that maybe the circles should be fixed, depending on established battery/unit width; not a bad idea. But, I would suggest that it be another command, but mission time shorter; this is because the battery/unit is firing as is. ‘Linear Target’; again…… However, this would be very complicate sheaf calculations; but, one could also call this walking the battery/unit across the target. Picture, the panther being pummeled: it was hit 4 times out of around 24 shot. Past experience say’s that was 4 times to many or at least 3. Anyway, there was 1 hit on side armor and 3 hits on ‘forward top hull’, (also an odd grouping, 3 hits in the same place). The main question, why didn’t the hits penetrate the top armor? I have two table ‘game’ sources that said it should have. Picture, semi good fire mission; This mission was a somewhat successful mission. The first spotting round landed at star 1; (another round, that is rather a short hit). If I had been calling it, I would have asked for ‘left30 add300’, this would mean a slight los alignment and getting the next round the hell away from the front lines. The next spotting round fell at star 2, roughly 50 meters closer to the target. So I made a prediction of the next round and stuck my cursor around star 3; sure enough, it did land there. At this point I would have call ‘add40 ffe’, but another spotting round was shot, about 10 meters over and this time, FO did call for ‘ffe’; the ffe dispersion was fine. FO normally would not walk spotting rounds 50 meters at a time, especially if thru his lines. The FO is trying to get a bracket about the target, i.e. one long, one short at corrections at or under 50 meters, (depends what is shooting). Normally, these correction are halfed after the last call, i.e. add 400, drop 200, add 100 ect. In the above mission, given the up300, then, I ‘would walk’ the rounds 50 meters at a time back and that is because of the location of friendly troops. So, does the lieutenant’s -2 have any effect on mission calls? There is a green dot in the mortar window, meaning good mission handling ability, correct? In this picture, (same saved RT game ), tried firing on target area at the green star to the left. The spotting rounds landed way off target, (small red stars way to the right). So I tried ‘adjust’ command to the shown point, but the spotting rounds continued to fall to the right (small red stars). And then was heard ‘FFE, out’ followed by ‘end of mission’ after rounds fell in the large red star at right; there never was a request for FFE after ‘adjust’ mission requested. btw; I’m not sure who is saying ‘EOM, out’. If it is FDC, then that is wrong, it is the FO’s mission; he may want to continue firing on the target. ‘Sometimes’, I have seen, this continuing to fire after the command, even happens when giving a ‘Cease Fire’ command. I also don’t understand why it takes ‘cease fire’ so long. The radio command would be something like, ‘Cease Fire target# (implied EOM) , fire mission’. Yes, the cease fire would take time filtering to the battery, but FDC would be starting on the new mission. Yes, there could be rounds in the air and battery could fire before cease fire reached them; but I have had rounds landing 3 turns (wego) after sending ‘cease fire’ and the window tab say’s battery is under ‘cease fire’. This is a waste of ammo; in fact, ran the mortar section, above, out of ammo. This picture, bad site line? Picture shows trying to fire on linear target as shown by the green line. The numbers show the order the spotting rounds fell. On shot 3, ‘FFE, over’ was heard. On number 4 ‘FFE, over’ was again heard and then came ‘FFE, out’ was added and rounds fell as shown; dispersion looks fine, but notice its roughly 50m up from the spotting rounds. In the ‘adjusting’ mission above, FFE was again, roughly 50m from spotting rounds; which were also in a group around each other. Also, from above shot 3, if one takes the walking the spotting rounds 50m each time, would have put that shot around the target area. So it looks like, the FO thinks the shot is at the target, but FDC knows the shot isn’t? The grey line is the observers view. I would think the FO sighting would be given some sighting lee-way because of smoke, kicked up dust or even the sound of the explosion.
  3. Picture, driving blind: so Stuart runs thru and uncovers a mine field. Right arrow points to 2 mines that exploded and down arrow points to ‘mine’ sign that pop up. Clicking on the jeep shows that it (they?) did see the mines, or at least the mine sign; So: WHY THE HELL DID THE JEEP DRIVE INTO THE POSTED MINE FIELD??????????????? :mad:
  4. I also find it rather dum that a single section can’t do and ‘assault’. Here we have two sections, that can do an assault and some single section with more troops can’t. BTW; can’t split these sections, so why didn’t it just become a single section? (In basic training, we did a leap frog assault exercise with just two men: alpha would shout: ‘beta, prepare to move out. beta, move out’; once beta was in position, he would shout: ‘alpha, prepare to move out. alpha, move out’; all the way up a hill.) It would also be nice to have a ‘reorganize’ command, as well, which would allow these chopped up units to reorganize into one section. After all, during Normandy evasion, scattered airborne units would reorganize into fighting section, that at times, even found 82nd and 101st units fighting together. Tank crews becoming assault troops gets very old. This series shows two shermans watching a Pz4; well no. It is being watched by infantry around it, the shermans don’t see the Pz4. The bottom pic shows los line to the point the Pz4 is at; second Sherman is exactly the same. Both shermans and Pz4 were in their positions for about thirty seconds; Pz4, was busy shooting my infantry. At the start of the next turn, first Sherman finally saw the Pz4 and missed its first shot, but hit second and third. Just before the second shot, the second Sherman finally spotted it, near the of the turn and fired at end of turn, way left of the target. Opponent reported some oddies. This Pz4 kept bouncing, targeting infantry then Sherman and back (the targeting cha-cha); and never shot. Opponent also reported, that in several turns of four Pz4s shooting at my infantry, the Pz4s never used hall or coax machine guns against the infantry.
