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radioman999

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Everything posted by radioman999

  1. In addition to the ping effect, possible to consider these mg sounds @5:33??
  2. Yep it'd be pretty difficult for AI to anticipate the situation and reload accordingly. I was thinking more in the way of adding an option like 'deploy' so that player can decide when to reload.
  3. Not sure how other players feel about it, but I've come across more than a few situations where I wished that assault team or mg team to reload before entering a hot area. This is frustrating when I know that the weapon's got only a couple rounds left before having to reload and there's not much I can do before sending them forward, only to find them make contact with enemy and start reloading just then. Now, I could just target area and force them to reload, but sometimes that's not the best way to go about it. So, if not for the first CMSF, I wish it could be looked into for the next in series.
  4. I'm using my own mod for weapon fire sounds. I'd be happy to upload if you guys wanna to give it a shot
  5. I'm surprised there isn't as much buzz about the standalone patches as I think it deserves. Perhaps most people already got the British module and it's old news?? Still, I am really impressed by the amount of improvemnets and additions. Particularly, I like the fact that now m82 snipers can take more ammo, though I think they are really there for the heavy machine gunners. As this is still early after the release of patches, I am just discovering new features. So, thank you BF! ps. any plans to reflect correct model for the m240g for the marines?
  6. Speaking of different types of buildings, when CM2 starts introducing wooden buildings, espcially for the Normandy, I can just imagine how little cover wooden shacks would have against M2 rounds. This was a bit disappointing how close combat handled damage against buildings.
  7. m16 and m249 may have similar characteristics in ballistics, but I thought m249 had much longer effective range, which I would think mean more energy, no?
  8. This video gives some interesting comparisons. Some surprising, mostly expected results. The test dummy sure is having a rough day..
  9. strong sales for tactical simulation in this day and age? that's gotta mean something
  10. That seems to explain something I've noticed when assaulting a building. Often when I've issued Quick command to assault a building that has well suppressed enemies, the soldiers would go in and start throwing grenades. What I found confusing was that the assaulting units would get suppressed even though the enemy is not shooting back and getting fraged. Is this because they are being suppressed by their own grenade explosions??
  11. The new texture looks awsome! looking forward to incorporating it in urban scenarios.
  12. yeah I was also curious what these would be like. this is definately a pleasant surprise!
  13. Yes, speaking of the British rifles, L85 LSW sounds interesting. It's not quite a SAW but not a regular AR hmm.. also I was surprised that the barrel on L85 is longer than that of m16
  14. Looking at the composition and equipments for the British infantry, I got an impression that it is more about maximizing efficiency rather than using overwhelming man/firepower as in the Marines squads. Should this be the general approach for the British infantry?
  15. I can see some really interesting possibilities with such ability, such as making a special ops team that more closely resembles real ones. But it could also change the original design of the game, conventional warfare.
  16. 6000! wow, that's alot of combination. Map making is a real art in cmsf.
  17. While making some scenarios, I wished there were some more variations of buildings, walls, roofs, etc. Because the CMSF centers around an arid enviornment, I'm not asking for some great waterfalls or architectural splendor here. Still, I think some more additions to the map making features would help a lot. So, could we expect to see some additions in the next patch or so? Thanks
  18. yeah I'll be looking forward to your sound mod. The more options the merrier we are!
  19. Hey I've just uploaded (twice) :confused: my sound mod on the repository. I didn't know the file needs to be approved before being posted. Anyway, the file contains mostly small arms sound but I also included some not so small arms sounds that I thought might be worthwhile. Admittedly, some of the sounds were hard to get it decent (ie. M240s and 20mm Cobra) but I think now they are better than vanilla ones at least. Also, I did not bother messing around with explosion sounds as AKD's sounds are good in that. Yeah so, hope you guys find it useful.
  20. Yeah sure thing, will upload on repository this week. Like you said I've found that gunshots can sound so different even from a same weapon depending on distance, indoor/outdoor, direction,etc. So it's kinda finicky I find. I've experimented with a number of sounds and just edited to fit CMSF. Anyway, hope it can improve the CMSF experience.
  21. I don't know why but it's not easy to get a hold of realistic yet punchy ak 74 sound effects. Most of sound effects I've heard sound pretty artificial, wimpy or taken from over-used sound effect library. If anyone has decent ak74 sound effect, please share. BTW I can put together a small arms sfx pack if anyone is looking for alternatives.
  22. Something I've noticed a while back. Marines use M240G which doesn't have the heatshield(?) around the barrel IRL. Like this one; whereas the army uses M240b with the heatshield as it is modelled in the game. As there is no significant difference between the two, it seems more important to emphsize what difference there is. So I was wondering if there's possibility this will be remodelled in future??
  23. As it is now, .50cal snipers run out of ammo way to soon. From my experience, it seems like they carry about 20 rounds or so. After that, I use them as observers or they have to be moved out of frontline. I can see how it would be ridiculous for them to be carrying around a few hundred 50cal rounds as they are snipers after all. Still, it would be much more useful for them to be able to resupply. So, will this be added in the future? Thanks
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