Jump to content

Arzok

Members
  • Posts

    654
  • Joined

  • Last visited

Everything posted by Arzok

  1. I read few days ago that there is a new patch for Korea (or a new version, I am not sure), but only for the steam version...
  2. For TOW 2, it works, as I made some maps with this kind of reinforcements. But I did not checked for Korea. Perhaps it is just a problem of triggers or parameters.
  3. Excellent ! For 'pause function', it would be difficult to play MP if each player "pause" the game regularly... But I think you can select the speed of the game in MP :confused:
  4. JCMIL gave me the english files for the text of the campaign ! The mod should work in russian too (I kept the local/ru folder), but the campaign is in english.
  5. Which questions ? None. Which false allegations ? None. It is easy to say things like that, then to say "I will not continue". Seems more funny for me than other things. So now, we are waiting the feedback of testers, that is more important.
  6. Oh, we spoke about that january 02 2011... more than one year. It was for Kursk at that time. and for Korea in march. And I offered you several times to help you... http://forum.reseau-js.com/topic/76326-la-campagne-de-france-sur-tow2/ about your ideas, transferring units from TOW n-1 to TOW n is not your patent... It begun with eastern wind mod... (TOW 1 units in TOW 2), then, we found TOW 3 units in TOW 2 (almost eastern wind mod), as well as statics from TOW 1... So, no, I don't take your ideas, and I asked your help (for exemple, how to make damage icon for Churchill AVRE) with no response. And I make sherman 105 upon your request also... But wonderful, you are releasing your mod for testers. Very good news ! Longue vie à TOW !!!
  7. Of course I know it is possible (like all people who read this forum), but there is no mod available (a mod which is not available is not a mod, it is just a project). It is just on your computer, and I don't play on your computer. So the question is when your mod will be available ? You promise always "next week" for more than one year. So now, I try by myself. And it works. So I am happy
  8. Just for fun, I took the statics (from TOW 1) and the 3 maps (Chern, Rovno...) from our last mod for TOW 2 into TOW 3 (Is it clear ? :confused:). It works, not perfectly (lod and water to adjust, no trees), but it works !
  9. OK, 1 and 1a together, I read too quickly
  10. So "releasing order" changed.
  11. WW2 missions on Korea maps :confused: Without Kursk-Caen statics (and speedtrees), it is not possible to make WW2 missions.
  12. Fine ! All files are in the archive And the map with tow 1 statics is working well. For the missions, there are some random attacks, so Germans don't always come from the same point Thank you for the feedback ! As all is OK, I will try to put more trees...
  13. Thank you ! I hope mission will load without crash... "Le tour" will start Friday from Toulouse (Blagnac), where I live
  14. Does this mod work or not ? :confused:
  15. Here is the beta version of the prototype of our new mod (Mainly Radmir and me). It contains : +a small mod v4 by Arzok +TOW 1 russian and german units (1939-1941) by Radmir +TOW 1 statics, mainly for the russian campaign by Radmir +The first 3 TOW 1 maps of the russian campaign, by Radmir +TOW 1 USSR campaign, the first 3 missions By Arzok It needs TOW2-Kursk-Caen and Almost_Eastern_Wind_1_5_5_v_3_en only ! It is only a beta version, so Maps have just few trees, statics are not completed, and perhaps some name are missing (in the english version). It is just to test if all files are in the archive, if there is no crash ! So please, if someone can try to install it and to play the first 3 missions :confused: If it works, and if some players want to help, it can be continued... ftp://ftp.reseau-js.com/sudden/TheatreOfWar/Almost_Eastern_Wind_complement_1_0.rar I would like also to thank Knokke, for his patience with my questions !
  16. Take it easy "next week" is just a gimmick for this thread ! There are a lot of file sharing webservice. In french, try http://dl.free.fr/ Once the adress is known, players will create other mirors !
  17. With msh converter, you can open *.msh (files from TOW) and save it in 3ds format. What do you want to change ?
  18. Yes, but you will have no statics, no road, no trees. But you will have the "backround", elevation... To import statics is not so difficult, but it needs a lot of time.
  19. Can you explain more your problem ? Is the problem for statics or for the map itself ? As for the map, it is quite easy for me :confused: I just modify the file load.ini
  20. As I have the french version of TOW 1, I need all the text.utf8 files in the folder Theatre of War\Missions\USSR to make the english version of the TOW 1 campaign for TOW 2. Can someone prepare them for me ?
  21. Which type of image ? I have also pb for some of them
×
×
  • Create New...