Jump to content

Battlefront Repository

Members
  • Posts

    2,448
  • Joined

  • Last visited

Everything posted by Battlefront Repository

  1. Euroscape version 1.0 file 11 will convert Canadian Armor and Infantry to more European look. The Leopard 1A5-C2, Coyote and LAV III will appear a dark green that is indicative of a more temperate paint scheme. Details have been added and some skins redone. Canadian infantry appear in temperate uniforms. I would like to thank the gifted artists who have contributed their talents and our playtesters Tom Konczal, John Osborne and the venerable Mord. Euroscape version 1.0 file 11 requires CMSF and CMSF NATO. Unzip the contents of the Euroscape version 1.0 file 11, into the Battlefront\Combat Mission Shock Force\Data\Z folder More...
  2. I made a sound mod. sound source is using.60% from Saving Private Ryan, 20% is Band of Brothers, Real gun shooting is 20%.I modded shoooting sound, hit sound, whiz sound, cannnon and explosion sound,and soldier moving sound. and moreIf you use this mod. You will experience new CMBN.thank you.bye. More...
  3. Death's Head II - Meeting Engagment QBThis is a variation of the original "Death's Head" QB map that removes the center objectives only. This gives the battle a different feel. Since the map can be taken different ways players will have to put more emphesis on probing to find weak points."Death's Head II" is an artsy, novelty meeting engagment QB map that is just meant to be fun, and interesting. Being an artist I wanted to see how creative I could get with the editor. The landscape has a surreal quality, but the combat feels as real as any other map.1k x1k sizeDawn lighting setting recommendedMed, or Large force recommended2 objectives on each side of the map worth 100pts each.HvH onlyHave fun and enjoy!Designed by Vin (vinnart) More...
  4. For Windows XP, 7.CombatRecorder ver.3 is a tool that generates a csv file which has unit combat data.You can see it(ver.2) here. http://www.youtube.com/watch?v=yZGc5RcU1A0. More...
  5. Inspired by Mad Mike's CMx2_ScAn_CaDe/Scenario Organizer for CMBN/CMFI, I was able to extract all the CMSF's thunder campaigns scenarios. Apparently the campaign file didn't encrypt the individual files but just piled them together, so a hex editor could separate them.Also included the Thunder campaign mission flow chart, on sheet 2 of it is the script file parameters (resupply, refit etc.) More...
  6. Vin’s arrow unit basesThis mod changes the unit bases to an arrow which makes it much more easier to tell which way units are facing even from higher above while eliminating the majority of the base underneath the unit. This improves the way the units look giving them a much cleaner look while maintaining maximum function of the base. I think many will find these an improvement over the stock bases in function, and attractiveness. They can be used with CMBN, CMFI, and CMSF. There are multiple arrow types as well as other alternate shapes such as a pentagon to choose from. The default set has the bright thick arrow bases. To use different bases just swap the arrow folders out of the default folder. You can only use one base style at a time of green, or yellow, but you can make a new folder for a personal mix & match yellow, and green combo such as thick faded green arrow with thick bright yellow arrow. That is the combo I like best for low light battles. I use the default of bright thick green, and yellow for day battles.Enjoy,Vin More...
  7. Vin’s arrow unit basesThis mod changes the unit bases to an arrow which makes it much more easier to tell which way units are facing even from higher above while eliminating the majority of the base underneath the unit. This improves the way the units look giving them a much cleaner look while maintaining maximum function of the base. I think many will find these an improvement over the stock bases in function, and attractiveness. They can be used with CMBN, CMFI, and CMSF. There are multiple arrow types as well as other alternate shapes such as a pentagon to choose from. The default set has the bright thick arrow bases. To use different bases just swap the arrow folders out of the default folder. You can only use one base style at a time of green, or yellow, but you can make a new folder for a personal mix & match yellow, and green combo such as thick faded green arrow with thick bright yellow arrow. That is the combo I like best for low light battles. I use the default of bright thick green, and yellow for day battles.Enjoy,Vin More...
  8. Vin’s arrow unit basesThis mod changes the unit bases to an arrow which makes it much more easier to tell which way units are facing even from higher above while eliminating the majority of the base underneath the unit. This improves the way the units look giving them a much cleaner look while maintaining maximum function of the base. I think many will find these an improvement over the stock bases in function, and attractiveness. There are 4 types to choose from; Thick bright arrow, thin bright arrow, thick faded arrow, and thin faded arrow. The default set has the bright thick arrow bases. To use different bases just swap the arrow folders out of the default folder. You can only use one base style at a time of green, or yellow, but you can make a new folder for a personal mix & match yellow, and green combo such as thick faded green arrow with thick bright yellow arrow. That is the combo I like best for low light battles. I use the default of bright thick green, and yellow for day battles.Enjoy,Vin More...