  5. Some Oddities: This section was here for at least 8 turns, awaiting artillery support. None would help this guy. There was another section behind this group and they were rendering aid to another buddy. Once that section had rendered aid was done, I brought that section over to this group and they immediately started aid on this poor bloke that nobody in his section would help. Then there is this guy. Not only would he not help his mate, enemy lines are to his rear and that was the direction they were going when hit; so why is he facing the direction he is? Another unit was following, that again, once arrived, rendered aid. I described this before, just wanted to show it; top floor, north and west walls are blown out. The panther shown was several hundred meters to the east and lobbing he at the east top floor wall. There is an immobilized Pz4 to the south, who had been lobbing he at the south top floor wall. I was very surprised that there was no damage being displayed, until, when units got there and discovered that the opposite walls were blown out. So, jeep has spare ammo. For infantry to get it; jeep drives up, turn1. Unit in jeep dismounts, turn2. Infantry mounts jeep, turn3. Infantry acquire ammo and dismounts, turn 4. Unit remounts jeep, turn 5. (Yes, RT would go much faster; an added irritation.) How about, when units occupy side by side tiles, the ‘acquire’ command would light, add units could share ammo.
  6. the statement "...the tank busting p51 have arrived...", was the biggest disappointment i had with the movie.
  7. "Unfortunately, the programming time ...". i woud hazzard a guess and say it is more than that. the programming execution would still need to be able to handle 'real time'. otherwise, couldn't they put back in the structure orders that a few of us would like back out of CMx1?
  8. me, not talking to you. or care what you have to vomit out.
  9. i remember it Rommel's letters to his wife. he talked about running into some panzer wp casualties being unload from a truck. And he was none to happy about it. It seems, some in the German staff thought that, if the Americans can use wp then they good use mustard gas.
  10. "you need to check los to the center of that tile as well?" yea. anyway, i now have been checking los/lof and after clicking the target area, see what tile it jumps to. then check again at that point.... image is example. was targeting for smoke round, star is ~the area it was actually plotted. once i start the turn, the tank turret would slew to target, but then abort once it was pointing at the plot. now my panther on the hill problem. with foliage off, yea, tank appears very well. this is ~5x view. but the arrows show tree trunks directly in line. i said when i first plotted this, from the panther, i couldn't find an los that could see the hill, let alone the td on it. i rechecked and found this, which is just in front of the td (and at this point, panther doesn't see it). Notice that the measurement is to the reverse side of the ridge. with foliage on..... this is 1x. do real trees have irregularities, sure. i just have hard time believing seeing threw 4+ trees at 500m. sorry for the grainy pictures, as i reduced them they went grainy. need to play more with photo shop.
  11. well i find rather cool. it's also, OMG its been 40 years........
  12. interestingly, i was logged off in the middle of reviewing the above. i should point out, 'the panther did win' and the two lines of intervening trees are in the saddle between the hills and setting on top of the hills, one cannot see over them.
  13. then there is the flip side. had panther on a hill, american td on another hill, with multiple tree lines in between (range was also 500m). i could not see the hill from the point i parked it, let alone the td, yet, to my surprize, on the next turn, they started shooting at each other. the did panther win. i looked at the two positions again. zooming in and out, and was never able to see ether vehicle thru two lines of trees and the line of trees the panther was behind.
  14. with tree's on yes went into a tree, but, again, los show clear shot, all though the site line goes right thru the middle of the tree. if i move tartgeting slightly one direction or the other, los becomes blocked.
  15. also seen, FO is spotting, rounds are way off; then FO calls for FFE and gets another spotting round, (repeat 3 or 4 times)............ finally FFE starts, but still way off (sometimes on own troops:eek:).......
  16. huh, just thought of that this morning, was going to check tonight; but still, becomes one of those clear los to target area and then hits a tree????? then one could start to argue, how did smoke canisters stay in the tree??????????
  17. "Yes- you are missing that logic isn't relevant here." +1........ he11, +50
  18. omg... joes back in town. (or is he)? on 101 yet?
  19. tank's smoke shell burst about 25m in air and is bellowing from there. does bf want to see this file???
  20. i have seen, with several avfs', when plotting 'smoke', will have a clear los to target; but, when plotted, plot actually goes to nearst' center of tile and if los now blocked, shot will be aborted sometime during the turn. imoh; this center of tile crap.... is just that... crap.
  21. "50 is the beginning of the end and you have to pass those prostate exams." so where does 61 fall??????????? (don't forget the colon thingy)......
  22. like everything large.... (in the game)...
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