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Battlefront Repository

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  1. This mod pack replaces all 8 barns that come with the game, with brand new ones, all from scratch. More...
  2. Fall Weiss II is a remake of the original Fall Weiss from SC2 Weapons and Warfare. It includes 60+ decision events, National Morale, In Game Variants for replay value, and all the the new in game features now made possible by the WW1 Engine. AI Turns vary from 10 seconds to 120 seconds long later in the game so be prepared to have that 1 more turn feeling all over again! More...
  3. Play as H2H or solo vs. AI as either side; Guards Armoured take on 9th SS Hohenstaufen during Operation BLUECOAT. Company sized. More...
  4. Allied paratroopers try to storm the island of Jersey, which is occupied by German troops. More...
  5. The GMC M3 was the most widely deployed tank destroyer in U.S. tank destroyer battalions during the campaign in Tunisia in late 1942 and early 1943, and was prominent during the battles of Sidi Bou Zid, Kasserine Pass, and El Guettar. Although many GMC M3s were lost in these battles, the U.S. Army concluded that improper employment had caused some of these losses. The GMC M3 was again used in the tank destroyer role in the Sicilian Campaign in July 1943. Subsequently, the GMC M3 was phased out of tank destroyer battalions and replaced by the GMC M10, a turreted tank destroyer mounting a modern 3 inch gun.2 Decal Options. Weathered for Sicilian-Italian summer Theater. More...
  6. Added HD-leaves for bark. Made with 3d software using procedural tree maker. Added also variation for leaf color. More...
  7. Elements of the 2nd Battalion, 179th Regiment "Tomahawks" are moving deep into Sicily on July 13, 1943.Tiny map, company size. Allied Attack on a town held by units from Herman Goering Division.40+Turns. ONLY Allied Vs AI. There is an alarming lack of scenarios for CMFI. I make mods, I feel that`s what I do best, but still can remember the fun we had playing user made scenarios in Cmx1. Many of them were not very well balanced, original or historical, but they were sure great to play. So, I decided to make my fourth scenario (the other 3 were for CMBN), just for fun. This is FICTIONAL. Forces involved are real and were present in Sicily, in that zone at that time, but topography, force balance and many other details fall into fictional category. I wanted to make a small battle, easily manageable, with mixed forces ( I love tanks ). Hope you like it, even if it's not neither ambitious nor historical. Thanks to General Lee Irked for betatesting, you gave me some great ideas,....Aris.2012/11/18Version 1.2 More...
  8. ezSdkfz233 Mod This Mod is the template I will try to use for Italy. This is only one I will put up for a while. More...
  9. New Majors (Germany, Italy, Romania, Finland, UK, USA, Russia, France) New Countries, Decisions and Events Fully functional AI *You should copy the Storm Over Europe Media File into the War In Europe Folder before playing - The file was too large for me to include it* More...
  10. France 2 capitals, Norway 2 capitals, units Waffenn SS, Ukrania, Belgiun in Congo, Belarús, Britis west Africa, Goberment of Nankin, Armoured trains, many decisions. This campaign is ideal to play with 2 human players with limit of construction units. More...
  11. The M4A1 (cast hull) was the first Sherman into production in February ’42 and equipped the first American armoured units to have Shermans. It was used by the U.S. throughout the war.It was common to find M4’s and M4A1’s in the same platoon as both had identical power plants, the Wright R-975 "Whirlwind" radial aircraft engine. More...
  12. This mod thins out the leaves to make the trees appear more natural and true to life, and the bark is sharpened up and enhanced so it isn't as blurry. The bocage is also made to appear more natural with slight gaps here and there. This helps as a visual reminder that tanks and infantry can see through bocage. If you prefer the stock bocage, which is more dense, use the Trees Only brz.NOTE: If you are using this mod along with any other terrain mods, these must load LAST in order for them to work. Add a z or two in front of the file name, like so: zzRamblers Trees & Bocage. Next, order your mod folder by name. The Trees & Bocage brz should be last. The game will now ignore any other terrain mods that edit the trees and use this mod instead. More...
  13. This is a quickie. Well, I must say that I had most of the textures prepared from CMBN 1.0 times,....I never released them, until now,...Photoreal HD barks and leaves colouring retouched. Enjoy now fighting in the forests,...isn't it good to have those HD barks protecting your pixeltruppen? Tree leaves and barks cannot be modded in shape, only appearance. So don't expect a huge change here,... There are odd things going on in these (and stock) bark textures when Alt+T is pressed, Some barks are even better looking, some others are stretched,...nothing I could do. Enjoy. More...
  14. This is the camo and number of one of the 17 Tigers who fought in Sicilly.Most of them where destroyed with naval artillery in a failed german counter attack.Only one of them could survive and flee from Messina (the 222).This Tiger is the 211, from the 2nd company of the sPzAbt.504.Thx to Otto, for helping me looking for historic info.Enjoy itEgger More...
  15. Another "legacy" mod. 80% of the work was already done since the CMBN times, I modified some textures to blend better with Sicily, that`s all. Drop "Aris Defensive Works Mod" to "Z" within your Data folder. Trenches, sandbags, hedgehog obstacles and foxholes tweaked. More...
  16. Version 2.0. Rebalanced Forces. Still an underdog battle for an elite force given a tough mission. Small infantry battle on a tiny new map. Single player scenario. Allied Only. 82nd Airborne specialist platoons move to capture objectives across the Salito River Bridge.Changes: Removed a German heavy weapon, traded for a lighter one. Added another US Forward observer and light mortar. Now 81mm mortar strikes can arrive in 3 minutes using an organic forward observer as a direct comm link to the mortar dets. This battle hinges on a slow advance and patient use of mortars.Thanks for the comments and PM's. More...
  17. Explosion Mod for CM. As simple and…as hard as that. I used a really good real explosion video clip. Imported to Photoshop as frame by frame (365 layers), created 25 alpha channels (I hate them…). And that was it. Well, at least, that is all you may want to know. For me, it was a headache after another… hope you like it. Use the pause function if you want to be able to see individual bitmaps…and for taking spectacular screenshots .Unzip and drop “Aris Explosion Mod” to Z. Will work in CMBN and CMFI. If you have Vein’ s Explosion Mod previously installed in Z, you may have to move it elsewhere for this mod to work. Check it…and decide.Video Link:* More...
  18. Photoreal flame sequence, consisting in 45 BMPs, extracted from real Footage, rendered with Sony Vegas. Alpha Channels added, resized and further edited with Photoshop CS3.2 Sets included, one with slowly burning fire and one with fiery and faster flames. Select just one. More...
  19. CombatRecorder ver.2.00 is a tool that generates a csv file which has unit combat data.You can see it here http://www.youtube.com/watch?v=yZGc5RcU1A0. More...
  20. Hello guys, here's a bunch of maps for small and decisive engagements. Hope you enjoy them. Feel free to use them as you please. More...
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