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Battlefront Repository

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  1. Background The small but fierce battle that took place some 50 kilometers south of Caen in the fields and woods between the small Normandy villages of St. Aignan and Cintheaux on August 8, 1944 has become famous for two reasons. First, it marked the death of Nazi Germany’s most famous tank commander, SS Hauptstürmfuhrer Michael Wittmann, holder of the Knight’s Cross with Oakleaves and Swords. Second, the battle was a pivotal moment in the next to last great British offensive in Normandy, Operation “Totalize.” Playing The Scenario First off you will need to patch your game to 2.00 to play this. The READ ME contains full background info about this very famous (infamous?) action and is worth checking out before playing the scenario.This scenario was primarily designed for play as German attacker Vs Allied AI Defender and all third party testing has been done this way.. There is an AI Plan for the German side but the AI does not do attacking as well as a human would. Still it’ll give you some fun – especially if you like KOing Tigers! If playing against the Allies/Germans there are multiple AI Plans. German AI Plan 1 and Allied AI Plan 1 are the ones that best recreate the actual order and pathway of the attack. You can switch off the other AI Plans in the scenario editor. Given the force balance it’ll also do for H2H. However, this is a historical scenario and the forces are not balanced. It’s a very tough call for ... More...
  2. On for the tread heads!This CMBN scenario, ‘Schmiedestahl’ (Forging Steel), recreates a fictional large scale armoured engagement on the Eastern Front in late August 1944. In this scenario British forces represent a Soviet forward detachment that has been tasked to secure several bridges that are part of their main force supply lines. Map Size: 2.4km x 2.8kmTime: 2:30Hrs +0-15 minutesUnit Size: Approx several companies each side (all reduced numbers due to combat losses etc).Scenario Loading time: As it’s a large map it’ll take a few minutes to load. Be patient!Play as: Best played as H2H although the stronger player may want to take the German side as this will be a tough fight for the Germans; Next best played as Germans vs British AI. PLEASE NOTE: There are AI Plans for the Germans but due to the nature of this scenario and the German force make-up it’s asking a lot of the AI to do a plausible attack and hold any ground it may take. About The ScenarioSeveral days ago a surprise Soviet attack broke through the German lines.Through this breach the Soviets pushed a strong armoured spearhead east along the axis of the main rollbahn, seizing the vital bridge crossings near the VORSKLA RIVER at the small village of SOLOKI, and continuing east to seize the key town of ORLOVKA (30km east of SOLOKI). Early yesterday afternoon, taking advantage of the poor weather which restricted enemy air support, the Germans launched a counter attack to cut the So... More...
  3. I've made a new version of my 503rd Heavy Panzer Battalion's King Tiger for the 1.11 patch.Finally I don't have changed the camo, I like it,maybe more sand and less brown and green would be better, but it's fine. More...
  4. The Allied Attack on the town of Amfreville, June 9th 1944This Scenario can be played Allied vs. AI, Axis vs AI, and H2H.Unpack, stick the Amfreville.btt file in your scenario folder and play! Made by M1 Garand More...
  5. Euroscape version 1.0 will convert your CMSF into a NATO-PACT clash in a European climate. Syria no longer exists in CMSF and is now completely replaced by Russian troops and equipment. Everything has been modded; the GUI, sound, names, voices, uniforms, portraits, sky, terrain, vehicles and buildings. US ARMY, USMC and Russian vehicles have been color matched, camouflaged, detailed and decaled. Some vehicles have been entirely replaced in a process we call “porting”. The BTR-70, BMP-2D and Ural 375 have replaced the BTR-60PB, BMP-2 and ZiL 131. The terrain has been completely modded to match a more temperate climate. Buildings, walls and roads now appear more western. Mods have been used from other artists like Gordon E. Molek, Marco Bergmann, Stagler, Mord and Paul Gulianelli. All the mods have been packaged and matched into eight (8) brz files. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape requires CMSF, CMSF Marines, CMSF British Forces and CMSF NATO, version 1.32. Unzip the contents of the Euroscape version 1.0 files 1 through 8, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  6. Euroscape version 1.0 will convert your CMSF into a NATO-PACT clash in a European climate. Syria no longer exists in CMSF and is now completely replaced by Russian troops and equipment. Everything has been modded; the GUI, sound, names, voices, uniforms, portraits, sky, terrain, vehicles and buildings. US ARMY, USMC and Russian vehicles have been color matched, camouflaged, detailed and decaled. Some vehicles have been entirely replaced in a process we call “porting”. The BTR-70, BMP-2D and Ural 375 have replaced the BTR-60PB, BMP-2 and ZiL 131. The terrain has been completely modded to match a more temperate climate. Buildings, walls and roads now appear more western. Mods have been used from other artists like Gordon E. Molek, Marco Bergmann, Stagler, Mord and Paul Gulianelli. All the mods have been packaged and matched into eight (8) brz files. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape requires CMSF, CMSF Marines, CMSF British Forces and CMSF NATO, version 1.32. Unzip the contents of the Euroscape version 1.0 files 1 through 8, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  7. Euroscape version 1.0 will convert your CMSF into a NATO-PACT clash in a European climate. Syria no longer exists in CMSF and is now completely replaced by Russian troops and equipment. Everything has been modded; the GUI, sound, names, voices, uniforms, portraits, sky, terrain, vehicles and buildings. US ARMY, USMC and Russian vehicles have been color matched, camouflaged, detailed and decaled. Some vehicles have been entirely replaced in a process we call “porting”. The BTR-70, BMP-2D and Ural 375 have replaced the BTR-60PB, BMP-2 and ZiL 131. The terrain has been completely modded to match a more temperate climate. Buildings, walls and roads now appear more western. Mods have been used from other artists like Gordon E. Molek, Marco Bergmann, Stagler, Mord and Paul Gulianelli. All the mods have been packaged and matched into eight (8) brz files. