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Battlefront Repository

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  1. A small battle at dusk set around a tiny nameless hilltop village. Best as H2H, but reasonably good US vs. AI; playable as German vs. AI (there are AI plans for both sides), but not recommended. More...
  2. Jeep... the word ...came from an acronym used for the vehicle's use called General Purpose which eventually was reduced to GP and pronounced Jeep and then the word itself, hence "Jeep" The Jeep could not go into very deep water, but some did have an exhaust pipe which came out the back and went up vertically to keep the water out when they did have to cross deep water. The soldiers would heat their coffee on the hot engine after the Jeep had been driven a while. UPDATED version of the CW Jeep to suit Sicilia and South Italy. NO Decals. More...
  3. While the later L3/35 tankette is relatively better known, the L5/21 is another example of how badly equipped was Italy when going to war in 1940. A small number of independent Light Tank Companies were formed; each having just 9 of these vehicles, and two of them were serving in Sicily in July, 1943. More...
  4. This mod replaces the Heer Panzer Grenadiers tropical tan uniform with a Sumpfmuster or Tan and Water pattern. Multiple textures with slight variations for all ranks: Junior Ranks wear full uniforms, multiple textures. Sergeants and Lieutenants have jackets only. Majors and Captains wear dress medals.Uniforms NOT affected are Luftwaffe, Crewman all, or Italian.Place the Axis Grenadier "Tan and Water Camo.brz" file in the ""Combat Mission Fortress Italy\DATA\Mods\ folder. If you do not have a Mods folder then create one for this and any future mod. More...
  5. The Volkswagen Kübelwagen (literally translated as "tub truck", for its resemblance to a metal bathtub on wheels) was a light military vehicle designed by Ferdinand Porsche and built by Volkswagen during World War II for use by the German military (both Wehrmacht and Waffen-SS). Based heavily on the Volkswagen Beetle, it was prototyped as the Type 62, but eventually became known internally as the Type 82.This is a completely new mod, different to my CMBN and CW mods. Made to suit Italian Theater. More...
  6. A small battle at dusk set around a tiny nameless hilltop village. Best as H2H, but reasonably good US vs. AI; playable as German vs. AI (there are AI plans for both sides), but not recommended. More...
  7. Designed from 1933 and produced from 1936, the type was intended as a light infantry support tank, equipping autonomous tank battalions that would be allocated to individual infantry divisions to assist them in executing offensive operations. To this end it was relatively well-armoured but slow and lacking a good antitank-capacity, fitted with a short 37 mm gun.Advice...Button Up these tank s early and often!Photoreal samples of mud, a LOT OF dust, stains and Hi-Res Photoshop brushes were used to mod this vehicle. 2 Decal Options. More...
  8. This is CMFI Game Manual (Japanese).pdf.The permission of the translation is granted by Battlefront.CMFIマニュアルの日本語翻訳です。共通する部分が多いので、CMBNにも有用かと思われます。 More...
  9. This is part 1 of my mod that replaces all 16 of the independent houses in the game, with brand new ones.Download both parts to the same folder and extract. More...
  10. This is part 2 of my mod that replaces all 16 of the independent houses in the game, with brand new ones.Download both parts to the same folder and extract. More...
  11. Stock CW scheme with added dust and dirt to hull and tires. Bumper emblems are of the 43rd Wessex Reconnaissance Regiment and the 43rd Wessex Division. More...
  12. Now i have moved my mod from Global Gold to WW1 Breakthrough, most of it is the same as before but i have made a few hundred changes. More...
  13. ** NOTE ** You MUST have all expansions! Marines, British and Nato!Here are the first 4 scenarios of my 12+ campaign, East Rising. I am posting them for you to play and offer feedback on so I can balance things and change things recommended by you. Scenarios 1, 2 and 3 are complete. Scenario 4 is still a work in progress... i.e. more AI work needs to be done, briefing text written and balance changes as well but it is fully playable so hopefully you can also offer some feedback on this one too.Any questions let me know.Todd(MalakieUSN) More...
  14. This replaces Syrian insurgents/irregular forces with Afghans.Thanks to Mord for use of some of his irregular forces mods. More...
  15. Fictional Axis Attack; Huge map made by sburke, Roughly 1 battalion per side, 280 turns. NO Bocage, mix of woods and open with little towns and some interesting elevation differences. More...
  16. Small quick battle map. first map made for combat mission fortress italy. More...
  17. This battle depicts the action that took place in the town of Palma di Montechiaro on 11 July 1943. Three variants are included in the archive: one designed for head-to-head play, one for a U.S. human player vs. the AI, and a head-to-head variant in which both sides receive ahistorical reinforcements that change the character of the battle. From the U.S. Army's official history: General Truscott, meanwhile, had called his senior commanders together on the evening of 10 July and issued his orders for the next day's operation. The 7th Infantry was to thrust westward to take Palma di Montechiaro and the high ground just beyond; the 15th Infantry was to continue north along Highway 123 to seize Campobello; General Rose's CCA, operating between these two combat teams, was to seize Naro, then assemble on the high ground to the north and east and prepare for further action. The 30th Infantry, guarding the division's exposed right flank, was to send one battalion cross-country to seize Riesi, there blocking an important avenue of approach into the division's eastern flank.The 3d Battalion, 7th Infantry (Lt. Col. John A. Heintges), led the advance on Palma di Montechiaro early on 11 July. Crossing the Palma River bridge without incident, the battalion encountered heavy fire from Italian troops who occupied strong positions along a line of low hills just south of the town. Deploying his troops, building up a base of fire, and using supporting weapons to excellen... More...
  18. In This first Scenario, X Force 4th Ranger Battalion assaults coastal defenses upon landing on beaches directly in front of Gela. This historical Scenario is focused on the landings over Beaches Green and Yellow in the Eastside of Gela. Updated with Multiple AI Plans, more balanced and Map revised. Playable sa US aginst Italian AI More...
  19. PzKpfw III Ausf N tanks were used for close support role. They were either assigned to Tiger Battalions (sPzAbt/sSSPzAbt) as a way to protect them from enemy infantry or to Panzer-Grenadier Divisions. Photoreal samples of mud, a LOT OF dust, stains and Hi-Res Photoshop brushes were used to mod this vehicle. 3 Decal Options. BONUS folder with 4 alternative Splash Screens. Really hope you like it. Enjoy! More...
  20. Small quick battle map. first map made for combat mission fortress italy. More...
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