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CeltiCid

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Everything posted by CeltiCid

  1. 1 year waiting the patchs....some countries still waiting for the developers to launch the uber patch.... Anyway, congrats
  2. Gnasher, ive looking your campaing, and look amazing. When u think will be ready for download and play? thanks
  3. wait a bit more. the patch is close to get out.
  4. it is only playable for the battlefront version? will it work with other game developers? I think other game zones have differents folders and archives organization, so...do we need to change something to install this mod?
  5. Vaya inglés Fana XDDD Fana want to create a Bunker, not just new textures for existing buildings. Any possibilitie to do that? thanks
  6. We here in Spain are also waiting the patch!!! O_o
  7. i have tried, but dont know how to paste a map to ToW map editor.... can someone post a mini tutorial for this? I just need put into a plain map, a tga map so i can later edit it adding statics, elevations...., but i dont know how.
  8. did you check the LOS? was the tank with stop fire order? why didnt you fire at ground using area zone with HE anmo? why didnt you order the tanks to use the Mgs? I made an AAR about that mission, and got no problem. Yes, the AI soldiers was suicidal in my game too, thats why my tanks killed them all...
  9. Agree. Same for multiplaer games...
  10. hi, im thinking about prepare a tourney, ladder or campaing, so i need to handle with the quick battle generator. I know that any battle created with the QBG can be fine tunned with the scenario editor but, once i have made the battle, -- can i send it to the players so they play the scenario? do they need to modify any archive and create any folder? I say this, because when you creates a custom scenario with the QBG, the system ask for a folder name to put it into... --Can i make any scenario with no editing possibilities (avoiding any cheat from players)?
  11. hi, yesterday i tried to make my first multiplayer quick battle using the generator. I did, but testint it i found that was unbalanced. so i open the quickbattle generator editor again to fine tunning it, adding more units for one side. But i cant see my custom battle there. ¿how can i reedit a custom quickbattle? Must i start it again? [ February 04, 2008, 04:03 AM: Message edited by: CeltiCid ]
  12. have you tried to configure the keyb setting in game? O_o
  13. -A logfile after each multiplayer game, wich contains a list of the killed and damaged units.
  14. Agree. Will be great a sub forum for multiplayer games and another for custom scenarios
  15. hi, im absolutly newbie in modding any escenario, and my knowledge about scripting is limited. But will be very interesting use this script in custom scenarios, for tourney and ladder purposes. Is there any easy way to use "surrender script" into custom scenarios? a tutorial will be very appreciated.
  16. ok, i found the answer. The map said "destroy enemi forces" and 1 truck survived. Thats why i loosed. surrender should be applied there
  17. I have another question: ¿do this game save any logfile about the results of the mp games, infor about the looses and so?
  18. Hi there. I post this here to try understand the MP victory conditions. This was an ATTACK-DEFENSE multiplayer game (the first official mp game, "defense on vaterland"). Was a 2 vs 2. I was playing as russian (red units) with one AI allied (purple) attacking. In the other side was an human german (green) with AI allied (blue) The attackers are supposed to take the town. Ok, read the AAR and try to explain the results, because i cant understand. In the other hand, was very fun [ February 02, 2008, 07:07 AM: Message edited by: CeltiCid ]
  19. no thanks, my spoken english is bad...
  20. 8-More options in quick battle generator: reinforces in mp, active support in multiplayer games from artillery and air force, more kind of missions, simulate objetives like flags in CM... 9-Victory Point system in multiplayer games. [ February 02, 2008, 02:41 AM: Message edited by: CeltiCid ]
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