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Offshoot

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Posts posted by Offshoot

  1. 7 minutes ago, akd said:

    Okay, for sure then.  The closest apparent “hit” to the destroyed ship appears to be the Tochka booster coming down.

    Also, none of these explosions or their aftermath is seen in the video taken from the other side that shows the first small smoke plume from the ship.
    It's possible this video is from the Tochka attack that the Russians shot down a day or two ago.

  2. 18 minutes ago, DesertFox said:

    One theorie from the thread below:

    If Russian airlines are anything like Russian military; the higher-ups have been embezzling maintenance funds for decades & the cash flow has stopped for quick repairs.

     

    Four out of the five planes mentioned are leased planes from Boeing and Airbus, which very likely have stringent contracts for maintenance that would make embezzling much more difficult. Though Russia is perhaps considering allowing outside firms to maintain airliners, which would be a different matter, especially without ready access to spare parts.

     

  3. The rebellion of Russian marines near Odessa was mentioned before but there was doubt as to whether it is correct or not.
    This is an article by a local news source (I assume legit) saying that they did rebel.
    Perhaps they have sourced their information from other media, but they do mention some details that would indicate local knowledge.

    https://odessa-journal.com/russian-short-service-marine-conscripts-staged-a-riot/

  4. Even though I dabble in art and computer graphics, gameplay is much more important to me than the visuals.

    And to be honest, the level of visuals in the game are never going to that great anyway given the engine limitations (lighting, shadows, limited normal mapping, limited modding support).

    So I prefer to play with a consistent visual style, which you aren't going to get with mods unless everything has been modded to the same style.

  5. Thanks for the responses to my post.

    Reading them and seeing the descriptions of different types of customers, I do think there is a disjunct between those who see a CM family as a holistic entity and those who see it as a succession of separate purchases. But I'm not going to relitigate the points here.

    Although I am not sure their post was necessarily made in good will, I think Ales Dvorak was essentially correct - I bought FI too soon.

    I pretty much run about 3 years behind with all game releases, so if I have a real hankering for new (to me) CM I might instead get FB than RtoV. It would be only $10 dollars more than what I would have to pay to get the RtoV module to install, probably has more content, and comes with engine 4 in the box :)

     

  6. 25 minutes ago, slysniper said:

    And would anyone not serious about buying the game even be on this site.

    I am living testament to that very possibility.

    Perhaps I was more serious in the past (I do have three of their titles with modules and way back when even posted up a bug report that resulted in a change to the game). Perhaps I could be more serious again in the future. CM games are not the only games I play though, so I have to choose where and on what I spend my disposable income.

    In light of choosing what I spend my money on, the "it's only $15" argument holds no water for me. If it is just $15, then why doesn't BF provide brand new customers with the engine 2 base game and require them to buy the engine upgrades? These new customers actually do "get the later version of the game for free. With the purchase of the material".  Of course the optics would be bad, just as they are bad for me, a not-so-serious but perhaps interested customer returning from a furlough.

    So I thought I would leave some feedback from a market segment (am I the only one?) that, as you say, is not very vocal on the forums. It's up to BF if they listen or not, just as it is up to me if I buy or not.

    Seriously not salty at all.

  7. 19 minutes ago, weapon2010 said:

     the module is new?correct?

    OK, so let's use the module as the baseline for "new".

    $95 - the price for the base game (engine 4) + module if you buy both now.

    $110 - the total price I will have to pay to have the base game (engine 4) + module.

    Why am I paying more for the new?

    Before we go full circle, remember that I did not buy the upgrades when they came out so have derived no value from those two historical newnesses.

  8. I have to admit that I am disinclined to buy the new FI module because of the engine upgrade issue.

    As an early buyer of FI who hasn't kept up to date, getting the module will cost me $50 including the engine upgrades. As I also own RT and BN, it would perhaps be more sensible to buy the upgrade 4 big bundle, so my upfront outlay to get the module would be $65. At this point I'm thinking nah.

    I assume that if I were to buy the base game now it would be game engine 4, which means that only early buyers end up paying for the dev costs of the engine upgrades. I understand from other software I use that the argument for this is that you have derived value from the upgrade by using it, though this is not the case for me because I never bought it.

    I guess I just find it strange that BF would put people off buying modules by not including engine upgrades in the price of the module.

  9. On 6/24/2019 at 12:00 AM, Xorg_Xalargsky said:

    Target Grenade : Attack order that uses grenades and demolition charges only. It would increase the usefulness of grenades especially in urban settings. You can do something similar in the games as they are, provided the terrain is right (target in the same Action Square, but beyond an obstacle), but such a thing is quite rare.

     

    Back in the day using a "Target brief/briefly" command was a good way to get infantry units to chuck lots of grenades. I haven't played for a long time so have no idea if this is still the case. Other arms could also be fired as well of course so it might not be just grenades.

  10. On 2/21/2019 at 3:31 AM, DerKommissar said:

    How does one aim those things, anyway?

    This is an interesting question in the context of range because to achieve the maximum range you'd have to arc the stream pretty heavily.  How much fuel would you burn trying to get on target, or do you overshoot and hope the dribble hits?

    Lots of talk about maximum range, but I wonder what range they were generally used at?

  11. 5 hours ago, IanL said:

    Oh no not his crap. Do not read this!

     

    Haha, I'm afraid I am not up-to-date with the innies and outies of the photography world, but I think that particular article is safe to read as it essentially says the same things as the other three you linked, albeit in an uglier design.

    Anyway, the take home message is the same: if you are preparing files that will only be seen on a monitor, save yourself some hassle and just use sRGB.

  12. 48 minutes ago, Zveroboy1 said:

    So I thought I understood what was going on, but actually I don't.

     

    If you want to figure this one out you're going to have to dive into the deep and dark well of colour management.

    My knowledge of it is rudimentary at best and I don't use PS, but what is the source file? Adobe 1998 has a wider gamut than sRGB, so moving from one to the other could shift the colour space. Maybe if you are changing the bit-depth that is also having an effect? The option being greyed out would indicate that in PS you can't embed an ICC profile in a BMP (unless there are other options somewhere that will allow you to do so).

    In the end though I have to ask, without being rude, does it really matter, especially for something as variable in hue as a stone building? The best you can do is adjust the colours until you have what you want in-game. Beyond that you have no control over the way others will see them on their hardware. I have two monitors side by side, one standard gamut and one wide gamut, and even the whites on both monitors look different. Without spending hundreds of dollars on calibration hardware and software, there is no way to correct that in a meaningful way.

     

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