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Battlefront Repository

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  1. Vin geometric FoW icons - Thanks, and credit to the original modders Wolfe, Juju, and Bil (engineer symbol) from whose mods I used as a base to make this. For my part I did the necessary color changes, and made the geometric FOW icons. I think many will find this to be practical, and useful in reading the enemy contacts especially when many FOW icons are present. This mod has two unique features: Geometric FOW icons, and a 2-color code system per side. Geometric FOW icons –Advantages:*Makes FOW icons smaller by losing the “?” which is no longer necessary.*Gives each FOW icon it’s own unique shape to make them more distinct. 2 Color coding system per side that incorporates colors from CMSF, and CMBN for function -Axis - (red = spotted, grey = FOW) - default Allied - (blue = spotted, green = FOW) - defaultAdvantages:*Allows much greater visual distinction of SPOTTED enemy contacts from FOW enemy contacts.*Spotted icons pop out from the FOW icons giving the player a more organized view of the enemy situation. One will see through eye directing that they concentrate easier on what is spotted from a sea of FOW icons. Player’s will notice the spotted icons stand out while FOW icons become more unnoticeable unless you want to notice them. USING ALTERNATE TAN FoW icons -The mod has two folders. One is the default with color combinations described above, and the other is an alternate folder, which contains neutral colored TAN FoW icons. These ca... More...
  2. Vin geometric FoW icons - This set includes all CM nations.Thanks, and credit to the original modders Wolfe, Juju, and Bil (engineer symbol) from whose mods I used as a base to make this. For my part I did the necessary color changes, and made the geometric FOW icons. I think many will find this to be practical, and useful in reading the enemy contacts especially when many FOW icons are present. This mod has two unique features: Geometric FOW icons, and a 2-color code system per side. Geometric FOW icons –Advantages:*Makes FOW icons smaller by losing the “?” which is no longer necessary.*Gives each FOW icon it’s own unique shape to make them more distinct. 2 Color coding system per side that incorporates colors from CMSF, and CMBN for function -Axis - (red = spotted, grey = FOW) - default Allied - (blue = spotted, green = FOW) - defaultAdvantages:*Allows much greater visual distinction of SPOTTED enemy contacts from FOW enemy contacts.*Spotted icons pop out from the FOW icons giving the player a more organized view of the enemy situation. One will see through eye directing that they concentrate easier on what is spotted from a sea of FOW icons. Player’s will notice the spotted icons stand out while FOW icons become more unnoticeable unless you want to notice them. USING ALTERNATE TAN FoW icons -The mod has two folders. One is the default with color combinations described above, and the other is an alternate folder, which contains neutra... More...
  3. 4 different 30cal soundsone from Real life fire, from the movie "Saving Private Ryan" "Band of Brothers" series "Brothers in Arms" PcGame with small arms included* pistol,mp40,kar98k,granade explosion,Bar,garand,carbine,grease gun,thompson and the MG42 all from Brothers in Arms********** ************** wen Choosing one just leave > gun m1919 < for sound to work** * More...
  4. Put brz file in Z file. brz contains mod to add mustache and mustache and glasses PLUS one plain soldier with darker hair to make the mustached and glasses rare. If I had not added that extra plain head the game when doing the diceroll to pick faces would have made the mustache and glasses too common.This mod on facial appeareance will show up on enlisted, officers and armored crew. More...
  5. Toquemont is a fictional 816x1840 map of hilly bocage country, again menat to feel like the higher ground over which "Bluecoat" was fought. Unlike the proevious two maps, this one has no battle damage.This second version has been slightly modified where it overlaps with a new map, Vauvrecy; those who have already downloaded the previous version should not feel compelled to update with the new version as the changes are not tactically significant. Perfectionists and people who intend to use the two maps to develop connected scenarios should use the new version.The Vauvrecy map is 656x912. The terrain is more rolling though still heavily wooded. It includes a railway and a station.Version 2.1 corrects an error on both maps where a path was blocked to vehicles in the village of Vauvrecy by bad map design. More...
  6. American Rangers with support troops storm ashore in an attempt to capture a port, two shore Batteries and drive inland to form a bridgehead.2km x 2km mapAbout a Battalion per side with most arriving as reinforcments over time. More...
  7. Special Air Service Jeep (UK), with its distinctive camouflage "Mickey Mouse".Enjoy itEgger More...
  8. Not true scenarios but a means to view all vehicles of CM:FI Gustav line in one place. More...
  9. A spreadsheet showing unit availabilities for each month. Not included are units from Fortress Italy, this is just those new units introduced in GL. More...
  10. Toquemont is a fictional 816x1840 map of hilly bocage country, again menat to feel like the higher ground over which "Bluecoat" was fought. Unlike the proevious two maps, this one has no battle damage.This second version has been slightly modified where it overlaps with a new map, Vauvrecy; those who have already downloaded the previous version should not feel compelled to update with the new version as the changes are not tactically significant. Perfectionists and people who intend to use the two maps to develop connected scenarios should use the new version.The Vauvrecy map is 656x912. The terrain is more rolling though still heavily wooded. It includes a railway and a station. More...
  11. These sound files eliminate the background explosion noise during both day and night. They replace it with subtle ambient noises. More...
  12. This mini mod is supposed to be used by players who like to play as British Armed Forces. Included are:- New Splash Screens(Main Menu, Load/Save Menu, Loading Screen, Title) - Immersive Music (Main Menu, Loading Screen, Battle Results)- 8 additional optional Spash Screens, 1 additional optional background music file This mini mod is intended to be strictly unpolitical. More...
  13. Add it to your CMFI mod folder to get arm patches for Ranger units in the base game scenarios... Not my original work, a copy and paste job. More...
  14. A short, sharp VS AI town fight that you can play in an hour or so. More...
  15. This tank destroyer was used without success in Italy, due to their excessive weight and by its main function was to defend positions. It was not suitable to advance through muddy fields and mines.This mod is the 124 of the 1st. unit of 653, with the regimental badge and changes that improve his appearance.Enjoy itEgger More...
  16. A fictional 816x1840 map of hilly bocage country, again menat to feel like the higher ground over which "Bluecoat" was fought. Unlike the proevious two maps, this one has no battle damage. More...
  17. Based for the part on the Fantastic Tank a Lot's Normandy mod textures, this mod contains 6 commercial buildings! More...
  18. Indian Mod - v1.0 (CM:Gustav Line)You need the Gustav Line add on and CM:FI.This download contains a rar file of - amended stock uniforms, - Patboy's netted infantry helmets and - new faces (modded from M1A1TC's CM:SF mod)- new voices- new soldier names- new soldier portraitsto depict Indian troops. Options - it contains 3 optional M37 (Khaki) uniforms with patches for the 4th, 8th and 10th Infantry divisions. The default uniform depicts the 8th.PLEASE NOTE - It replaces textures and sounds for the British troops. It will need to be disabled for non-Indian battles. Credit to Patboy & M1A1Tc for their mods.Voices aren't authentic. Based on a mix of sources from various TW, CM mods and youtube. More...
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