Jump to content

Arzok

Members
  • Posts

    654
  • Joined

  • Last visited

Everything posted by Arzok

  1. I gave twice the same link :confused: So, again : Eastern wind mod for Caen v3 complement More informations about mods for TOW
  2. Thanks you for your work I did not make the relation between Radmir and Oberleutnant It is good to play US army now with TOW 2-Caen !
  3. The eastern wind mod was made originally by Svarrogg, Jagdpanther, St.Andrey, Eger, for TOW 2 - Kursk. YuVe adapted it recently for TOW 2 - Kursk - Caen. With the help of Radmir, he added the US army Here is an english translation of this mod (95% translated), realized by me and JCMIL. ftp://ftp.reseau-js.com/sudden/TheatreOfWar/a_small_mod_03_for_EWMv3.zip I also prepared a small addon for this mod. You will fin a MG jeep, the M21 halftrack mortar and the sherman 105 for US army There is also one solo mission (take the bridge) and one multi mission with the US army. Mission Generator have been updated, so you can also produce missions with the US army (and make battles beetween USA and CCCP ) ftp://ftp.reseau-js.com/sudden/TheatreOfWar/a_small_mod_03_for_EWMv3.zip Have fun, and provide feedback if possible !
  4. but if statics from TOW 1 are working fine, Gnasher could begin to make maps.
  5. Yes, I received the tool I am on the translation of the eastern wind mod 1.5.5. Almost finish ! And I would like to add 2 units (M21 and MG jeep), with 2 missions. Test of the single mission is under progress ! the second mission is a MP mission with US army (modification of the first MP mission of Caen) Once this is finished, I will try the tool, why not with the R35
  6. No, you have to create a new one. For dammage icon (red zone), it is the most difficult.
  7. Excellent ! Same process, same type of files to be transfered ! If you compare TOW 1 files of the B1 bis and TOW 2 files, you will notice some small difference, like visibility and hearing. Mainly in data subdirectory I did the opposite, I transfered Italian tanks to TOW 1
  8. The mod is finished. The link is in the thread : http://www.battlefront.com/community/showthread.php?p=1341097#post1341097
  9. It is easier to transfert "classic" units, like germans, because all guns, ammo, sound are probably already in Afrika. So you have to transfert a lot of data for B1 bis. You can also just transfert the 3dobj directory. Then, you can choose another tanks, sherman for exemple. You can modify the data/tanks/usa/sherman/unit.ini, to affect the B1 bis model to the sherman. The line is : MeshName 3dobj\tanks\usa\M4_(Sherman)_afrika\hier.him you can change it for the B1 bis. If all is OK, the model should (not sure) be seen in the encyclopedy. But it will not work in the game of course, but it is a first step.
  10. you have to use placeholders you can read this : http://translate.google.fr/translate?sl=auto&tl=en&js=n&prev=_t&hl=fr&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.39-45strategie.com%2Fjeux-video%2Ftheatre-of-war%2Ftheatre-of-war%2Ftutoriel-de-lediteur%2Fcreer-une-mission-pas-a-pas%2F
  11. JCMIL and me are happy to propose you a new version of this mod for TOW 1. You will find in this mod a lot of new things : New units : Jeep Latil with MG Bunker 47mm Mathilda 76.2mm CS (UK) Carro armato l6 40 Carro armato m13 40 Carro armato m15 42 New uchronic units : H42 Somua S40 AA (25mm) B2 B2 bis B2 ter French Sherman 75mm schneider French M10 90mm schneider New french infantry : Corps francs (commando infantry) AT detachment (1944), with bazooka A lot of missions : Campaign : The allied campaign, US and UK units are replaced by french units single missions : "UCDG Dogs and Cats" UCDG Tank Battles (adapted from tank battles) 3 simple missions against Italian tanks Mission UC_Sud_01 Mission UC_Sud_02 Mission UC_Sud_03 multiplayer missions 8 Multiplayer missions (for V2.0) You can test them as single player mission, just choose computer as opponent A new feature : For the new "allied" campaign, reinforcements appear as blocked units. You can select the crew for these units. You can also have other reinforcements during the mission. The link for the english version : ftp://ftp.reseau-js.com/sudden/TheatreOfWar/UchronieMod_v2.2c_en.zip It is not a full version, you need to install uchronic mod 2.0 before Have fun !
  12. OK, let's try if you want. Choose a unit in TOW 1, and we can try to put it in TOW 2. Artillery is easier than tanks for exemple. You can also take a look at eastern wind mod. Several units of TOW 1 have been put in this mod for TOW 2. You will learn a lot by looking which files are necessary, and how are they modified. If you want to improve Afrika, you have first to install the balance mod either. If you want to improve Caen, Eastern wind mod is necessary.
  13. I can send you the one I use, but none are complete. for Kursk Caen or Afrika ? What do you want to do with that ? Usually, the whole list is not needed. For extractor, sometimes, it is weird. I think you can use the one you have put in TOW/mission editor to extract TOW 2.
  14. Yes There is a problem in the animation of the passenger. I did not succeed to solve it :mad: It occurs when the MG is firing. But for the driver, is was worse at the beginning. He jumped on the cover of the car each time the MG was firing
  15. It is a mod pack. It is to make mod. It is not a mod, so you can't apply it like a mod.
  16. You must use the mission editor. Once the mission is opened, you have to go in trigger tab. Then open the trigger init At the end of this trigger, just before "halt', you have to put this instruction : ChangeFogOfWar ( disable )
  17. In the "TOW MODEL CONVERTER.doc", I found this text : Automatic icon creation These textures must be compiled into one by using DamTexConverter tool. Input parameters are: path to the textures folder (relative to current directory) shift (optional, 5 by default). A list of textures (regions) names is stored in DamTexConverter.cfg. So I am also searching for this tool (damTexConverter). It seems that it is not in the archive "mod pack converter" of the link you gave. The other tools are here, thank you !
  18. I don't find the massive modpack on the repository And the part 5 is not in other DL sites for the massive modpack. Is it possible to have again this part 5 ?
  19. So, as far I have understood we have the M4 (or M4A1), with a mortar at the rear. The base is the M2 halftrack. And we have the M21, with a "forward" mortar. The base is the halftrack M3 In the game, we have only the M3 vehicule. But the HMG is in the front, so I can put only the mortar in the rear. It gives a "mix" vehicule :mad:
  20. I just import units from one TOW to another TOW. The italian tanks are from TOW afrika centauro. And I "mix" part of tanks to create new tanks (like B2, which is a B1 with a T34 turret, orwhen I change just the gun) I don't make 3D models. It is to much time consuming for me... And I presume that it is a lot of work to create a full new unit from scratch
  21. Just a test with an Italian tank :
  22. Proceed step by step... First, try to modify a map... Then create a new map And after, try to mod, but perhaps, your dream (TOW1&2&3 together) will be realize before...
  23. The 3D model is the most difficult part for me... before the next step http://www.3dcadbrowser.com/preview.aspx?modelcode=36734
×
×
  • Create New...