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Battlefront Repository

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  1. I've merely*taken MikeyD's excellent Syrian Pickup mod an replaced the Syrian Flags with the banners of Jabhat Al Nusra currently fighting in Syria. Should be good for those playing scenarios of the SAA troops fighting Jihadist like the Al Nusra mujahideen. Next i plan adding more things to the Syrian vehicles from the current civil war. Thanks to MikeyD for original work. More...
  2. Red v Red H2H - semihistorical Syrian Civil War. An Assad regime mechanized column pushes into the battered streets of an urban rebel stronghold in Homs. This is a very different and more sinister CMSF combat environment than you may be used to. More...
  3. Second version of my PzIII, this time with the N and M models.I've changed the camo in PzIIIN acording to the real ones in Sicily.Enjoy itEgger More...
  4. This is not my mod. I only make adaptation for CMBN V2.0. This mod uses "EZ's US uniforms" (olive) as a base and "ez US Patched Uniforms Mod" from mjkerner for uniform with shoulder patches (101st and 82nd). Mod include uniform, helmets, gear and boots. More...
  5. A scaled down revision of the allied raid on town Dieppe itself in august 1942. The scenario depicts an epic military engagement between canadians and wehrmacht on shores of Normandy. It's been carried over into june 1944 and transformed into a plausible (what if) operation. More...
  6. The little town somewhere in Normandy on important crossroad. Try to take town if you play as Alied forces or try to defend town if you play as Waffen SS commander. More...
  7. Euroscape version 1.0 files 9 and 10 will convert British Armor and Infantry to more European look. The Challenger, Warrior, Scimitar, FV 432, Spartan and Sultan will appear in BATUS, black and dark green disruptive camouflage or dark green. Details have been added and some skins redone. British infantry appear in temperate uniforms. More...
  8. Euroscape version 1.0 files 9 and 10 will convert British Armor and Infantry to more European look. The Challenger, Warrior, Scimitar, FV 432, Spartan and Sultan will appear in BATUS, black and dark green disruptive camouflage or dark green. Details have been added and some skins redone. British infantry appear in temperate uniforms. More...
  9. Any existing map, any battle, will now be converted to*the*Autumn*season. This includes ground tiles, trees, vegetation and bocage.***For added immersion try the Autumn SS camo skins and*the Autumn SS Ladenstadt scenario for a East Hurtgen battle.*Create your own West wall scenarios. Or just play Normandy in the Fall.*Requires Autumn Environment 2 and 3 as well. More...
  10. 2nd of 3 zip files for the autumn environment. Once all 3 zip file contents are installed this mod will change all trees, bocage,*ground tiles, and vegetation*into a fall coloured environment. Any existing map, any battle, will now be*viewed as Normandy in the Fall, or create your own Hurtgen scenarios. More...
  11. 3rd*of 3 zip files for the autumn environment. Once all 3 zip file contents are installed this mod will change all trees, bocage, ground tiles, and vegetation into a fall coloured environment. Any existing map, any battle, will now be viewed as Normandy in the Fall, or create your own Hurtgen scenarios.Thanks to Aris and SDP for some of their textures and trees. More...
  12. Single player scenario. 850m X 640m map. Axis Only. An SS Grenadier company attacks the town of Ladenstadt with a couple tanks and support vehicles. For total immersion try this battle with the Autumn Environment Mod and Autumn SS Camo skins. This altered map takes advantage of some autumn tiles in its design. The battle differs from the original Ladenstadt scenario by using better armed axis forces. More...
  13. This mod changes the SS smocks, helmets and some zeltbahn rolls into a reverse Fall pattern ocher color. Each texture is slightly different. Created with vers 2.0 CM:BN Commonwealth Forces. For total immersion try this mod with the Autumn Environment Mod and the Autumn Ladenstadt Scenario. More...
  14. Death's Head - Meeting Engagment QBThis is an artsy, novelty meeting engagment QB map that is just meant to be fun, and interesting. Being an artist I wanted to see how creative I could get with the editor. The landscape has a surreal quality, but the combat feels as real as any other map.1k x1k sizeDawn lighting setting recommendedMed, or Large force recommendedMultiple objectives 100pts eachHvH onlyHave fun and enjoy!Designed by Vin (vinnart) More...
  15. Company sized battle, Blue versus the AI. 42 Cdo RM engagement of the Taliban in Habibollah Kalay on 10 Jan 07. Based on real events. More...
  16. Second version of my CMFI Tiger.This is the camo and number of one of the 17 Tigers who fought in Sicilly.Most of them where destroyed with naval artillery in a failed german counter attack.Only one of them could survive and flee from Messina (the 222).This Tiger is the 211, from the 2nd company of the sPzAbt.504.Thx to Otto, for helping me looking for historic info.Enjoy itEgger More...
  17. This is my 2nd hi-res church mod, replacing one of the 3 stock churches that come with the game. It or the stock one can be renumbered, so they both can be used. More...
  18. D Day, 7 o´clock in the morning. A group of Paratroopers from the 101st Airborne have gathered in company strength and are about to storm a triangle of 3 small Hamlets through which an important highway runs. Allies vs AI Map 1400 x 700 m Map made using 2.0 transparent editor and google maps 2 x German AI plans More...
  19. **For CMBN v2.0 ( and Commonwealth Module ) **This is a compatible version for CMBN 2.0 only. I am not sure if Marco bergman is still interested in updating the graphics he contributed, but untill then this is one made with keyboard, and available character maps. It is still very functional, and much better than words alone.This mod changes the soldier stat text to make it easier to distinguish the actions of each soldier in the squad, and separate teams within the squad by use of type styles, and symbols. It gives the text an "animated" feel, and gives the player a clearer picture of the actions at a glance. To use the mod place either the folder inside the "z" folder.Enjoy!,Vin (Vinnart)*IMPORTANT. This mod will only work with CMBN v2.0*IMPORTANT. UNINSTALL this mod before updating. This mod must be updated with each patch. More...
  20. A scaled down revision of the allied raid on town Dieppe itself in august 1942. The scenario depicts an epic military engagement between canadians and wehrmacht on shores of Normandy. It's been carried over into june 1944 and transformed into a plausible (what if) operation.I can't figure out how to present screens up front, therefore I added 2 screens inside the submitted file. More...
  21. My attempt to produce a short but intense scenario. Fictional 15 minutes. Loyal Guastatori defend their CO from arrest. Play as "Allied Defender" versus Axis Attacker AI. Not balanced or playtested for H2H play. More...
  22. PzrIII Test Mod, This is just a temporarily test Mod for some certain folks. Looking for color saturation level check. Both PzrIIIm and PzrIIIn included. E-Mail your results. Thks More...
  23. Created for the scenario designers and AAR enthusiasts, this mod adds a little spice tothe generic tokens used in Normal Dude's excellent briefings mod. It provides division backgrounds,national flags, and small patches that can be combined to create customized unit tokens/chits/countersfor your AAR screen shots and scenario briefing maps. More...
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