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Battlefront Repository

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  1. June 8th, 19441400 HoursMosles, France352nd ID/915th Grenadier Regimentvs.1st ID/18th Infantry Regiment and 745th Tank BattalionMade by: M1 GarandSTEAM: Third Eye This scenario is good for AI and H2H play. More...
  2. September 19th, 19441900 HoursJohanna Hoeve Farm, northwest of Oosterbeek, Holland2nd SS Panzer Korpsvs.4th Para Brigade / 7th KOSB HQ and B CompanyMade by: M1 GarandSTEAM: Third Eye This scenario has AI plans and is fine to play H2H if wanted. Based on Close Combat's Johanna Hoeve map. UPDATED July, 20th, 2013:Added foxholes for British troops and 2 PIAT teams.Removed 2 MG42 teams from German side. More...
  3. This semi-historical scenario that is set during the Syrian Civil War depicts the final phase of a 2 day battle that took place on 18th and 19th November 2012 between the FSAs (Free Syrian Army) Al-Tawhid Brigade + Mujahideen and elements of the SAAs (Syrian Arab Army) 46th Special Forces Regiment. More...
  4. As the British move up the east coast of Italy, the german's rush to reinforce the port city of Termoli More...
  5. Updated Brute Force 1939 for AoD. ** Please campaign notes under the Brute Force folder in this zip **The major change is that the game is now corp/army with some divisions. Corps and armies are the same unit with the same symbol. This was done to correctly represent armies in the field and allow for specific country modifications.Western Allies and Germany have corps.USSR and Japan have armies.China has armies and some corps that field like Allied divisions in strengthItaly has armies and 2 Alpine corp (equal to Western Allied quality)Minor Changes - Cleaned up rail and roads, added someAdded some towns and citiesUSSR Winter effects don't hit FinlandAdjusted force pools, added new units... not many though.Cleaned up text and fontsImproved A.I. to take advantage of new engineAdded some extra terrainAdded a couple decision eventsEnjoy and offer feedback More...
  6. September 19th, 19441900 HoursJohanna Hoeve Farm, northwest of Oosterbeek, Holland2nd SS Panzer Korpsvs.4th Para Brigade / 7th KOSB HQ and B CompanyMade by: M1 GarandSTEAM: Third Eye This scenario has AI plans and is fine to play H2H if wanted. Based on Close Combat's Johanna Hoeve map. More...
  7. The background for this scenario is the currently ongoing Battle of Aleppo as part of the Syrian Civil War and the engagements between the rebels factions and the SAA that took place on June 13th 2013 in the hills north west of Aleppo. More...
  8. This mod is nothing more than an amalgamation of the excellent work done by Marco Bergman and Juju.Marco Bergman created a series of mods for various versions of Combat Mission Battle for Normandy and Fortress Italy to update the weapon and vehicle sillhouettes so that they are no longer just boring green or black outlines. Juju took it a step further by updating the entire user interface for Combat Mission Battle for Normandy. This mod uses their work to create a complete User Interface mod that looks identical for both Combat Mission Battle for Normandy (including the Commonwealth module) and Fortress Italy (including Gustav Line).All Credit goes to Marco Bergman and Juju More...
  9. Windows XP, 7.This tool displays the spec of weapons(in basegame & commonwealth module) like CMx1, and the rank of leaders.You can see the beta demo. http://www.youtube.com/watch?feature=player_detailpage&v=yrYeUzPYIVI* Small weapons spec added.* Japanese translations included.日本語翻訳シナリオブリーフィングあります。 More...
  10. Icon Pack AoC/AoD v. 1.1 - Modern equipement added for "America" scenario - Many small changes to the icons - New Japanese infantry icons, similar to the other vanilla icons - Some new at-guns icons - Some light tank (scout tank) icons More...
  11. C Company 3 PARA withdraws in contact from Zumbelay on 27 June 2006. More...
  12. Very large urban map (1x1 km) - of the fictional town Ciembienne. Just a map. No AI plans, units etc. More...
  13. QBS COUNTERATTACK AT BATTIPAGLIAThis is my third QBS (Quick Battle Single player) scenario.It is based on the QB-map ASSULT LARGE TOWN 002 that came with CMFI.I have made some small changes to the map (primarily added destruction to the buildings to simulate previous fighting in the area). In this scenario you will play as the germans and command forces from the 16thpanzer division (both armour and infantry) and attack brittish forces consisting of both infantry and armour defending an important crossroad at Battipaglia. I have added a number of AI groups to this scenario. I hope you enjoy it and maybe get inspired to make your own scenario using QB-maps and post i here. Good luck ! More...
  14. A scaled down revision of the allied raid on town Dieppe itself in august 1942. The scenario depicts an epic military engagement between canadians and wehrmacht on shores of Normandy. It's been carried over into june 1944 and transformed into a plausible (what if) operation.Thanks to Hugh's kind response, a rigid attempt was made to iron out inconsistencies, in order to balance both sides of the scenario. More...
