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Offshoot

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Posts posted by Offshoot

  1. Although I have seen off-target artillery strikes where one would have thought they should be more accurate given conditions, I should say that every single pre-planned strike I have done has been remarkably accurate and most of those called in-game also.

    If anyone wanted to do tests, it would be useful to know how artillery strikes are handled by the game. Are spotting rounds actually used to adjust on-map co-ordinates or are they just used to check whether the spotter can see them and then this factored into something like an accuracy bell curve? Or maybe they aren't used at all?

    I do agree that it doesn't seem like common sense that a spotter would call for fire for effect without having seen any spotting rounds. I would prefer that the mission just took longer to get to fire for effect and used up more rounds in spotting than that it was dumped prematurely way off-target.

  2. I had a situation where the spotting rounds fell maybe 10 or 20 metres from the spotter himself. Idiot then calls 'fire for effect' and the subsequent rounds wipe out his team and a MG team nearby. I'm pretty sure he remained spotting throughout (no one was hurt by the spotting rounds), but he was in a woods so maybe he didn't 'see' the spotting rounds falling on the other side of the tree he was behind. Or maybe he thought they were enemy rounds as they were so close :o

  3. This is similar in New Zealand, although our allowable amount is a bit higher. In NZ though the amount on which VAT is charged also includes the cost of delivery, so you might want to check if this is the case in the UK.

    Actually, if you look at the UK DHL site (not sure if links are allowed here, but a search on "DHL UK duties and taxes" should put it at the top) it says:

    "What is the value for VAT?

    The value for VAT is the declared value of the goods plus the transport costs to the country of destination plus the customs duty."

    When I lived in the UK I remember being hit for about 14 pounds on a $50 hat, though I'd always heard tales about how it was quite random whether your item would be targeted or not.

  4. Out of curiosity, how are personnel casualties calculated in game? I understand from other posts that vehicle casualties are calculated off the 3D model now with multitude other factors incorporated, but what about people? Is the trajectory of every bullet tracked to see if it hits a 3D man? And if it does, how then is a KIA determined rather than a WIA? Are body areas tracked, or a random chance applied based on pre-determined factors, or something else?

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