  9. Vin’s arrow unit basesThis mod changes the unit bases to an arrow which makes it much more easier to tell which way units are facing even from higher above while eliminating the majority of the base underneath the unit. This improves the way the units look giving them a much cleaner look while maintaining maximum function of the base. I think many will find these an improvement over the stock bases in function, and attractiveness.*There are 4 types to choose from; Thick bright arrow, thin bright arrow, thick faded arrow, and thin faded arrow. The default set has the bright thick arrow bases. To use different bases just swap the arrow folders out of the default folder. You can only use one base style at a time of green, or yellow, but you can make a new folder for a personal mix & match yellow, and green combo such as thick faded green arrow with thick bright yellow arrow. That is the combo I like best for low light battles. I use the default of bright thick green, and yellow for day battles.Enjoy,Vin More...
  10. Tan geometric FoW icons. These are just the tan Fow icons from “Vin’s geometric Fow icons” mod. They make distinguishing spotted icons from FoW icons much easier. This update includes all CM nations, and is an improvement over the original tan color being more neutral in tone. The mod contains two sets to choose from. They are identical except for the ATG icon. One use a hex shape, the other uses a bullet shape. Choose one of these folders, and put it in the “z” folder to use. This mod can be used with any other icon mod, or the stock set the game comes with. If using another mod with FoW icons, and you wan to use these with it just add a few “z”’s at the beginning of the folder title like this “zzTan Fow icons”. These can be used with both CMBN, and CMFI. Enjoy,Vin More...
  11. Hi.This is my second attempt to build a singleplayer attack scenario on a QB-map.The first on being QBS ONE MORE ROADBLOCK In this one you will lead a company of paratroopers from the 82:nd airborne divisionattempting to free a captured officer taken prissoner by italian troops. This will take place on the first morning of Operation Husky (july 10, 1943)the time will be 0.600 hours.In this scenario i have tried to add more AI-orders (15) to get a more 'alive' enemy... More...
  12. Tan geometric FoW icons. These are just the tan Fow icons from “Vin’s geometric Fow icons” mod. They make distinguishing spotted icons from FoW icons much easier. This update includes all CM nations, and is an improvement over the original tan color being more neutral in tone. The mod contains two sets to choose from. They are identical except for the ATG icon. One use a hex shape, the other uses a bullet shape. Choose one of these folders, and put it in the “z” folder to use. This mod can be used with any other icon mod, or the stock set the game comes with. If using another mod with FoW icons, and you wan to use these with it just add a few “z”’s at the beginning of the folder title like this “zzTan Fow icons”. These can be used with both CMBN, and CMFI. Enjoy,Vin More...
  13. This is a small map pack with 7 maps of various sizes. There are objectives zones for some. Please feel free to modify or share them. Matt_Mulder ( www.thefewgoodmen.com ) More...
  14. 8 Majors (UK, France, USA, USSR, Germany, Italy, Romania, Finland)Fully Functional AI More...
  15. Elements of the US 36th Division must take the vital crossroads at the village of Montelimar to prevent the German withdrawl. The 11th Panzer Division and 3rd Luftwaffe Battle Group are there to stop them. More...
  16. This is my first attempt to make a scenario in CM.I posted an idea in the FORUM section about using existing QB maps and set up a defending force for other people to attack. This scenario is my first try. You will attack a companie-sized german force as the brittish.Date: Aug 1. 1943Location: South of Catania (Sicily) More...
  17. Includes a list of all the vehicles from CMFI and GL divided up by branch. Includes the rarity by month. Let me know if there are any errors/missing information. I'll try to keep this up to date with patches/updates/modules. Feel free to use it as you please and provide comments for improvement. More...
  18. Italian Partisans, under the veteran leadership of commander Victor Garibaldi, with the support of several L3/35 tankettes, assault a German Flak Gun position + town. Tiny, Allied vs Ai scenario, 30 turns. More...
  19. News and Music Mod - v1.0 (CM:Normandy)You need CM:Normandy.This download contains a rar file of - amended music files to include news broadcasts and period music. PLEASE NOTE - It replaces the stock music. Other music mods will need to be disabled. More...
  20. Give your's "big feet" the real soundThe first package represent the "German tanks Big feet sounds " avalaible for : The TigerIt assumes that you are playing the game as "axis players" Don't playing the game as Allied players (the sound is not appropriated for the Allied Tanks).Backup your's files from ...\vehicle loops folder Put the file's to your "Z" folder.Copy and paste the news one's vehicle loop engine idle heavy.wavvehicle loop move heavy trackThese represent the real sound from the Tiger tank.At soon Königtiger tank sound "big feet" : avalaible to Jagdpanther and Panther or medium tanks. Planning Sherman, Churchill, ...Remember you are playing the game as "axis players" Play and enjoy the engine sound. More...
  21. The Division, Corps, Army and Mech. Army are sometimes not at its best to watch. I modify the Corps as a double Division More...
  22. Here are my AOC version of my 1938 Calm Before the Storm.Sorry, now with CGN More...
×
×
  • Create New...