  15. A map made for TOW2 Kursk that represents a part of Poland in June 1941. The inspiration for this map is from the map 11 of the Squad Leader series. Both the Caen expansion and the Eastern Wind MOD version 5 were installed when this map was created. Environment objects could be from one of these addons. More...
  16. Fallschirmjaeger uniform mods. Part I contains two folders: 1940 and 1941 More...
  17. Fallschirmjaeger Uniform Mod PART IIPLEASE NOTE: Part II contains two folders: 1942 and 1943The Fallschirmjaeger jump smocks evolved over time from the original plain feldgrau color to marsh patterns and splinter patterns, and local and individual modifications. The color or tint of the camo patterns used by Fallschirmjaegers varied from tans to greens. The basic BFC FJ uniforms are really nice, and frankly don’t need to be modded. But I like variety in uniforms, so had to give it a try. All the marsh pattern smocks are based on nik mond's excellent GL Tan and Marsh Pattern mod up at the Repository here: http://www.battlefront.com/index.php?option=com_remositoryHYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"&HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"Itemid=314HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"&HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"func=fileinfoHYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"&HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"id=2675 He kindly let ... More...
  18. Fallschirmjaeger Uniform Mod PART IIIPLEASE NOTE: Part III contains the folder 1944The Fallschirmjaeger jump smocks evolved over time from the original plain feldgrau color to marsh patterns and splinter patterns, and local and individual modifications. The color or tint of the camo patterns used by Fallschirmjaegers varied from tans to greens. The basic BFC FJ uniforms are really nice, and frankly don’t need to be modded. But I like variety in uniforms, so had to give it a try. All the marsh pattern smocks are based on nik mond's excellent GL Tan and Marsh Pattern mod up at the Repository here: http://www.battlefront.com/index.php?option=com_remositoryHYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"&HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"Itemid=314HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"&HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"func=fileinfoHYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"&HYPERLINK "http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2675"id=2675 He kindly let me use th... More...
  19. This is a fight for survival. The British force is out numbered, out gunned, and surrounded. They have parachuted scattered and missing all heavy weapons. Their radios don’t work. Even worse, they only have a quarter of the troops that should be there. Amazingly, they still think they can accomplish their mission! It’s the first day of Operation Fustian, July 14th, 1943. You take command of the 1rst Airborne Brigade. The mission, capture the Primosole Bridge from the Italians and beat back the German counter attacks. The dilemma, are you going to save your force from annihilation, or are you going to hold out at the final objective? This is an all infantry brawl. The Green and the Red Devils are locked in a battle for their existence. The British, a wrong decision and two battalions of crack British Airborne troops are written off. The Germans could push too hard and fail to recapture the bridge. The British 8th Army would have a free ride to Messina and doom the axis forces in Sicily. Against the AI, it is recommended to play blue side. However, the Red side has its fair share of challenges. This scenario is best played head to head. The first hour is a teaser. The second hour….. is a fight for survival. More...
  20. This is the French Translation of the "Game Engine Manual version 2.0" for Fortress Italy and Battle for Normandy 2.0 For French Readers: Une traduction intégrale (et augmentée) du Game Engine Manual version 2.0 valable pour Combat Mission: Fortress Italy ainsi que pour Battle for Normandy dans sa version 2.0.A l'exception des quelques paragraphes modifiés pour la version 2.0 (qui sont relativement peu nombreux), le manuel est également parfaitement valable pour la version 1.XN'hésitez pas à commenter, faire part de vos critiques et suggestions via les contacts indiqués dans le manuel (adresse mail ou site CombatMission.fr)Enjoy ! More...
  21. CONTENTS:-- This add-on adds several CM:FI weapon slot graphics to both of my CM:BN UI mods. IMPORTANT:This add-on is only -and specifically- intended for players who use any of my CM:BN UI mods in CM:FI! More...
  22. A fictional meeting engagment between American and German forces.Made by: M1 GarandSTEAM: Third Eye More...
  23. There are 4 updated maps and one new map in this download.The 4 updated maps are La Belle Croix, Pont St. Clovis, Toquemont and Vauvrecy.I have changed all the hedges to mix the two types. This gives a more natural look and creates more interesting fields of fire. I am leaving the other maps as they are for those who don't like this idea.I have added a new map, a 560x512 map called Station de Toquemont, which overlaps with the Vauvrecy map. More...
  24. TOW 2 Kursk map made using Squad Leader map 11 as the inspiration.(7 July 2013) Updated minimap.dds file. More...
  25. This map represents an African area near the coast. The static objects are from the TOW2 Afrika environment. The map image source came from the Atlantic coastal area of Morrocco. More...
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