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Posts posted by Rambler
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@SLIM It's already on cmmodsiii. Link: http://cmmodsiii.greenasjade.net/?p=2566
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@agusto Sounds like he's still working on it and hasn't released it yet. However, I did one about a year ago that may tide you over.
http://cmmodsiii.greenasjade.net/?p=2566
@HerrTom How did you get the horizontal and vertical black lines in your nvg shader, or is that something done in PS? I don't recall seeing any option in the shader file that does that. Looks cool.
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Hey Stagler, I seem to have lost the files for your uniform mods in an upgrade. Don't know if you're around anymore, but if you see this do you mind uploading them again? Thanks!
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On 7/26/2016 at 11:59 AM, zinzan said:
Hmmm, anyone tried recording using this (Win10 Game DVR) and if so how have you found it.
I plan to give it a try later tonight - but have little to zero experience using video capture on PC so my impressions may be wrong/useless.
Ta
TBH it wasn't as great as I thought it would be. I found it to be disappointing quality wise, even on the supposed "quality" setting or whatever. The video was still compressed all to hell. Here's the video I recorded with it if you want to see for yourself. The fuzzy text was in the recorded video file and not a product of youtube.
https://www.youtube.com/watch?v=XIJNMufUSqk
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On 4/27/2016 at 5:35 PM, Bulletpoint said:
No offense, but the moment I start playing the game like that, I will stop playing it.
No offense, but the moment I put a self imposed rule set on myself and delude myself into thinking I'm playing a "simulator," I will stop playing it.
On 4/28/2016 at 7:14 PM, MOS:96B2P said:I know your probably joking but this reminded me of something I have read on the forum ................. Tank crews have a higher point value so some players are careful to move the dismounted ones to safety. I'm not sure of the mechanics of this. Maybe in scenarios where the designer assigns the points?? But in any case something else to think about and maybe investigate.
I'm actually not joking. No twiddling thumbs in my army. You either fight or you're dead/incapacitated. I use everything at my disposal. Crews from knocked out tanks are used to fight or for other purposes where I don't want to sacrifice infantry, like scouting or going across suspected minefields. Their original usefulness is gone, so why not put them to a good alternate use?
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Going through some old screenshots and found this one. Run through the jungle, boys.
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I've found using tank crews from knocked out tanks most effective at clearing mind fields. Super easy. Highly recommend.
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What can I say? I'm a dyed in the wool minimalist and utilitarian. Tbh I don't mind the Russian unit markings or Ukrainian ID stripes/flags. It's really just the Ukrainian symbols/artwork that makes the minimalist in me go "noooooooooo!"
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Thanks for these, great work! Would it be possible to also get the updated versions without the markings? If not, that's cool. Just thought I'd ask.
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@Juju - It's a repeatable texture, so you can make it as big as you want :).
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Thanks for these, BTR. I've been using your RA Regulation Standard mod since day 1, and these go nicely with them.
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Ith formally released it not too long ago, and it's no longer beta. Check a few threads down: http://community.battlefront.com/topic/121726-released-the-lions-of-carpiquet-a-cmbn-campaign/
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I'd recommend trying the demos. People make much ado about a steep learning curve with the game, but it's not that bad. At all. I picked up how to play it in like 30 minutes. On a scale from 1 to 5, 1 being easy and 5 being difficult, I give CM a 2.75. Don't let all the scary talk drive you away. Just d/l the demos and give it a try for yourself.
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The rarely-seen three-headed Ukrainian soldier:
Ruh roh. If those are the types of mutant troops you're fielding I may be in trouble!
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You'll also have to port forward to 7023.
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Nice work, Steppenwulf. I especially like what you did with the weapon icons.
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Thanks for these, Steppenwulf! The whole random things on the street signs always bugged me. All is right in the world now.
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That's pretty cool! Nice job.
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Platoon House Aleksandra is a good one. I beat it in 20 mins. Fun little scenario.
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Yeah, both Juju and Tanks a Lot did some for RT. They'll work perfectly in BS because the trees in both titles are exactly the same. Here are the d/l links at cmmods:
Tanks a Lot's:
v1 - http://cmmods.greenasjade.net/mods/5194/details
v2 - http://cmmods.greenasjade.net/mods/5196/details -
Thanks guys!
The mod is now available on the repository here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3615
@The Steppenwulf - Yeah, that would be way too much work for what time I have available to mod :). Cool idea, though.
Lucky Strike's Mods: Hedgerow Hell
in CM Normandy Maps and Mods
Posted · Edited by Rambler
So necro post to an old thread, but I logged on for the first time in a very long time (hardly touch CM these days) and saw I had a ping in this thread from back in September relating to my tree mod. Would like to set the record straight cuz credit's due where credit's due. Mine was actually inspired by EZ's mod. Many many years ago, EZ posted a screen of the terrain mod he was working on, and I noticed his trees looked a ton better than stock. I waited for his mod to be released, and when it didn't come I couldn't wait any longer. I decided to make a more realistic tree mod myself inspired by what I had seen. The rest is history!
Awesome job on your terrain mod, Lucky_Strike. Looks incredible!! Definitely a labor of love, and it shows.