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Rambler

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Posts posted by Rambler

  1. I need to make a Hello Kitty unit base.

    Do it :D

    Rambler you guru! OK, you show you can mod the bases, but can you make them remain visible all the time by modding the layers? Of course, IDEALLY you would want the unit(s) you select to change base colour (like YELLOW), while all the non selected units bases would remain their the GREEN colour for example.

    I don't think it's possible to have the bases displayed all the time. I'd be willing to bet that the activation/deactivation of the bases is coded into the game. The image files don't contain any information that would tell the program under what circumstances they should be displayed.

  2. But as it is, I find only the colour charts, not the graphical shapes, i e a "pulsing" circle with arrows.

    You have to edit the alpha channels (these are integral to the file itself). That's where the shapes you see come from. If you're using Photoshop, when you open up one of the base .bmps (for this example I'll reference the green one) look at the Layers palette. There should be a tab that says Channels. Click that, and the very last channel is your alpha. It's a black and white channel. How this works is the the more you go to white the the more opaque the color in the .bmp is. The more you tend to black, the more transparent the color goes. For example, if you open up the alpha channel and paint it all white, you will see an opaque square green base in the game. If you make the whole alpha black there won't be any base. Different shades of gray determine the level of opacity.

    Shoot, using the alpha channel you can do whatever you want for the base, like so:

    3022wet.jpg

  3. Mee too. CMSF is a really great game in terms of gameplay but i couldn't get interested into the fictionnal setting and the unbalanced warfare depite many attempts.

    I see where you're coming from, but that's what I really like about CMSF; how "today" it is. This stuff is happening now. Look at the front page of the Wall Street Journal online today. The main headline is "U.S. Seeks to Raise Heat on Syria." Yeah, it's a hypothetical conflict in the game, but one that is turning out could be very real. The precedent to intervene militarily for "humanitarian" reasons was set in Libya. Who's to say this couldn't extend to Syria next?

    Just to clarify, I'm not trying to get political. I'm just merely pointing out that even though CMSF is a hypothetical setting, it's not really that pie in the sky.

  4. I don't know what you mean.

    He means that if you get the 1 additional activation per year, but don't use it, can you save them up?

    I'm not a fan of this new scheme since you are basically telling us how we can use our machines. It shouldn't matter if we want to reformat our hard drives 20 times a year or do major upgrades 6 times a year. Frankly, it's really none of your business, but with a system like this you make it yours. And yes, several of EA's games have featured de-activations. activate.ea.com/deauthorize I'd like to urge you to rethink your position on this.

  5. I first heard about the CM series in the late 2000s/early 2001s on various online forums, I think SimHQ mainly, but pretty much dismissed it since it was turnbased and I prefer realtime. When CMSF was announced with realtime play I started following the development of it.

    In early 2007 I decided to try the old CM series to see what it was like, so I downloaded the CMAK demo. I thought that the game was ok, but WEGO turned me off since it felt cumbersome and made the scenario last a whole lot longer than it should have, e.g. a 30 minute scenario could take a couple hours.

    When the CMSF demo came out, I downloaded that as well, but was bummed to find out my computer at the time couldn't run it at all. In late 2008, I built a new system and promptly downloaded the CMSF demo only to find out performance, for whatever reason, was horrible. Bummed out again. When the NATO version of the demo came out, I decided to give it one more go. It ran flawlessly, and I had an immensely fun time playing it. A couple weeks ago I finally bought the whole CMSF suite along with pre-ordering CMBN. I'm starting to dig into the game and am continually amazed by it. And yes, I tried WEGO again. It has sort of grown on me. It sure makes handling large forces easier, and I like the replay ability. Definitely looking forward to CMBN and future titles.

  6. The Best Years of Our Lives (1946)

    There's no fighting, but I think it's a powerful film that portrays what those guys must have gone through upon returning home from the war. My favorite scene is toward the end of the movie, where Dana Andrews is walking through the boneyard filled with aircraft waiting to be scrapped. It makes you realize, even though they were only machines, they carried the lives of those men through hell.

    A Walk in the Sun (1945)

    Directed by Lewis Milestone, who also directed All Quiet on the Western Front. This film focuses on one platoon and their mission to take a farmhouse after hitting the beach at Salerno. It really drives home the small picture in an operation by just focusing on this one group. You don't know and aren't informed of what else is going on. You see it from this platoon's perspective the whole way through.

  7. We're actually looking into the Moiré fields now. It seems that video card hardware is the #1 issue. Some people are seeing no Moiré, others are seeing quite a lot. In fact, it was Elvis' screenshots that got a lot of us people without the effect scratching our heads. "How could I have missed that?" we thought. And the answer appears to be because some of us aren't experiencing it. Dunno what we can do about it, but we're definitely checking it out.

    Steve

    Thanks Steve. That's interesting. Does it seem to be related to the card manufacturer, or spec related? Hopefully y'all are able to get it sorted. Regardless, I can't wait to play it :).

  8. Yeah. Me too. Also, in the screenshots the plowed field looks funky sometimes and not representative of how it looks when you're playing. Kind of like how some sport jacket (herringbone I think) looked weird on TV back in the day.

    Thanks for that comment, Elvis. I was about to ask about the Moiré patterns in the plowed fields, and if it was really like that in game. It would have driven me nuts if it was, so now I can rest easy :). Really enjoying your DAR.

  9. ROHOS is starting to look a lot better now. The first screens released showed everything with a glossy plastic look. These are a lot better and look more natural. The tank interiors are nice too. Can't wait for DH2 on this version.

    After watching that video, I'm not too pleased about their decision to lock players in their vehicles. Not cool. If my tank is burning I'm getting out - just like in reality. It never bothered me to see other players jump out of the tank before I got credit for the kill. Knocking out the tank is way more important than getting cred for killing the crew. I think a better solution would have been to find a way to award points for knocking out the vehicle instead of having the points based solely on pvp kills, since I'm sure complaints about bailers factored into this decision.

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