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Rambler

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Posts posted by Rambler

  1. Paradox Interactive makes grand strategy games (Europa Universalis, Hearts of Iron, Victoria) that are just as niche as anything available here, but drops the price in half within 6 months, then puts them on sale for less than $10 on a semi-regular basis. Not to mention that the starting price for their games is usually $40. The hardcore fans buy in at release for the higher price, then curious and patient fans get the game at the reduced price, finally, they pick up impulse buyers with the insanely low prices during short term sales. They seem to be doing quite well with that model.

    Yeah, even Eagle Dynamics puts their sims on sale periodically. I bought DCS A-10C during one of their two weeks sales. I was on the fence at $60 wondering if it would be something I would enjoy, but at $40 I couldn't refuse.

    I think it's interesting BFC is still selling TOW for nearly full price when you can get it on Steam for 10 bucks...

    However, I like BFCs bundle deals. In fact, I'll probably hold off on the CMBN modules until they're done to see if there will be a deal when buying them all together. I still have the majority of CMSF and CMBN to play through, so that should keep me busy until then. I think that money will instead go towards the A-10C expansions coming out soon (Combined Arms and Nevada).

  2. What would you gents recommend I try (not into struggling w/ Russian and clunky interface) in the CM world? Is CMBN the right way to go? I don't typically play much of anything against other folks so need at least some rudimentary AI to get my fix. Any opinions appreciated.

    Oh, and yes, this post is off topic and my first on this forum. Apologies to admin, feel free to delete it, move it, etc...

    Have you taken a look at Combat Mission: Shock Force? I highly recommend that game suite. Truth be told, as much as I love WW2, I think I like CMSF a little better. It's a modern era wargame that deals with a fictional invasion of Syria. If you buy the base game plus all the modules (USMC, Brits and NATO) you'll have a huge selection of forces. There are a TON of missions that will keep you busy for quite awhile. If modern isn't your thing, then the only other choice you have is CMBN, and it's a good one as well.

    You can download the demo for CMSF and CMBN on battlefront's main site to take them for a test drive.

  3. Really? So severely wounded troops lying incapacitated in a row will all be killed if say artillery continues to pound their position and lands on their bodies?

    Yeah, for sure. Saw it happen the other night. One of my guys got tagged by small arms fire and was in the bright red state. Enemy mortars started coming in and one hit right on top of him. He screamed and turned to the KIA dark red.

    IIRC it doesn't really matter if there are more KIA than WIA since they are all counted as casualties for scoring purposes.

  4. I like the idea, but somewhat confused. If I download a mission that is "AIA_Dig a Foxhole" I'll be playing as the Germans, correct? That is pretty counter-intuitive having Allies in the header for a German mission. I would recommend something along the lines of:

    SPG - Single Player - Germans

    SPU - Single Player - US

    SPC - Single Player - Commonwealth

    SPB - Single Player - Both (Axis and Allies)

    H2H - Head to Head

    ALL - Everything

    That way it's clear what you'll be getting. Just my $.02.

  5. Are there any plans to fix the shadows in the CM series, ever? It's been nearly half a decade since the CMx2 engine debuted, and we still have the sawtooth/striated shadows (for those who never played CMSF, they are in that title too). Case in point:

    ou1aab.jpg

    We have the striations/sawtooth on the tank, and the halftrack has the shadows of the troops inside rendered on the outside. Sure, shadows can be turned off, but if the game has the feature it should be working correctly at some point. It's just disappointing to still see this issue alive and well after so long.

  6. Is that for an alpha channel? If you can do that, you can most definitely put it on the vehicles yourself :). Hopefully you have a RGB version of it if that is indeed an alpha. If it isn't an alpha, All you have to do is open up one the german vehicle bmps and open up your logo file. Click and drag the layer the insignia is on to the german vehicle bmp window (Photoshop image window, not vehicle window). This will automatically create a new layer with the insignia on the german vehicle bmp. Now just go to Edit>Transform>Scale and shift click a corner of the scaling box and size it to the appropriate size. After you are done with that, click on the select arrow button in your toolbar. The program will ask you if you want to keep the transformation; select yes. And there you go, you have now added your insignia to a German vehicle!

    As an aside, you inspired me to come up with a few fictional symbols. A lot of them seemed to be nonsensical simplistic geometric shapes that really didn't mean anything outside of what unit it was, so that's what I did. Here they are:

    2u5dmpe.jpg

    Feel free to use one if you like it (I can give you a hires version). If not, that's cool too. It was a fun exercise.

  7. I think 73% is a very fair score. That's probably around what I would give it. I really enjoy the game, but there's quite a few issues, gfx and functionality wise, that leave a lot to be desired. The CMx2 series are some of the most bi-polar games I've played. In some areas, the game is up to current day standards, if not more so, and in many others it feels like it's stuck in 1995.

  8. Thanks Luke! Unfortunately there isn't a way to get the markings on the heel of the M1 receiver and the k98 rear sight leaf. The way those models were unwrapped has the texture stretched across those areas. That's why you see those lines across them. For instance, the only part of the M1 receiver texture that you can work with is one side view of it. The top of the reciever has what appears to be the topmost row of pixels from the side view stretched across it. It's a very annoying "feature" for sure.

  9. Just uploaded a slight update to the weapon skins. It's now version 1.1. I added a third M1 Garand variation with a slightly more red and lighter stock for a little more variety among the GIs. I also fixed the M1903A4 stock to have the correct C stock without the finger grooves. Something had been bothering me about that rifle, and when I realized what it was I facepalmed myself; had to fix it. Below is a pic that shows the change to the A4. The file should be updated probably by tomorrow on the repository, and it's immediately available at CMMODS.

    2qa24j8.jpg

  10. Funny, I had almost the exact same thing happen to me. I was playing through Following the Euphrates a few weeks ago, and I had shelled the town to send the Syrians indoors and try to demolish a few buildings. I took the town easily enough and stationed a full squad in one of the buildings. The building had been near the shelling, but I felt not close enough to do a serious amount of damage. Wrong. A Syrian BMP spotted them, and with only one auto-cannon round the whole building collapsed. At least you had some survivors; my entire squad ended up stone cold dead.

    I kept on playing though, even though it was very tempting to go to a previous save. I had only lost 1 or 2 guys at that point, so I shrugged it off and figured I could afford the casualites. Turned out I could as I ended up with a total victory. Good to hear you kept on too!

  11. Hi Rambler. I use many differeny brush types and mud and dirt photoreal samples. But is a method of trial and error. I try to find a convincing mud pattern by retouching actual photos of mud, sand or dirt and modify, desaturate, etc ..them until they look convincing, then I save them as a new layer to be re-used. It´s not an easy process to be explained here, but I could send some mud samples to you if you want.

    Thanks Fuser! Yeah, I'd definitely be interested in seeing some of your samples. I'll PM you my email address. I generally get the idea of your process, so I'll be experimenting some more.

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