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Nupremal

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Everything posted by Nupremal

  1. ops my bad - I see you have 6 now - never mind my other post. However - How many slots are there for Minor Nations?
  2. If I make a whole area "Neutral" - i.e. do not assign it to any nation. Can in be annexed by an event? I am thinking of doing this for say Siberia. That way, I can have a Japanese decision tree that allows them to sign neutrality w/Russia or not: 1) Yes would mean Russia gets siberian transfer and siberia remains neutral until Germany is defeated. It would then be annexed by Russia. May also increase US activation. 2) If they say no then Russia immediately annexes Siberia. I may also have Japan inactive in 39 and activate in the area of 41-42, with the US activating of course if Japan attacks, or else activating somewhat later if they choose to say focus on UK/Russia at first. Also - can I have say the US Pacific Fleet either frozen at Pearl or just have it "created" when the war starts?
  3. Updates: 1 - I had my calculations wrong, when I re-did it on a spreadsheet I saw I could expand the scale for more of the world - in fact I now have 150 degrees at 1 per - so I think I went from -10 to 80 and then from 100 to 160 or so. I put it in an XL spreadsheet so that for example if I want to locate a city in the US I can put in the lat/long coordinates and find the exact map coordinates. 2 - I have to shift the map so the US is connected - I do find that the "unconnected resource" issue in the game is not what I expected - I thought that you should be able to connect by sea. However - does this mean that Canada gets "connected" once the USA joins? 3 - Overall the map looks very good, I am so far pleased with it. I have Europe done, Scandinavia, and a lot of the Russian cities mapped out. I have put in some terrain and rivers too but not all, as I am doing that as a relief from pure tile work. 4 - I will probably be taking from WiF map on matrix some ideas - scale is much finer - but in general I am using the rivers they use (looking at a map so many rivers no idea which ones are important often) - plus some of their terrain too - but also double check with various other sources and maps. I am using PDE since the editor has the decisions and still has 6 majors. Japan's graphics will get ported over. The flags I will change once I have the minors all worked out. I may also want to use some of the new graphics for the eastern cities once they are made too - also I am sure there will be jungle too. However - I won't be able to add an actual terrain type will I? I am not sure about the nations - I have a script with the names but the cuba add is causing me some confusion. I see estonia=estonia in my script but I don't have it as an option in the editor? Maybe I added it. I have to figure out why that is there and not showing up.
  4. in other words, if I create some lakes using land tiles do they stop movement across the side of the square?
  5. I am asking if I want the "sides" to prevent movement will water do that? i.e. I use two land tiles that have coastal sides, so there is water across both sides - they are both land tiles - but can my unit still move across or not?
  6. They can be transferred - which costs - but its basically an "operational movement" so it is effectively the same thing.
  7. Thanks - I was surprised at the fact that even at normal the ai was not so bad, but once you get the hang of it then it gets easier. It tends to move stuff when it has no real need to.
  8. I started it - still a work in progress. I have a question - do land squares that have some water prevent movement across their water portion?
  9. geozero I am working on that for PDE - it will take a long time but I plan on making it as detailed as possible. Map looks great so far using my new idea. But the map is sooooo big - even with lots of sea its gonna take time
  10. Glad I noticed this mod now - looks good I want to try it!
  11. I saw yours Sami - I know you have bitmaps for the Japanese they are good enough for play but by the time I am ready for that the expansion will probably have some more polished new ones. Meanwhile I may ask for help - or for that matter you can use my map if you like it when I am done. It may take awhile to do.
  12. i do - but I don't like the map. Japan can be used, but you have to do some modding of the graphics, and the maximum number of majors is 6. They change France to a minor, which is what I plan to do
  13. check out this place for some mods you can try:http://www.cmmods.com/web/CMMods.nsf You have to create an account but it is no charge Max tiles now is 256x128 - that is 32,768 tiles
  14. Is it possible to create an annexation event triggered by an opposing DoW that takes place immediately? I want to have Siberia as a minor that gets annexed by Russia if Japan declares war - it would be best if that happens immediately.