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape requires CMSF, CMSF Marines, CMSF British Forces and CMSF NATO, version 1.32. Unzip the contents of the Euroscape version 1.0 files 1 through 8, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  8. Euroscape version 1.0 will convert your CMSF into a NATO-PACT clash in a European climate. Syria no longer exists in CMSF and is now completely replaced by Russian troops and equipment. Everything has been modded; the GUI, sound, names, voices, uniforms, portraits, sky, terrain, vehicles and buildings. US ARMY, USMC and Russian vehicles have been color matched, camouflaged, detailed and decaled. Some vehicles have been entirely replaced in a process we call “porting”. The BTR-70, BMP-2D and Ural 375 have replaced the BTR-60PB, BMP-2 and ZiL 131. The terrain has been completely modded to match a more temperate climate. Buildings, walls and roads now appear more western. Mods have been used from other artists like Gordon E. Molek, Marco Bergmann, Stagler, Mord and Paul Gulianelli. All the mods have been packaged and matched into eight (8) brz files. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape requires CMSF, CMSF Marines, CMSF British Forces and CMSF NATO, version 1.32. Unzip the contents of the Euroscape version 1.0 files 1 through 8, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  9. Euroscape version 1.0 will convert your CMSF into a NATO-PACT clash in a European climate. Syria no longer exists in CMSF and is now completely replaced by Russian troops and equipment. Everything has been modded; the GUI, sound, names, voices, uniforms, portraits, sky, terrain, vehicles and buildings. US ARMY, USMC and Russian vehicles have been color matched, camouflaged, detailed and decaled. Some vehicles have been entirely replaced in a process we call “porting”. The BTR-70, BMP-2D and Ural 375 have replaced the BTR-60PB, BMP-2 and ZiL 131. The terrain has been completely modded to match a more temperate climate. Buildings, walls and roads now appear more western. Mods have been used from other artists like Gordon E. Molek, Marco Bergmann, Stagler, Mord and Paul Gulianelli. All the mods have been packaged and matched into eight (8) brz files. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape requires CMSF, CMSF Marines, CMSF British Forces and CMSF NATO, version 1.32. Unzip the contents of the Euroscape version 1.0 files 1 through 8, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  10. Euroscape version 1.0 will convert your CMSF into a NATO-PACT clash in a European climate. Syria no longer exists in CMSF and is now completely replaced by Russian troops and equipment. Everything has been modded; the GUI, sound, names, voices, uniforms, portraits, sky, terrain, vehicles and buildings. US ARMY, USMC and Russian vehicles have been color matched, camouflaged, detailed and decaled. Some vehicles have been entirely replaced in a process we call “porting”. The BTR-70, BMP-2D and Ural 375 have replaced the BTR-60PB, BMP-2 and ZiL 131. The terrain has been completely modded to match a more temperate climate. Buildings, walls and roads now appear more western. Mods have been used from other artists like Gordon E. Molek, Marco Bergmann, Stagler, Mord and Paul Gulianelli. All the mods have been packaged and matched into eight (8) brz files. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape requires CMSF, CMSF Marines, CMSF British Forces and CMSF NATO, version 1.32. Unzip the contents of the Euroscape version 1.0 files 1 through 8, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  11. To be used with my German Uniform Mod. Weapons weathered in this mod:- HMG42- MG34- Mauser Kar98k- P38 Pistol- MP40 Schmeisser- Panzerfaust- Panzerschreck- Granatwerfer 34 (81mm Mortar)- Gewehr 43- Grenades Mk24 and N39 More...
  12. Hey Diddle Diddle.Allied infantry take down a German outpost.Platoon level. Best played as Allies or H2H More...
  13. This is Version 2 of my previous Tracer Mod. And it’s fully compatible with CMFI and CMBN. Updated on December 2 2012. This time, I have included 5 different muzzle fire blasts, 5 muzzle fire stars and 4 tracer options, long and short. Check the included preview pictures to find your choice, or change them from time to time. I have prepared 5 sets for the Muzzle effects, but you may pick one blast from one set and a muzzle star from another, creating even more variations. All textures are photoreal and extracted from real clips. More...
  14. Improved version of the tank (and AT Guns…) muzzle fire blast. Five bitmaps extracted from real footage, adjusted, alpha layered and edited. Software used:- My beloved Photoshop CS3- Topaz Adjust filters- Sony VegasCOMPATIBLE WITH CMFI AND CMBN More...
  15. PzIV_EggerV2This mod is a new version that affects the three PzIV (G late, G latest and H early).I did the previous version with the demo, so I couldn't have all its variants.In the face of requests for some players, I have added an old effect in the surface to give it more realism.Enjoy itEgger More...
  16. First, this mod is compatible with CMBN and CMFI. In fact, it was made for CMFI, but I think it looks better in CMBN, don’t ask me why,…I have modified the muzzle fire to be more photoreal, less cartoonish, with the typical star fire shape from barrels removed to have a more random look,…Textures have been resized to achieve a more realistic result. Hope you like them. More...
  17. These uniforms and gear have been deeply weathered to depict a battle worn look. Textures have been desaturated too to reflect the effects of sun on clothing. Original colors in stock, vanilla textures have been thus, altered. I modified, contrast, sharpening, saturation, color balance and many other values before weathering stage even commenced, to suit my taste. I like them this way. But they may not be to everyone’s liking! More...
  18. 1 Decal option, updated, improved version of the SPW 250 from CMBN and CW, to suit Sicilian Theater,...and ready to go up the Italian boot. More...
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