Jump to content

Rambler

Members
  • Posts

    388
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Rambler

  1. I have what is most likely a dumb question, but for the life of me can't figure it out. How are you able to add camouflage to the templates MikeyD uploaded without totally painting over the details already on the texture? I saw where he mentioned on the included color swatch jpeg to use the colors on a Color/Hue layer. In Photoshop, I select the layer blend mode as Color and I get the results below. Changing the mode to Hue does about the same thing:

    xpvdd5.jpg

    As you can see, the red-brown color is now very faint and almost a light purple. I've tried all the other layer blend modes, but none of them allow you to paint the correct colors. How are y'all doing it? Thanks!

  2. Started the Road to Montebourg campaign today (thought it would be fun to follow along in real time), and I must say, your voice overs added a sense of urgency to the combat. Intense! You're right, they do sound even better when you hear them in context. I had a firefight at Beau Guillot, and it was a pretty immersive experience hearing the caucophony of shots and guys shouting under stress. Well done, and thanks!

    Here's a little clip for anyone who wants to hear what it's like:

    http://www.youtube.com/watch?v=CcnX4viAHSI

  3. These look really nice, man. That BAR is just awesome.

    I don't remember but can you have more than one of the same weapon textures in the game?

    Mord.

    Thanks Mord. Yeah, you can have more than one weapon texture in the game. You just add a 2, 3, etc. at the end of the filename. Pretty cool to see different weapon variations on the battlefield.

  4. Any updates on these babies, Rambler?

    Yeah, still working away on them :). I actually went back and redid a lot of what I had already accomplished, and I think the results are better. The K98s, M1 carbines, M1918a2s and the Thompson are pretty much finished. Currently redoing the M1. I'm hoping to get everything finished up and out to y'all in the next couple of weeks.

    Here's some update pics for ya:

    I added a stamped floorplate to a couple of the K98 variations. Probably a little overkill on the detail since you can't even really see it, but I couldn't help myself.

    2wd3384.jpg

    Here's a variant of the BAR with a bakelite stock.

    347cpvo.jpg

    Looking good. It would be nice to see a laminate stock for the Kar98 as well.
    Thanks! The blonde and reddish-brown stock currently in the game are colors you find in laminated stocks. I'm using both of those, although a little edited, but also added a darker walnut colored stock. Unless you mean seeing the color of the glue? It's impossible to actually texture the laminate lines, since the scratches you see in the pics are already at 1 pixel ;).

    Awesome! Any chances to have new vehicle skins?

    I'm hoping to start a Marder skin after I finish this weapons project. Hopefully MikeyD will upload the templates for the other tanks sometime in the near future as well. :)

  5. Thought I'd preview a few of the weapon skins I'm currently working on. I'm giving them some wear and tear, fixing small inaccuracies here and there, making variations and changing the color tones of the wood stocks, especially on the walnut for the US side.

    M1: Interesting note - if you look closely you'll see BFC have the safety on on the Garands ; )

    2njc206.jpg

    M1 Carbine: Vanilla skin had a post war two hole upper hand guard. Changed it to a war time one hole upper hand guard. Can't do much about the rear sight and bayonet lug, which are mainly post war. Tried to alpha out the lug but it just made the whole model disappear.

    9h50ex.jpg

    k98: Walnut stock with early "H" milled front band:

    28t9rx4.jpg

    k98: Beech stock with mid war "speed" milled front band:

    2rgkrk0.jpg

    Planning to do a variation with the stamped front band as well, and you'll also be able to use them together in-game:

    f515ci.jpg

    Comments/Criticisms more than welcome.

  6. You are adding an alpha channel and not working on a layer or the bmp itself, correct? You shouldn't be seeing white and black backgrounds if you have an attached alpha.

    Also, I'm not sure how gimp works, but in Photoshop there's an alpha channel check box that needs to be checked in order to keep the alpha with the bmp.

×
×
  • Create New...