  15. I think you can model this with the scripts very easily right now, am I correct?
  16. There is a global map for the normal game but I am making one myself. It actually is turning out well now I have had to re-evaluate how to do it many times but I finally have it now. Turns out I probably will have the map edge in the Pacific so I may only have to use sea arrows anyay. I decided I had to go back to latitude/longitude as I originally had it and it works pretty well once I look at the maps right. I am scaling it as follows: Latitude = 70 North to 58 South, 1 square each (69 miles) = 128 squares - so my map is going to be 2x the height of the current world map. Longitude will not be as accurate because it changes. At the equator it is 69 miles but that gets smaller the farther away you get. Unless someone does a globe map one day, which in my view is a great idea, that will be hard to change. So, I decided to emphasize the important areas for WW2: -10W to 50E will be 1 degree = 1 square. This makes Europe bigger, which it needs to be or it is too small for maneuvers. 100E to 150E (China and Japan and SE Asia) will be the same everywhere else - Atlantic, Americas, Pacific and some of the interior of Asia - will be 2 degrees each. I have not yet worked out islands but plan to do what Hubert did - he made islands larger, so I will have to do the same. Not sure of how yet but I should be able to manage it. I also need his new game because I want to use all his Japanese units and graphics I am sure they will have. Since I need 6 major powers have to use the PDE editor. I will have Japan replace France as a major power - France will be a minor (since they surrender pretty fast anyway). That will take a bit of copy and paste for the flags and graphics but that is allowed for in the game. The fun part will be lots of events, decisions and scripts and making sure they work
  17. Oh cool - I just got PDE so I will test them out. That helps a lot.
  18. By the way, Hubert, I would like it if we could have land loops.
  19. I have a new idea. I am planning to split the map into essentially the two theatres. On the west map edge, you can travel to the east by realistic routes: 1) Panama - short loop 2) The cape - long loop 3) USA - probably a loop via the great lakes - also this way when the US builds it will generally commit the units towards the Pacific or the European theatres, though the transfer options will be allows of course. The West will have a scale as close to the 50 miles as I can manage. This will cover from the US East coast through to the Urals or so. In the East, Russia will be connected by land but in other areas I will have sort of an empty neutral separation of the map. Russia will have something to block out the missing area except say one spot for the trans-siberian RR so they can send stuff back and forth operationally if they want to. Driving/walking won't be very practical anyway but they can if they have to through say that 1 square. Siberia will be a russian ally so it activates independently and the siberian units can be added depending on events, say to europe or siberia, something like that. I don't know if I can have russian units appear in an ally, is that possible? Maybe they will just be "annexed" - and the russian units will then appear. There will be sea loops via suez and the persian gulf too of course. This western map halve will be a different scale, so the bottom part of the world will be at a different level than in the Pacific, so the loops are important. I also think a skew 45% left will be better than a stretch, which distorts the distances somewhat. I am not 100% sure - but it seems to me if you do a 200% horizontal stretch (or 50% vertical - same effect) - you distort the distances wrt the vertical plane - am I missing something? The skew will let me use more of the north/south parts of the map for play. It seems to me if you have 360 degrees of circumference as 256 squares - then having 180% as 128 squares makes the distances match, otherwise your north-south movement doubles. In the East I will try to squeeze in from the far east to the west coast of the USA so the scale will be higher. I will also try to make the islands bigger - I am not going to finish that part until the new pacific expansion is ready.
  20. Oh, and there were subs at Midway - in fact they had an indirect impact - one Japanese DD was hunting for a US sub that had shot a torpedo at a Japanese BB and missed, and it later was spotted as it rejoined the fleet, giving away their position.
  21. I think Naval warfare is not that bad - I like how it is bad to just rush around and you don't spot them until you are almost on top of the unit - that makes sense - I will grant that it does not work realistically in narrow waters, but of course there was also a better chance of detection there, so it is not too bad. On the ocean it is not easy to find the subs all the time.
  22. How do I do a land loop? I don't recall seeing it in the terrain tiles but I did see the sea arrows. Is it under another layer like roads or something?
  23. Can I use foreign language symbols for names using the editor? For example: Siły Powietrzne Löwen
  24. hmmm... I could make Europe larger by cutting out some areas, but then the easy position reference is harder to do. Let me ask you - the map does not have wrap-around? You need to manually add loops? There are also no land loops, only sea?
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